• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - MQ2Melee - How to stop attacking friendly NPC's

Bami

Member
Joined
Nov 7, 2016
RedCents
593¢
Hey all,

Maybe this is WAD or its with a trigger in the game but I've noticed my SK who I play manually with KA ends up auto-attacking friendly NPC's in missions after I hail the NPC's. It's quite annoying as it blows all my burn spells. Is there an option in MQ2Melee to fix this? Here is my MQ2Melee setting:

Rich (BB code):
[MQ2Melee]
aggro=1
bash=1
challengefor=1
disarm=1
enrage=1
downflag0=1
enragingkick=25
facing=1
feigndeath=0
gblade=20
harmtouch=1
holyflag0=1
holyflag1=1
holyflag10=1
holyflag11=1
holyflag12=1
holyflag13=1
holyflag14=1
holyflag15=1
holyflag16=1
holyflag17=1
holyflag18=1
holyflag19=1
holyflag2=1
holyflag20=1
holyflag21=1
holyflag22=1
holyflag23=1
holyflag24=1
holyflag25=1
holyflag26=1
holyflag27=1
holyflag28=1
holyflag29=1
holyflag30=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
holyflag8=1
holyflag9=1
infuriate=1
melee=1
petassist=0
petengagehps=98
petrange=75
plugin=1
provoke1=34687
provokeend=20
provokemax=1
provokeonce=0
rallos=0
steely=1
resume=75
stickbreak=1
stickrange=75
taunt=1
synergy=0
withstand=0
version=8.100
downshit0=/if (!${Melee.Combat} && ${Me.CombatAbilityReady[Breather]} && ${Me.PctEndurance}<21) /disc Breather Rk. II
holyshit0=/if (${Me.AltAbilityReady[Banestrike]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 15073
holyshit1=/if (${Me.CombatAbilityReady[Repel]}) /disc Repel
holyshit10=/if (${Melee.Combat} && (${SpawnCount[npc radius 50 zradius 10]}>1 || !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) && ${Me.AltAbilityReady[Veil of Darkness]} && ${Melee.AggroMode}) /alt act 854
holyshit11=/if (${Melee.Combat} && (${SpawnCount[npc radius 50 zradius 10]}>1 || !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) && ${Me.AltAbilityReady[Explosion of Hatred]} && ${Melee.AggroMode}) /alt act 822
holyshit12=/if (${Melee.Combat} && (${SpawnCount[npc radius 50 zradius 10]}>1 || !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) && !${Me.AltAbilityReady[Explosion of Hatred]} && ${Me.AltAbilityReady[Explosion of Spite]} && ${Melee.AggroMode}) /alt act 749
holyshit13=/if (${Melee.Combat} && (${SpawnCount[npc radius 50 zradius 10]}>1 || !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) && !${Me.AltAbilityReady[Explosion of Hatred]} && !${Me.AltAbilityReady[Explosion of Spite]} && ${Me.AltAbilityReady[Stream of Hatred]} && ${Melee.AggroMode}) /alt act 731
holyshit14=/if (${Me.AltAbilityReady[Ageless Enmity]} && ${Melee.AggroMode} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) /alt act 10392
holyshit15=/if (${Me.CombatAbilityReady[UnHoly Guardian Discipline]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc UnHoly Guardian Discipline
holyshit16=/if (!${Me.CombatAbilityReady[UnHoly Guardian Discipline]} && ${Me.CombatAbilityReady[Doomscale Mantle]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Doomscale Mantle
holyshit17=/if (!${Me.CombatAbilityReady[UnHoly Guardian Discipline]} && !${Me.CombatAbilityReady[Doomscale Mantle]} && ${Me.CombatAbilityReady[Vizat's Carapace]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Vizat's Carapace
holyshit18=/if (!${Me.CombatAbilityReady[UnHoly Guardian Discipline]} && !${Me.CombatAbilityReady[Doomscale Mantle]} && !${Me.CombatAbilityReady[Vizat's Carapace]} && ${Me.CombatAbilityReady[Deflection Discipline]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Deflection Discipline
holyshit19=/if (${Me.CombatAbilityReady[Lacerating Blade]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /disc Lacerating Blade
holyshit2=/if (${Me.AltAbilityReady[Vicious Bite of Chaos]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 825
holyshit20=/if (${Me.CombatAbilityReady[Terminal Breath]} && ${Me.PctHPs}<5) /disc Terminal Breath
holyshit21=/if (${Me.CombatAbilityReady[Unholy Aura Discipline]}) /disc Unholy Aura Discipline
holyshit22=/if (${Me.CombatAbilityReady[LeechCurse Discipline]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Leechcurse Discipline
holyshit23=/if (!${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Melee.AggroMode}) /doability Taunt
holyshit24=/if (${Me.CombatAbilityReady[Unflinching Acrimony]} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Melee.AggroMode}) /disc Unflinching Acrimony
holyshit25=/if (${Me.CombatAbilityReady[Carmine Blade]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Carmine Blade
holyshit26=/if (${Me.CombatAbilityReady[Spite of Ronak]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Spite of Ronak
holyshit27=/if (${Me.AltAbilityReady[Projection of Doom]} && ${Melee.AggroMode} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) /alt act 3215
holyshit28=/if (${Me.AltAbilityReady[Hate's Attraction]} && ${Melee.AggroMode} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) /alt act 9400
holyshit3=/if (${Me.AltAbilityReady[Visage of Death]}) /alt act 9403
holyshit4=/if (${Me.AltAbilityReady[Thought Leech]} && ${Me.PctMana}<50 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 651
holyshit5=/if (${Target.Body.Name.Equal[Undead]} && ${Me.AltAbilityReady[2018]} && !${Target.Buff[Helix of the Undying].ID} && !${Target.Buff[Restoring Counterbias Slow II].ID} && !${Target.Buff[Turgur's Swarm].ID} && !${Target.Buff[Death's Malaise].ID} && !${Target.Buff[Diminishing Helix].ID} && !${Target.Buff[Dreary Deeds].ID}) /alt activate 2018
holyshit6=/if (${Me.AltAbilityReady[T`vyl's Resolve]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 742
holyshit7=/if (${Me.AltAbilityReady[Soul Flay]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 1278
holyshit8=/if (${Me.AltAbilityReady[Scourge Skin]} && ${Target.PctHPs}>1 && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /alt act 7755
holyshit9=/if (${Me.AltAbilityReady[Encroaching Darkness]}  && !${BOOL{Target.Snared}} && ${Target.Type.Equal[NPC]}) /alt act 826
holyshit29=/if (${Melee.Combat} && (${SpawnCount[npc radius 50 zradius 10]}>1 || !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]}) && ${Me.AltAbilityReady[Stream of Hatred]} && ${Melee.AggroMode}) /alt act 731
holyshit30=/if (${Me.CombatAbilityReady[Reflexive Revulsion]} && (${Target.Named} || ${SpawnCount[npc radius 50 zradius 10]}>1) && ${Melee.AggroMode}) /disc Reflexive Revulsion
 
not looking over your INI here but, holyshits as I understand it only go off when you are fighting... and MQ2Melee does not in and of itself start attacking.

Does this behavior happen when you are not running any macros?

Does this behavior happen when you "/plugin mq2melee unload" and target something?
 
It's a bug in kiss.
Open kissassist_info.ini and add all the npcs you DONT want to engage to the ignore list for the zone in question as a workaround.

But I agree, this behavior is stupid and I've seen it as well, a simple hail should never engage a mob but for some reason it does, and it's so annoying, I tracked it down once and fixed it but with a update it came back...
 
It's a bug in kiss.
Open kissassist_info.ini and add all the npcs you DONT want to engage to the ignore list for the zone in question as a workaround.

But I agree, this behavior is stupid and I've seen it as well, a simple hail should never engage a mob but for some reason it does, and it's so annoying, I tracked it down once and fixed it but with a update it came back...

Thanks for this, I incorrectly presumed it was MQ2Melee.
 
When I'm at the screen I don't keep KA up on my tank who I play manual I only run it on my bots. Everything you have set in your melee ini will still fire.
 
Question - MQ2Melee - How to stop attacking friendly NPC's

Users who are viewing this thread

Back
Top
Cart