Aberham said:
This is starting to infuriate me. I will admit, I am not an expert at how this plugin works, but I've read the Wiki and tried to fix this several times.
If I have my bow equipped and I target an NPC it'll instantly shoot an arrow. I've tried doing /melee range=0, which it says will turn it off, but it doesn't. I've also tried different values to see if I can just screw around with it. I even set /melee bow=###### to an item that isn't a bow to try and circumvent the issue, but to no avail.
You prolly have an eq key already bind to the x key (default key to tell mq2melee to perform a range attack right now what ever range= setting set to) usefull for pulling. If you have read mq2 vip forum thread you should know about those change and also know that the mq2melee's hotkeys are settable via an ini files likes:
mq2melee.ini
Rich (BB code):
[Generals]
SpawnType=0 + all selected type [+1 PC] [+2 NPC] [+4 PC PET] [+8 NPC PET] [+16 PC CORPSE] [+32 NPC CORPSE]
MeleeKeys=Melee Attack Key (not same as eq please)
RangeKeys=Range Attack Key
[Settings]
SpawnType=10
MeleeKeys=a
RangeKeys=x
ac1dgenocide said:
if this macro is assisting someone then try typing /assist off
1st) this is a plugin not a macro, 2nd) their is no /assist perform in here!
fatal said:
It's at the top of the code.
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
// Projet: MQ2Melee.cpp |
// Author: s0rCieR |
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
// SHOW_ABILITY: 0=0ff, 1=Display every ability that plugin use.
// SHOW_ATTACKING: 0=0ff, 1=Display Attacking Target
// SHOW_ENRAGING: 0=0ff, 1=Display Enrage/Infuriate
// SHOW_FEIGN: 0=0ff, 1=Display Fallen Detected
// SHOW_OVERRIDE: 0=0ff, 1=Display Override Warning
// SHOW_STICKING: 0=0ff, 1=Display Stick Arguments
// SHOW_SWITCHING: 0=0ff, 1=Display Switch Melee/Range
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
#define PLUGIN_NAME "MQ2Melee" // Plugin Name
#define PLUGIN_DATE 20061027 // Plugin Date
#define PLUGIN_VERS 4.482 // Plugin Version
#define NPC_TYPE 0x000A // NPC TYPE
#define MELEE_KEY "a" // Plugin Melee Key (Not same as eq please)
#define RANGE_KEY
Well editing those will just change built-in defaults, editing ini like i post above is still the best solutions cause you wont need to redo each time you download a new version of mq2melee.
LemerGuy said:
also have a quick question about MQ2melee, when I'm tanking, how do I stop from doing the "/stick behind" and just stay fronted?
Well stick is a mq2moveutils command, i dont like way it's working, i dont like some of it's functionnality but im stuck with it till someone write up something working better.
Your issue look like issue i have in mq2melee 3.x and their always been an alternative to tell mq2melee to not to use built-in stick behavior and instead use your own custom stick command lines. Im guessing you never took 5 mins to check out mq2melee wiki pages cause their is a lot of examples on how to fix / avoid this and that you didnt take times to read mq2melee vip thread on mq2 websites cause again lots of people posted their own custom stick command lines.
You could always search forum thread looking for keywords stickcmd or stickmode. stickmode=1 tell mq2melee to use stickcmd from ini instead of built in stick command line, and this is an example of a stickcmd but you could customize it way you wished...
Rich (BB code):
stickmode=1
stickcmd=13 ${If[!${Me.GroupSize} || ${Melee.AggroMode},moveback, ${If[${Melee.BackStabbing},behind,!front]}]} ${If[${Me.Underwater} || ${Me.Levitating},uw,]}
EvenLessSpam said:
The newer versions of MQ2Melee seems very buggy to me
First of all, it starts auto-attacking whichever target I have after a short while targeted, this is with regular mouse target. I've tried using the /killthis command to commence attacks (which is basically what the custom bound keys calls) instead of auto attack (Q), that doesn't make a difference
Also the new re-stick feature where it sticks back on your previous target is rather annoying. Often I move a tad to each side if I want to break stick for whatever reason I might have, and then just re-attack (which re-sticks too) when done being in free-mode
And as someone else mentioned, the entire "stop attack on target change" is annoying too, should be an option which can be enabled/disable. This was however something I could live with in the earlier version, the other 2 issues made me unload the plugin after yelling at it (I don't yell unless I'm really really really annoyed).
Well im really sorry to heard all about this, like someone post their was a war between eq and plugins with control of attack, sometimes on win and plugins react or someone times eq wins and plugin doesnt like it, solution for me was to create a unique key to control on/off engage on current target.
randoming chaning target, macros that turn on/off attack or hotkeys that use /assist might cause mq2melee to react weird and auto-attack a target you dont want, or report an override actions that you dont want also, i tried to do my best to filter them out but im stuck with in.
you could try to setup a hotkey that does "/melee reset" this will tell mq2melee to reset all his internal variable including current killing target etc, so it might help ya or not but it's always a good panic button if you need to turn off killing on a specific target.
Re-sticking built-in is triggered each times you evade combat, ie: turn off attack when low hps, stand up after a failed fd, or turn back attack on after an escape, each time sticking flags is reset and stick is normally re-issued. Latest version of mq2melee will detect if you have aa that enables to backstab from front and should not force "behind" exclusive mode. You could always override built-in behaviour playing with "stickcmd and sticmode" settings.
And im not sure how you manage to get so much "stop attack on target change" im raiding all night long with a rogue, playing a warrior and a beast macros and i wont get this messages only once a week or so, so guess that is somethign else, a custom macro or something that play with assist, attack on/off or range attack, wish i could be behind your keyboard one night and point out what you might do wrong for the plugin to react like that it must be really annoying for ya.
fatal said:
The attacking when you switch target is because of the mapping of attack keys in mq2melee. If you use A as the ingame attack key, and mq2melee uses A as its attack key, when you hit A you are telling EQ to turn attack on/off and at the same time telling mq2melee to turn attack on /off. You are basically getting in a fight between eq and mq2melee. Easiest fix is to change the default keys in the .cpp and recompile OR switch the attack keys in the EQ options.
Thanks bro for trying to help out peoples, i didnt check redguides for a while and school is keeping me real busy. Im surprise to heard about so many problems.
I keep receiving emails and testimony from different mq2melee users reporting that version 4.4482+ are the more stable and functional version arounds. Iam really surprise to see all those problems coming back to surface, might it be possible that yourguys didnt try latest version and are reporing old issue? Or all people that tell me that latest builds are the most more functional one are on some heavy drugs?
Well honestly guys you are just making me consider to retire. MQ2Melee is a huge project, over 1200 hours of hard works, supports and developments. Im no longer sure i should invest time to add Burried Sea expension goodies to mq2melee.