paladin still doesn't yaulp (probably cause you didn't update it yet) even though now i can save setting for melee yaulp=1
I also noticed new disc (Repel) works for Rank 1 but as soon as I got Rank II/III, does not fire off.
In the meantime, I've just bandaid it with this:
Rich (BB code):
downshit1=/if (!${Me.Buff[Yaulp].ID} && ${Me.AltAbilityReady[489]} && ${Spell[Yaulp].Stacks} && !${Me.Invis} && !${Me.Moving} && ${Me.PctMana}<80) /alt act 489
holyshit1=/if (${Me.CombatAbilityReady[Repel Rk. II]}) /disc Repel Rk. II
holyshit25=/if (!${Me.Buff[Yaulp].ID} && ${Me.AltAbilityReady[489]} && ${Spell[Yaulp].Stacks}) /alt act 489
Maskoi.....I'm looking at the source for MQ2melee (version 7.0.5 dated 01-08-15 from the VIP section) and I see why repel rk. II doesn't work for pallies/sks:
Rich (BB code):
AbilityFind(&idWITHSTAND, &withstand15, &withstand15, &withstand13,
Typo of withstand15 twice so missing only the rk. II but rk. III should work.
It looks like for the sk, withstand 13, 14, and 15 were left out so repel won't be working for them.
For pally yaulp, it looks like you just need to add the case for them like you did for cleric and no new definition of the alt ability is needed since it's the same alt act number (489)
If above shouldn't be posted, let me know and I will redact the snippet above.