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MQ2HUD.ini

thenameless

Member
Joined
Jun 19, 2005
RedCents
624¢
Hello all, this is my 3rd day back to EQ &MQ from a 10-ish year brake. after setting up my UI I dug out my old hud's and cobbled this together.

I seem to remember there being a section for Hud's but didn't see it today, Nor was I sure what Prefix to use, hope its ok that I posted it here.

Rich (BB code):
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~The Nameles's Hud Layout~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
[Elements
~~~~~~~~~~~~~~~~~~
| CURSOR Static ~~~~~~~~~~~~~~~~~~
  CursorItemName=3,370,574,255,020,020,${If[${Cursor.ID},I'm holding: ${Cursor},]}
~~~~~~~~~~~~~~~~~~
| top line left ~~~~~~~~~~~~~~~~~~
           NOLOS=3,137,000,255,020,020,${If[${Target.ID} && !${Target.LineOfSight},No LoS,]}
           InLOS=3,137,000,020,255,020,${If[${Target.ID} && ${Target.LineOfSight},In LoS,]}
~~~~~~~~~~~~~~~~~~
      TargetInfo=3,175,000,020,255,255,${If[${Target.ID},${Target.CleanName} - ${Target.Level} - ${Target.Class} - ${Target.Race} - @ ${Target.PctHPs}%,]}  ${If[${Target.ID} && ${Target.Distance}<=250,- In range -,]}${If[${Target.Distance}>250 && ${Target.Distance}<=500,OOR ,]}${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 25]} mob(s) :,]} ${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC NAMED Loc ${Target.X} ${Target.Y} Radius 25]} of are Named,]} ${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} ${If[${Target.Guild.NotEqual["NULL"]},- ${Target.Guild},]} ${If[${Target.Distance}>501 && ${Target.Distance}<=99999,Cross zone,]}
~~~~~~~~~~~~~~~~~~
| Direction To Target ~~~~~~~~~~~~~~~~~~
      DIRtopline=3,815,035,000,240,240,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"    / A \",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"  / ","            \ \"]}]}]}
DIRtlineCntrast1=3,815,035,255,255,000,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"     /  \",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180," /  ","             \  "]}]}]}
   DIRbottomline=3,815,043,000,240,240,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"   / /  \ \",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"  \ \  ","          / /   "]}]}]}
DIRblineCntrast2=3,815,043,255,255,000,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"    /  | \",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180," \ \ \ ","         / / /  "]}]}]}
~~~~~~~~~~~~~~~~~~
      Dir-Back-1=3,815,035,000,000,000,${If[${Target.ID},|||||||||||||||||||||||||,]}
      Dir-Back-2=3,814,035,000,000,000,${If[${Target.ID},|||||||||||||||||||||||||,]}
      Dir-Back-3=3,815,043,000,000,000,${If[${Target.ID},|||||||||||||||||||||||||,]}
      Dir-Back-4=3,814,043,000,000,000,${If[${Target.ID},|||||||||||||||||||||||||,]}
~~~~~~~~~~~~~~~~~~
         DIRword=3,760,055,255,020,020,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead ${Target.Distance} moveing at ${Target.Speed}",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left ${Target.Distance} moveing at ${Target.Speed}","To your right ${Target.Distance} moveing at ${Target.Speed}"]}]}]}
~~~~~~~~~~~~~~~~~~
           myLOC=3,760,067,020,255,020,My loc Y${Me.Y} X${Me.X} Z${Me.Z}
       TargetLOC=3,760,079,255,020,020,${If[${Target.ID},Target's Y${Target.Y} X${Target.X} Z${Target.Z},]}
~~~~~~~~~~~~~~~~~~
Just-me-IN-zone1=3,758,394,020,255,020,${If[${SpawnCount[pc]}<2, Just me in  ${Zone.ShortName},]}
~~~~~~~~~~~~~~~~~~
 Just-MIZ-Line-1=3,757,395,020,255,020,${If[${SpawnCount[pc]}<2,_______________________,]}
~~~~~~~~~~~~~~~~~~
 Just-MIZ-Back-1=3,750,399,000,000,000,${If[${SpawnCount[pc]}<2,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-MIZ-Back-2=3,751,399,000,000,000,${If[${SpawnCount[pc]}<2,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-MIZ-Back-3=3,750,389,000,000,000,${If[${SpawnCount[pc]}<2,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-MIZ-Back-4=3,751,389,000,000,000,${If[${SpawnCount[pc]}<2,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
~~~~~~~~~~~~~~~~~~
Just-us-IN-zone1=3,758,494,020,255,020,${If[${SpawnCount[pc]}<3,If boxin Just us in  ${Zone.ShortName},]}
~~~~~~~~~~~~~~~~~~
 Just-UIZ-Line-1=3,757,495,020,255,020,${If[${SpawnCount[pc]}<3,_______________________,]}
~~~~~~~~~~~~~~~~~~
 Just-UIZ-Back-1=3,750,499,000,000,000,${If[${SpawnCount[pc]}<3,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-UIZ-Back-2=3,751,499,000,000,000,${If[${SpawnCount[pc]}<3,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-UIZ-Back-3=3,750,489,000,000,000,${If[${SpawnCount[pc]}<3,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
 Just-UIZ-Back-4=3,751,489,000,000,000,${If[${SpawnCount[pc]}<3,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]}
~~~~~~~~~~~~~~~~~~
| Target Con Color ~~~~~~~~~~~~~~~~~~
      TargetGREY=3,890,000,170,170,170,${If[${Target.ConColor.Equal[GREY]},GREY,]}
     TargetGREEN=3,890,000,050,200,050,${If[${Target.ConColor.Equal[GREEN]},GREEN,]}
  TargetLIGHTBLU=3,890,000,000,100,255,${If[${Target.ConColor.Equal[LIGHT BLUE]},LIGHT BLUE,]}
      TargetBLUE=3,890,000,000,000,255,${If[${Target.ConColor.Equal[BLUE]},BLUE,]}
     TargetWHITE=3,890,000,255,255,255,${If[${Target.ConColor.Equal[WHITE]},WHITE,]}
    TargetYELLOW=3,890,000,255,255,000,${If[${Target.ConColor.Equal[YELLOW]},YELLOW,]}
       TargetRED=3,890,000,255,000,000,${If[${Target.ConColor.Equal[RED]},RED,]}
~~~~~~~~~~~~~~~~~~
| Trib ~~~~~~~~~~~~~~~~~~
      TribGdrnON=3,800,024,255,000,000,${If[${Me.TributeActive},Trib ON ${Me.CurrentFavor},]}
     TribRdedOFF=3,800,024,000,255,000,${If[!${Me.TributeActive},Trib OFF ${Me.CurrentFavor},]}
~~~~~~~~~~~~~~~~~~
| Melee range ~~~~~~~~~~~~~~~~~~
     attackRange=3,890,012,255,255,020,${If[${Target.ID},Melee DST ${Target.MaxRange},]}
~~~~~~~~~~~~~~~~~~
| HoTT ~~~~~~~~~~~~~~~~~~
            HoTT=3,890,024,255,020,020,${If[${Target.ID}, ${If[${Me.Combat},HoTT: ${Me.TargetOfTarget.PctHPs},]},]}
~~~~~~~~~~~~~~~~~~
| Left side ~~~~~~~~~~~~~~~~~~
 Players-IN-zone=3,137,012,255,255,020,${If[${SpawnCount[pc]}>1,${If[${SpawnCount[pc]}>1,Me & ${Math.Calc[${SpawnCount[pc]}-1].Int},]} in ${Zone} ${Math.Calc[${SpawnCount[guild]}-1].Int} Other ${Me.Guild}'ies with me.,]}
       Time&Date=3,035,024,255,255,020,Game Time is: ${GameTime.Hour}:${GameTime.Minute}  & Real Time is ${Time.Time12} on ${Time.Date} EQ-MQ Up time is ${Math.Calc[${MacroQuest.Running}/60000/60]}h : ${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name} is Running,]}
           State=3,035,036,020,240,240,${Me.Name} Is:${If[${Me.Combat},I am Attacking ${If[${Target.ID},${Target.CleanName} ${Target.Race} ${Target.Type} ${Target.PctHPs}% Health,]},]}${If[${Me.AutoFire},I am Auto Fireing on ${If[${Target.ID},${Target.CleanName} ${Target.Race} ${Target.Type} ${Target.PctHPs}% Health,]},]}${If[${Me.AFK}, Set as A F K ,]}${If[${Me.Anonymous},Playing Anonymously ,]}${If[${Me.Roleplaying},Out Role-playing ,]}${If[${Me.Trader},in Trader mode ,]}${If[${Me.Buyer},In the Bazzar Buying stuff,]}${If[${Me.Ducking},Ducking ,]}${If[${Me.Feigning},Feigning death ,]}${If[${Me.Invis},Invisible but for how long ? ,]}${If[${Me.Levitating},Levitating ,]}${If[${Me.LFG},L F G Wasting time ,]}${If[${Me.Sitting},Sitting ,]}${If[${Me.Sneaking},Sneaking & Peaking ,]}${If[${Me.FeetWet},Swimming ,]}${If[${Me.Stunned},Stunned,]}
        AutoFire=3,035,048,255,255,020,${If[${Me.AutoFire},I am Auto Fireing on ${If[${Target.ID},${Target.CleanName} ${Target.Race} ${Target.Type} ${Target.PctHPs}% Health,]},]}
       Attacking=3,035,048,255,255,020,${If[${Me.Combat},I am Attacking ${If[${Target.ID},${Target.CleanName} ${Target.Race} ${Target.Type} ${Target.PctHPs}% Health,]},]}
~~~~~~~~~~~~~~~~~~
              HP=3,035,060,020,255,020,${Me.CurrentHPs} HP Full In......${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s Tot ${Me.MaxHPs} @ +${Me.HPRegen}
         Mana=3,035,072,020,240,240,${Me.CurrentMana} Mana Full In..${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s Tot ${Me.MaxMana} @ +${Me.ManaRegen}
             End=3,035,084,255,050,020,${Me.CurrentEndurance} End Full In...${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s  Tot ${Me.MaxEndurance} @ +${Me.EnduranceRegen}
~~~~~~~~~~~~~~~~~~
     AttackSpeed=3,035,096,255,255,020,My attack Speed is: ${Me.AttackSpeed}
 RunSpeed=3,035,108,255,255,020,My run Speed is: ${Int[${Me.Speed}]}
~~~~~~~~~~~~~~~~~~
      CountBuffs=3,035,120,020,255,020,My buff count is: ${If[${Me.CountBuffs},${Me.CountBuffs},Need buffs]} & ${Me.FreeBuffSlots} free slots
~~~~~~~~~~~~~~~~~~
        Lasttell=3,035,132,255,020,020,${If[${MacroQuest.LastTell.NotEqual["NULL"]},LastTell: ${MacroQuest.LastTell},No Tells at the moment]}
~~~~~~~~~~~~~~~~~~
            AAXP=3,035,144,255,255,020,AA XP: ${Float[${Me.PctAAExp}]}% & ${Me.AAPoints} Need spending
              XP=3,035,156,255,255,020,Reg XP: ${Float[${Me.PctExp}]}% Into ${Me.Level}
~~~~~~~~~~~~~~~~~~
     BankCash=3,035,168,255,255,255,Plat Banked : ${Me.PlatinumShared}
~~~~~~~~~~~~~~~~~~
| If's ~~~~~~~~~~~~~~~~~~
       GroupL=3,035,180,255,255,020,${If[${Group},Group Leader: ${Group.Leader.Name},]} ${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}
           Raidl=3,035,192,255,255,020,${If[${Raid},Raid Leader: ${Raid.Leader.Name},]}
~~~~~~~~~~~~~~~~~~
       Drunkness=3,135,230,255,020,020,${If[${Me.Drunk},DRUNK: ${Me.Drunk},]}
~~~~~~~~~~~~~~~~~~
     Petdistance=3,1178,615,225,225,225,${If[${Me.Pet.ID},Pet Distance: ${Me.Pet.Distance},]}
~~~~~~~~~~~~~~~~~~
    FSClickReady=3020,255,020,${If[(${FindItem[=Fellowship Registration Insignia].ID}),Gate Campfire :,]} ${If[(${FindItem[=Fellowship Registration Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}==0),Ready,]},]}
 FSClickNotReady=3,035,230,255,020,020,${If[(${FindItem[=Fellowship Registration Insignia].ID}),Gate Campfire :,]} ${If[(${FindItem[=Fellowship Registration Insignia].ID}),${If[(${FindItem[=Fellowship Registration Insignia].Timer}>0),Will Be Ready In ${FindItem[=Fellowship Registration Insignia].Timer.TimeHMS},]},]}
~~~~~~~~~~~~~~~~~~
   MoBClickReady=3,035,242,020,255,020,${If[(${FindItem[=Mark of brell].ID}),Mark of Brill :,]} ${If[(${FindItem[=Mark of brell].ID}),${If[(${FindItem[=Mark of brell].Timer}==0),Ready,]},]}
MoBClickNotReady=3,035,242,255,020,020,${If[(${FindItem[=Mark of brell].ID}),Mark of Brill :,]} ${If[(${FindItem[=Mark of brell].ID}),${If[(${FindItem[=Mark of brell].Timer}>0),Will Be Ready In ${FindItem[=Mark of brell].Timer.TimeHMS},]},]}
~~~~~~~~~~~~~~~~~~
    CFClickReady=3,035,254,020,255,020,${If[(${FindItem[=Chalandria's Fang].ID}),Fang :,]} ${If[(${FindItem[=Chalandria's Fang].ID}),${If[(${FindItem[=Chalandria's Fang].Timer}==0),Ready,]},]}
 CFClickNotReady=3,035,254,255,020,020,${If[(${FindItem[=Chalandria's Fang].ID}),Fang :,]} ${If[(${FindItem[=Chalandria's Fang].ID}),${If[(${FindItem[=Chalandria's Fang].Timer}>0),Clickable in ${FindItem[=Chalandria's Fang].Timer.TimeHMS},]},]}
~~~~~~~~~~~~~~~~~~
   BoKClickReady=3,035,266,020,255,020,${If[(${FindItem[=Brick of Knowledge].ID}),Gate PoK :,]} ${If[(${FindItem[=Brick of Knowledge].ID}),${If[(${FindItem[=Brick of Knowledge].Timer}==0),Ready,]},]}
BoKClickNotReady=3,035,266,255,020,020,${If[(${FindItem[=Brick of Knowledge].ID}),Gate PoK :,]} ${If[(${FindItem[=Brick of Knowledge].ID}),${If[(${FindItem[=Brick of Knowledge].Timer}>0),Will Be Ready In ${FindItem[=Brick of Knowledge].Timer.TimeHMS},]},]}
~~~~~~~~~~~~~~~~~~ 
      Mercenarys=3,035,276,255,255,020,${If[${Spawn[mercenary].ID},${SpawnCount[mercenary]} Mercenary's in zone.,No Mercenary's Present]}
      Namedcount=3,035,288,255,255,020,${If[${Spawn[named].ID},${SpawnCount[named]} Named's in zone.,No Named's Present]}
     Fabledcount=3,035,300,255,020,020,${If[${Spawn[FABLED].ID},${SpawnCount[FABLED]} Fabled's UP,No Fabled's UP]}
~~~~~~~~~~~~~~~~~~
| Vet's ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
      Expedient1=3,1200,512,255,255,000,${If[${Me.AltAbilityReady[Expedient Recovery]},100% Rez:,]}
      Expedient2=3,1200,512,255,255,000,${If[!${Me.AltAbilityReady[Expedient Recovery]},100% Rez:,]}
~~~~~~~~~~~~~~~~~~
  ExpedientReady=3,1257,512,000,255,000,${If[${Me.AltAbilityReady[Expedient Recovery]},Ready,]}
Expediennotready=3,1257,512,255,000,000,${If[!${Me.AltAbilityReady[Expedient Recovery]},${Me.AltAbilityTimer[Expedient Recovery].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
         Lesson1=3,1200,526,255,255,000,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Double Exp:,]}
         Lesson2=3,1200,526,255,255,000,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},Double Exp:,]}
~~~~~~~~~~~~~~~~~~
    LessonRready=3,1261,526,000,255,000,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
 Lessonpnotready=3,1261,526,255,000,000,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the devoted].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
        Servant1=3,1200,538,255,255,000,${If[${Me.AltAbilityReady[Steadfast Servant]},Heal Bot:,]}
        Servant2=3,1200,538,255,255,000,${If[!${Me.AltAbilityReady[Steadfast Servant]},Heal Bot:,]}
~~~~~~~~~~~~~~~~~~
    Servantready=3,1247,538,000,255,000,${If[${Me.AltAbilityReady[Steadfast Servant]},Ready,]}
 Servantnotready=3,1247,538,255,000,000,${If[!${Me.AltAbilityReady[Steadfast Servant]},${Me.AltAbilityTimer[Steadfast Servant].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
          stats1=3,1200,550,255,255,000,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Max Stats:,]}
          stats2=3,1200,550,255,255,000,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},Max Stats,:]}
~~~~~~~~~~~~~~~~~~
     statsRready=3,1255,550,000,255,000,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Ready,]}
   statsnotready=3,1255,550,255,000,000,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
         Jester1=3,1200,562,255,234,000,${If[${Me.AltAbilityReady[Chaotic Jester]},Chaotic Jester:,]}
         Jester2=3,1200,562,255,234,000,${If[!${Me.AltAbilityReady[Chaotic Jester]},Chaotic Jester:,]}
~~~~~~~~~~~~~~~~~~
     JesterReady=3,1275,562,000,255,000,${If[${Me.AltAbilityReady[Chaotic Jester]},Ready,]}
  JesterNotReady=3,1275,562,255,000,000,${If[!${Me.AltAbilityReady[Chaotic Jester]},${Me.AltAbilityTimer[Chaotic Jester].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
| Player Class's close by ~~~~~~~~~~~~~~~~~~
             Mag=3,0980,000,000,240,240,MAG: ${SpawnCount[pc Magician radius 200]}
             Enc=3,1025,000,000,240,240,ENC: ${SpawnCount[pc Enchanter radius 200]}
             Wiz=3,1070,000,000,240,240,WIZ: ${SpawnCount[pc Wizard radius 200]}
             Nec=3,1115,000,000,240,240,NEC: ${SpawnCount[pc Necromancer radius 200]}
             Bst=3,1160,000,000,240,240,BST: ${SpawnCount[pc Beastlord radius 200]}
~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
             Rng=3,0980,012,240,240,240,RNG: ${SpawnCount[pc Ranger radius 200]}
             Ber=3,1025,012,240,240,240,BER: ${SpawnCount[pc Berserker radius 200]}
             rog=3,1070,012,240,240,240,ROG: ${SpawnCount[pc Rogue radius 200]}
             Brd=3,1115,012,240,240,240,BRD: ${SpawnCount[pc Bard radius 200]}
             Mon=3,1160,012,240,240,240,MON: ${SpawnCount[pc Monk radius 200]}
~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
             War=3,0980,024,000,240,240,WAR: ${SpawnCount[pc Warrior radius 200]}
             Pal=3,1025,024,000,240,240,PAL: ${SpawnCount[pc Paladin radius 200]}
             Shd=3,1070,024,000,240,240,SHD: ${SpawnCount[pc Shadowknight radius 200]}
             Clr=3,1115,024,000,240,240,CLR: ${SpawnCount[pc Cleric radius 200]}
             Dru=3,1160,024,000,240,240,DRU: ${SpawnCount[pc Druid radius 200]}
~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
             Shm=3,1115,036,240,240,240,SHM: ${SpawnCount[pc Shaman radius 200]}
~~~~~~~~~~~~~~~~~~
| Puller help ~~~~~~~~~~~~~~~~~~
    PullHelpText=3,980,036,000,255,000,${If[${Target.CleanName.NotEqual[NULL]}, Mob Adds : ${SpawnCount[NPC Loc ${Target.X} ${Target.Y} Radius 25]} total,]}  
            Mob1=3,980,048,255,255,020,${If[${Target.ID},${If[${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},Add1 - ${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
            Mob2=3,980,060,255,255,000,${If[${Target.ID},${If[${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},Add2 - ${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[2,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
            Mob3=3,980,072,255,255,020,${If[${Target.ID},${If[${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},Add3 - ${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[3,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
            Mob4=3,980,084,255,255,020,${If[${Target.ID},${If[${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},Add4 - ${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[4,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
            Mob5=3,980,096,255,255,020,${If[${Target.ID},${If[${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},Add5 - ${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[5,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
~~~~~~~~~~~~~~~~~~
| GM GM GM GM ~~~~~~~~~~~~~~~~~~
             GM1=3,720,091,255,020,020,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
             GM2=3,720,103,020,255,020,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
             GM3=3,720,115,255,020,020,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
             GM4=3,720,127,020,255,020,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
~~~~~~~~~~~~~~~~~~
| CURSOR ~~~~~~~~~~~~~~~~~~
      CursorItem=7,050,000,000,240,240,${If[${Cursor.ID},${Cursor},]}
       GMCursor0=7,050,050,255,025,008,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
       GMCursor1=7,050,062,025,255,008,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
       GMCursor2=7,050,074,255,025,008,${If[${Spawn[gm].ID},GM is In Zone GM is In Zone GM is In Zone,]}
~~~~~~~~~~~~~~~~~~
| TOP Full in ~~~~~~~~~~~~~~~~~~
      PotionText=3,1170,036,000,240,240,${If[(${FindItem[=Distillate of Celestial Healing XiiI].ID}),Celestial Healing,]}
     PotionReady=3,1190,048,000,255,000,${If[(${FindItem[=Distillate of Celestial Healing XiiI].ID}),${If[(${FindItem[=Distillate of Celestial Healing XiiI].Timer}==0), Ready,]},]}
  PotionNotReady=3,1190,048,255,000,000,${If[(${FindItem[=Distillate of Celestial Healing XiiI].ID}),${If[(${FindItem[=Distillate of Celestial Healing XiiI].Timer}>0),${FindItem[=Distillate of Celestial Healing XiiI].Timer.TimeHMS},]},]}
~~~~~~~~~~~~~~~~~~
| Nammed~~~~~~~~1 through 5 ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
   Spawn1=3,119,454,255,255,000, 1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].CleanName},]}
   Spawn2=3,119,466,000,255,000, 2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].CleanName},]}
   Spawn3=3,119,478,255,255,000, 3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].CleanName},]}
          Spawn4=3,119,490,000,255,000, 4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].CleanName},]}
          Spawn5=3,119,502,255,255,000, 5    ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].CleanName},]}
~~~~~~~~~~~~~~~~~~ 
| Nammed~~~~~~~~5 through 10 ~~~~~~~~~~~~~~~~~~
   Spawn6=3,119,514,000,255,000, 6    ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].CleanName},]}
   Spawn7=3,119,526,255,255,000, 7    ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].CleanName},]}
   Spawn8=3,119,538,000,255,000, 8    ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].CleanName},]}
   Spawn9=3,119,550,255,255,000, 9    ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].CleanName},]}
  Spawn10=3,115,562,000,255,000, 10   ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].CleanName},]}
~~~~~~~~~~~~~~~~~~
|Fadeing buffs~~~~~~~~~~~~~~~~~~
          Buffs1=3,119,574,255,020,020,Fading Buffs
           Buffs=3,185,574,255,020,020,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}<50,${Me.Buff[1]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, | ${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, | ${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, | ${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, | ${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, | ${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, | ${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, | ${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, | ${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, | ${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, | ${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, | ${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, | ${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, | ${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, | ${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, | ${Me.Buff[16]},]}
~~~~~~~~~~~~~~~~~~
[ModBotHUD] ~~~~~~~~~~~~~~~~~~
          Target=3,060,210,225,225,225,${If[${Target.ID},Dis:${Int[${Target.Distance}]}-Lvl:${Target.Level}-${Target.Class.ShortName}-${Target.PctHPs}%,]}
~~~~~~~~~~~~~~~~~~
           Name1=3,060,220,240,240,000,${If[${NetBots.Counts}>=1,${NetBots.Client.Arg[1]} ${NetBots[${NetBots.Client.Arg[1]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctAAExp}]},NA]
             HP1=3,060,230,255,100,100,HP:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctHPs},]}%
           Mana1=3,105,230,100,100,255,M:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctMana},]}%
            End1=3,145,230,255,234,008,E:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctEndurance},]}%
            Pet1=3,185,230,255,255,255,Pet:${If[${NetBots.Counts}>=1 && ${NetBots[${NetBots.Client.Arg[1]}].PetID}>0,${NetBots[${NetBots.Client.Arg[1]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
           Name2=3,060,240,240,240,000,${If[${NetBots.Counts}>=2,${NetBots.Client.Arg[2]} ${NetBots[${NetBots.Client.Arg[2]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctAAExp}]},NA]}
             HP2=3,060,250,255,100,100,HP:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctHPs},]}%
           Mana2=3,105,250,100,100,255,M:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctMana},]}%
            End2=3,145,250,255,234,008,E:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctEndurance},]}%
            Pet2=3,185,250,255,255,255,Pet:${If[${NetBots.Counts}>=2 && ${NetBots[${NetBots.Client.Arg[2]}].PetID}>0,${NetBots[${NetBots.Client.Arg[2]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
           Name3=3,060,260,240,240,000,${If[${NetBots.Counts}>=3,${NetBots.Client.Arg[3]} ${NetBots[${NetBots.Client.Arg[3]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctAAExp}]},NA]}
             HP3=3,060,270,255,100,100,HP:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctHPs},]}%
           Mana3=3,105,270,100,100,255,M:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctMana},]}%
            End3=3,145,270,255,234,008,E:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctEndurance},]}%
            Pet3=3,185,270,255,255,255,Pet:${If[${NetBots.Counts}>=3 && ${NetBots[${NetBots.Client.Arg[3]}].PetID}>0,${NetBots[${NetBots.Client.Arg[3]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
           Name4=3,060,280,240,240,000,${If[${NetBots.Counts}>=4,${NetBots.Client.Arg[4]} ${NetBots[${NetBots.Client.Arg[4]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[4]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[4]}].PctAAExp}]},NA]}
             HP4=3,060,290,255,100,100,HP:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctHPs},]}%
           Mana4=3,105,290,100,100,255,M:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctMana},]}%
            End4=3,145,290,255,234,008,E:${If[${NetBots.Counts}>=4,${NetBots[${NetBots.Client.Arg[4]}].PctEndurance},]}%
            Pet4=3,185,290,255,255,255,Pet:${If[${NetBots.Counts}>=4 && ${NetBots[${NetBots.Client.Arg[4]}].PetID}>0,${NetBots[${NetBots.Client.Arg[4]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
           Name5=3,060,300,240,240,000,${If[${NetBots.Counts}>=5,${NetBots.Client.Arg[5]} ${NetBots[${NetBots.Client.Arg[5]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[5]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[5]}].PctAAExp}]},NA]}
             HP5=3,060,310,255,100,100,HP:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctHPs},]}%
           Mana5=3,105,310,100,100,255,M:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctMana},]}%
            End5=3,145,310,255,234,008,E:${If[${NetBots.Counts}>=5,${NetBots[${NetBots.Client.Arg[5]}].PctEndurance},]}%
            Pet5=3,185,310,255,255,255,Pet:${If[${NetBots.Counts}>=5 && ${NetBots[${NetBots.Client.Arg[5]}].PetID}>0,${NetBots[${NetBots.Client.Arg[5]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
           Name6=3,060,320,240,240,000,${If[${NetBots.Counts}>=6,${NetBots.Client.Arg[6]} ${NetBots[${NetBots.Client.Arg[6]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[6]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[6]}].PctAAExp}]},NA]}
             HP6=3,060,330,255,100,100,HP:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctHPs},]}%
           Mana6=3,105,330,100,100,255,M:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctMana},]}%
            End6=3,145,330,255,234,008,E:${If[${NetBots.Counts}>=6,${NetBots[${NetBots.Client.Arg[6]}].PctEndurance},]}%
            Pet6=3,185,330,255,255,255,Pet:${If[${NetBots.Counts}>=6 && ${NetBots[${NetBots.Client.Arg[6]}].PetID}>0,${NetBots[${NetBots.Client.Arg[6]}].PetHP},]}%
~~~~~~~~~~~~~~~~~~
[Paladin]
| AA's~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Divine Stuntext=3,120,380,255,255,020,Divine Stun:
~~~~~~~~~~~~~~~~~~
         DSready=3,180,380,020,255,020,${If[${Me.AltAbilityReady[Divine Stun]},Ready,]}
      DSnotready=3,180,380,255,020,020,${If[!${Me.AltAbilityReady[Divine Stun]},${Me.AltAbilityTimer[Divine Stun].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
Act of Valortext=3,120,392,255,255,020,Act of Valor:
~~~~~~~~~~~~~~~~~~
        AoVready=3,184,392,020,255,020,${If[${Me.AltAbilityReady[Act of Valor]},Ready,]}
     AoVnotready=3,184,392,255,020,020,${If[!${Me.AltAbilityReady[Act of Valor]},${Me.AltAbilityTimer[Act of Valor].TimeHMS},]}
~~~~~~~~~~~~~~~~~~ 
   Hand of Piety=3,120,404,255,255,020,Hand of Piety:
~~~~~~~~~~~~~~~~~~
        HoPready=3,190,404,020,255,020,${If[${Me.AltAbilityReady[Hand of Piety]},Ready,]}
     HoPnotready=3,190,404,255,020,020,${If[!${Me.AltAbilityReady[Hand of Piety]},${Me.AltAbilityTimer[Hand of Piety].TimeHMS},]}
~~~~~~~~~~~~~~~~~~ 
Radiant Curetext=3,120,416,255,255,020,Radiant Cure:
~~~~~~~~~~~~~~~~~~
         RCready=3,187,416,020,255,020,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]}
      RCnotready=3,187,416,255,020,020,${If[!${Me.AltAbilityReady[Radiant Cure]},${Me.AltAbilityTimer[Radiant Cure].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
Purificationtext=3,120,428,255,255,020,Purification:
~~~~~~~~~~~~~~~~~~
          Pready=3,180,428,020,255,020,${If[${Me.AltAbilityReady[Purification]},Ready,]}
       Pnotready=3,180,428,255,020,020,${If[!${Me.AltAbilityReady[Purification]},${Me.AltAbilityTimer[Purification].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
      Origintext=3,120,440,255,255,020,Origin:
~~~~~~~~~~~~~~~~~~
          Oready=3,155,440,020,255,020,${If[${Me.AltAbilityReady[Origin]},Ready,]}
       Onotready=3,155,440,255,020,020,${If[!${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeHMS},]}
~~~~~~~~~~~~~~~~~~
[Tsting]
~~~~~~~~~~~~~~~~~~ Testing ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ Testing ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ Testing ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
 Negative effects
~~~~~~~~~~~~~~~~~~
   PoisonCounter=1,400,170,0,250,50,${If[${Debuff.Poisoned},${Debuff.Poisoned} POISON,]}
  DiseaseCounter=1,400,185,200,200,50,${If[${Debuff.Diseased},${Debuff.Diseased} DISEASE,]}
    CurseCounter=1,400,200,250,200,150,${If[${Debuff.Cursed},${Debuff.Cursed} CURSE,]}
         DrainHP=1,465,170,250,0,10,${If[${Debuff.HPDrain},-${Debuff.HPDrain} HP/tick,]}
       DrainMana=1,465,185,0,50,250,${If[${Debuff.ManaDrain},-${Debuff.ManaDrain} Mana/tick ,]}
       BadThings=1,400,220,255,0,10,${If[${Debuff.Snared},SNARED ,]}${If[${Debuff.Slowed},SLOWED ,]}${If[${Debuff.SpellSlowed},SPELLSLOWED ,]}${If[${Debuff.CastingLevel},EFFCASTLEVELDOWN ,]}${If[${Debuff.HealingEff},HEALEFFECTIVEDOWN ,]}${If[${Debuff.SpellDmgEff},SPELLDMGDOWN ,]}${If[${Debuff.ManaCost},MANACOSTUP ,]}
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
Casting
~~~~~~~~~~~~~~~~~~
            CS1=3,425,150,255,255,255,~~ CASTING ~~~~~~~~~~~~~~~~~~~~~
     CS2=3,425,162,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
     CS3=3,425,174,255,255,255,Cast Timing: ${Cast.Timing}
     CS4=3,425,186,255,255,255,Cast Ready : ${Cast.Ready}
            CS5=3,425,198,255,255,255,Cast Status: ${Cast.Status}
     CS6=3,425,210,255,255,255,Cast Result: ${Cast.Result}
     CS7=3,425,222,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}
~~~~~~~~~~~~~~~~~~ 
Adds Name collored-relative to player
~~~~~~~~~~~~~~~~~~
  Mob1COKORtest=3,880,108,255,255,020,${If[${Target.ID},${If[${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},${If[${Target.ConColor.Equal[GREY]},ADD1,]},${If[${Target.ConColor.Equal[GREEN]},ADD1,]},${If[${Target.ConColor.Equal[LIGHT BLUE]},ADD1,]},${If[${Target.ConColor.Equal[BLUE]},ADD1,]},${If[${Target.ConColor.Equal[WHITE]},ADD1,]},${If[${Target.ConColor.Equal[YELLOW]},ADD1,]},${If[${Target.ConColor.Equal[RED]},ADD1,]},Add1 - ${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Level} - ${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].CleanName},]},]}
~~~~~~~~~~~~~~~~~~   
      Mob1Ctest=3,880,120,255,255,020,${If[${Target.ID},${If[${NearestSpawn[1,npc Loc ${Target.X} ${Target.Y} Radius 25].Name.NotEqual["NULL"]},????,]},${If[${Target.ConColor.Equal[GREY]},GREY,]},${If[${Target.ConColor.Equal[GREEN]},GREEN,]},${If[${Target.ConColor.Equal[LIGHT BLUE]},LIGHT BLUE,]},${If[${Target.ConColor.Equal[BLUE]},BLUE,]},${If[${Target.ConColor.Equal[WHITE]},WHITE,]},${If[${Target.ConColor.Equal[YELLOW]},YELLOW,]},${If[${Target.ConColor.Equal[RED]},RED,]},]}
~~~~~~~~~~~~~~~~~~
      TESTLINE4=3,035,312,255,020,020,${If[${Melee.Enable}, I have melee loaded,]} ${If[${Melee.Enable}, i do have AGRO,]} ${If[${Melee.Enable}, My melee status ${Melee.Status},]}
[end]

[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off


[TOON-NAME-HERE_SERVER-NAME-HERE]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on

No drought you'll notice a lot of " ~~~~~~~~~~~~~~~~~~ " I am dyslectic, and this helps me keep code from moving so much.

Some or all of this may be of no use any more, but I sincerely hope it helps some one.
 
MQ2HUD.ini

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