• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Request - MQ2melee Repel

Jensen

New member
Joined
Mar 19, 2007
RedCents
926¢
Can you please update mq2melee to use Repel as newest addistion to knight withstand line
 
Its in there I am checking for syntax errors since its not firing for you.

Rich (BB code):
withstand13   = { 43283 ,3 },        // disc: Repel Lv 103 pal/sk TDS
withstand14   = { 43284 ,3 },        // disc: Repel Rk. II
withstand15   = { 43285 ,3 },        // disc: Repel Rk. III
 
Found it
Rich (BB code):
        AbilityFind(&idWITHSTAND,  &withstand12, &withstand11, &withstand10, &withstand9, &withstand8, &withstand7, &withstand6, &withstand5, &withstand4, &withstand3, &withstand2, &withstand1, 0);
SK was missing &withstand15, &withstand14, &withstand13,
Rich (BB code):
        AbilityFind(&idWITHSTAND, &withstand15, &withstand14, &withstand13, &withstand12, &withstand11, &withstand10, &withstand9, &withstand8, &withstand7, &withstand6, &withstand5, &withstand4, &withstand3, &withstand2, &withstand1, 0);
 
Here you go . good only for current compile date 2/11/2016

Fixed Repel and I also added Cry Carnage that missing on zerkers
 

Attachments

strange it still casts reproval instead of repellence rk II I double checked
 
In your MQ2 directory delete the MQ2Melee.dll file first. Make sure it actually gets deleted before replacing it with the new copy. On your characters use the /plugin MQ2Melee unload command First then /plugin Mq2Melee to load it.
 
so, I deleted my whole release directory, did a fresh download. dident work still.
then deleted mq2melee and downloaded the one in this thread- no change...still using Reproval rk I instead of repel..

- - - Updated - - -

Just bought Reproval rk. II to test if that would change anything, but now just uses that.. still no repellence
 
oh well la dee daa. RK 3 isn't working show off.

Rk 1 is working fine I will look at the rk 3 entries again for errors.

beza dummy will it work on that?
 
Got curious and logged on my SK and watching a few fights , repel never went off.

Testing manual activation shows "/disc repel" is not working, but like the warrior Dichotomic Shield, it does work with the ID number, IE "/disc 43283" (or /disc 43285 for rank 3, I assume)

I do not know how MQ2Melee actually fires off a disc, but at a guess it is trying to use the name. That there code is too geek fer me.

I would think setting up a holyshit to fire off Repel using the ID number would work for now, till the "big change" happens, and see if they fixes the various issues with certain spells/abilities.

Rich (BB code):
holyshit19=/if (${Me.CombatAbilityReady[${Spell[Repel].RankName}]} && ${Me.CurrentEndurance}>8000) /disc ${Spell[${Spell[Repel].RankName}].ID}

seems to be working for me

=============
don't forget to "/melee withstand=0 , /melee save" so the plugin doesn't keep firing off the lower level and occupy the timer
 
Last edited:
Request - MQ2melee Repel

Users who are viewing this thread

Back
Top
Cart