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MQ2Druid

Plugin - MQ2Druid (1 Viewer) 3.1.52471.11

In Ka Vethan, various names such as Zun Centien with a body type Shade. Other mobs such as Ahkevans works fine.
well - the "Pli Va Liako Xakra" which are "Shade Shadow Knight" come back as "Undead" which we would ignore, nothing appears out of the ordinary

can you confirm specifically the follow

${Target.Name}
${Target.Body}
${Target.Body.Name} (should be the same)
and then try and match it with a /who npc blah to see what it is listed as
 
it isn't really that counter-intuitive, the idea of having mana minimums for nukes and dots is to ensure you can retain a buffer amount of mana for healing/buffing/rezzing etc.

we don't check nuke or dot mana for season's wrath - on purpose, and it isn't tied to usedot or usenuke - we do, however, check the dothp / dothpnamed as the intention of those values are "we don't want to waste a cast under this health value with the assumption that it would die too soon and not get the value out of it we want".

since skintoplant doesn't do dmg i'd be willing to move it out of usenuke, but it would still use the nukemanamin value to ensure that your "mana buffer" is still intact for the aforementioned less important things (buffing, healing, rezzing - priest stuff)
I think seasons wrath should should just use its own setting but as you said, tie it to nukemana min, but as an AA, does it consume mana at all to be relevant to minimum mana? It also doesn't do dmg like STP. Even if the druid is just healing, both debuffs are important. the quicker these are applied, the more damage my mage and wizards can do.
 
I think seasons wrath should should just use its own setting but as you said, tie it to nukemana min, but as an AA, does it consume mana at all to be relevant to minimum mana? It also doesn't do dmg like STP. Even if the druid is just healing, both debuffs are important. the quicker these are applied, the more damage my mage and wizards can do.
no - i don't think you read my response - it isn't tied to usenuke or usedot or nukemana or dot mana, which is what i said. It reads like you skipped what i said entirely despite quoting it.

to summarize

Season's Wrath:
requires UseDot? - No
requires UseNuke? - No
requires DotmanaMin? - No
requires NukeManaMin? - No

mob health via dothp and dothpnamed? - Yes
 
Q: I'm the best druid to ever exist and have been playing since 1874. The druid model was made after my great-great grandpappy harry "hobbit feet" McGillacuddy.

I KNOW THEM !!!!
Mortal Kombat Test Your Might GIF by GIPHY Gaming
i LOL'd so hard at that, I'm crying
 
I think seasons wrath should should just use its own setting but as you said, tie it to nukemana min, but as an AA, does it consume mana at all to be relevant to minimum mana? It also doesn't do dmg like STP. Even if the druid is just healing, both debuffs are important. the quicker these are applied, the more damage my mage and wizards can do.
Season's Wrath is a 1 minute recast and a 1 minute duration, this means that it can be 100% on a mob. STP would only be useful on adds while Season's is on the named. These two spells do not stack. Not sure why you would want to waste a gem spot on STP.
 
Season's Wrath is a 1 minute recast and a 1 minute duration, this means that it can be 100% on a mob. STP would only be useful on adds while Season's is on the named. These two spells do not stack. Not sure why you would want to waste a gem spot on STP.
In an exp group when i'm killing 2-3 per minute, but I'm pretty sure they stack. the debuff icons stack with other at least and I haven't seen evidence that says the effect doesn't stack. DPS parse also seems to support stacking, but it's tough to statistically evaluate a small number, so that evidence is anecdotal at best. i'll admit, I *could* be wrong ;)

so, when grinding to maximize dps, STP at the start of a fight or if SW is ready, use both at the start.
 
no - i don't think you read my response - it isn't tied to usenuke or usedot or nukemana or dot mana, which is what i said. It reads like you skipped what i said entirely despite quoting it.

to summarize

Season's Wrath:
requires UseDot? - No
requires UseNuke? - No
requires DotmanaMin? - No
requires NukeManaMin? - No

mob health via dothp and dothpnamed? - Yes
^ I'm not sure where the disconnect is, but i'll consider this particular issue/discussion complete.
 
In an exp group when i'm killing 2-3 per minute, but I'm pretty sure they stack. the debuff icons stack with other at least and I haven't seen evidence that says the effect doesn't stack. DPS parse also seems to support stacking, but it's tough to statistically evaluate a small number, so that evidence is anecdotal at best. i'll admit, I *could* be wrong ;)

so, when grinding to maximize dps, STP at the start of a fight or if SW is ready, use both at the start.
A doesnt stack : https://lucy.allakhazam.com/stacking.html?id=62806&source=Live

B is over written by a TON of stuff.
 
no - i don't think you read my response - it isn't tied to usenuke or usedot or nukemana or dot mana, which is what i said. It reads like you skipped what i said entirely despite quoting it.

to summarize

Season's Wrath:
requires UseDot? - No
requires UseNuke? - No
requires DotmanaMin? - No
requires NukeManaMin? - No

mob health via dothp and dothpnamed? - Yes
Hmm, indeed. I read your response but I guess I missed it, sorry. But my biggest point there was when they are cast. Specifically as close to the start of a fight. I didn't read an answer there, or did I miss that too?
 
This may be a dumb question, but I never let that stop me before.

Does the Loadout just affect the selection of spells or does it alter the behavior as well. If you are in a heal loadout is it healing more aggressively just because it has more heal spells or because it knows you are counting on it to be a healer because of your loadout selection?

Say I use the BYOS custom and use the same spells and the heal loadout will it behave exactly the same. Say I select the same spells but change one dps spell to something I like better will it heal as well as it did before?
 
This may be a dumb question, but I never let that stop me before.

Does the Loadout just affect the selection of spells or does it alter the behavior as well. If you are in a heal loadout is it healing more aggressively just because it has more heal spells or because it knows you are counting on it to be a healer because of your loadout selection?

Say I use the BYOS custom and use the same spells and the heal loadout will it behave exactly the same. Say I select the same spells but change one dps spell to something I like better will it heal as well as it did before?
if you leave your spell set then switch to BYOS it will use the spells loaded in whcich case your already answering your question
 
Not entirely. The question is whether it changes the logic of how it uses those spells depending on the configured loadout setting. If you were in heal mode does it "try harder/smarter" on heals... or does that just come naturally due to the set of spells memorized. If there is no logic difference then there is not much difference in using loadout or the built in spellsets capability.
 
Not entirely. The question is whether it changes the logic of how it uses those spells depending on the configured loadout setting. If you were in heal mode does it "try harder/smarter" on heals... or does that just come naturally due to the set of spells memorized. If there is no logic difference then there is not much difference in using loadout or the built in spellsets capability.
This may be a dumb question, but I never let that stop me before.

Does the Loadout just affect the selection of spells or does it alter the behavior as well. If you are in a heal loadout is it healing more aggressively just because it has more heal spells or because it knows you are counting on it to be a healer because of your loadout selection?

Say I use the BYOS custom and use the same spells and the heal loadout will it behave exactly the same. Say I select the same spells but change one dps spell to something I like better will it heal as well as it did before?
no.

We don't use nature's blessing in dps loadout - but no other difference.

by and large the loadouts are literally just the spell gems
 
Wasn't even thinking of nature's blessing (well now I am).... but interesting. Not sure I have a good example when I might care. Its taking a little while to get used to it doing things differently than me but overall I am pretty happy with it. Great job as usual Sic.
 
no.

We don't use nature's blessing in dps loadout - but no other difference.

by and large the loadouts are literally just the spell gems

Sic,

I have never really experimented with the BYOS option. Your comment though made me think. With the CWTN plugins there is a spell gem that is normally swapped to do buffs, would BYOS stop that from happening? Across the plugins it appears this is not the same gem in the various plugins.

I guess to sum it up if I use BYOS will my character still buff? and if so will it return to the BYOS gem when done?
 
Sic,

I have never really experimented with the BYOS option. Your comment though made me think. With the CWTN plugins there is a spell gem that is normally swapped to do buffs, would BYOS stop that from happening? Across the plugins it appears this is not the same gem in the various plugins.

I guess to sum it up if I use BYOS will my character still buff? and if so will it return to the BYOS gem when done?
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<

watch the byos custom info
 
My Druid was nothing more than Uber group transfer. I have played my Druid more since the program came out than I have played him in years. Now I cant wait for the Bard to come out.
Don't say that out loud, I think he delays it a month every time it is mentioned. :)
 
A doesnt stack : https://lucy.allakhazam.com/stacking.html?id=62806&source=Live

B is over written by a TON of stuff.
I run a dru, ench, mag, and shm in my group with rng and sk. STP is overwritten by almost everything tash being number one. I have tested and if SW is put on mob STP does not land. SW will overwrite STP though. I guess it is in the order in which you cast.

In an exp group when i'm killing 2-3 per minute, but I'm pretty sure they stack. the debuff icons stack with other at least and I haven't seen evidence that says the effect doesn't stack. DPS parse also seems to support stacking, but it's tough to statistically evaluate a small number, so that evidence is anecdotal at best. i'll admit, I *could* be wrong ;)

so, when grinding to maximize dps, STP at the start of a fight or if SW is ready, use both at the start.

If your killing 2 - 3 mobs per minute, I would ask why your even bothering with the debuff. At that rate things are dying in 20 seconds - 30 seconds. Hit them with fast dots and nukes. If STP was aoe I could see the argument but it isn't. Just my opinion as I rather land a swarm or NFW for the dmg.
 
sic, is MQ2Druid still on pre-release? if not, compile givving ewrrors on license

i just deleted the .dll plugin for now . thanks
 
My Druid was nothing more than Uber group transfer.
My Wiz is like that. Been running a cobbled Kiss from one Sic posted in the past.. and he runs strong.. but all the CWTN compatibility will make things a world smoother. Super excited, and stoked for all the druids to get back in the swing of things in EQ again.
 
I turned AA snare on with a bit of regret.
1695409782866.png

It works normally. But mobs that are immune to runspeed changes it just keeps mashing over and over. Maybe add them to a list similar to mezz/charm immune mobs.
 
I turned AA snare on with a bit of regret.
View attachment 51106

It works normally. But mobs that are immune to runspeed changes it just keeps mashing over and over. Maybe add them to a list similar to mezz/charm immune mobs.
please see FAQ.

means you skipped faq, sticky, and the vid.

and skip sticky = hate your toons
 
Just wanted to say massive improvement to MQ2Druid this week in performance (from my perspective)! Great work Sic/CWTN!
 
I'm pretty happy with it. I've finally finished messing with my ultra wide screen UI (quite happy with it, but more tweaks to come) and have a first pass at my hot keys (based on Sic's). So started a few expansion back to get back up to speed with this full group and had druid as healer. Leveling up a 100 Shaman in group of mixed 120/115. Shaman reached 110 and I switched druid to hybrid loadout and have seen a 1.1 and 1.2 million dps druid burn on CoV content named for a 50ish second run. Doesn't always do it, not sure what convergence of buffs and events it requires but its better than I remember ever doing myself, at least for that duration (mana is gone at end, but thats a druid for ya). Tops the groups DPS when it happens, maybe not when the rest of the group maxes out but for now color me impressed. Thanks Sic.
 
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I can't believe I haven't tried these before this past couple weeks. I haven't been playing as much because it feels like a chore, but these plugins remove that aspect completely. I don't have to research how best to do all the classes I'm boxing. Only one I raid is the only one I care to have mastered in any case, and these all allow me to live exactly like that. Maining a bard is the only real way to play EQ in any case :P
 
Hey Sic, great work man...i'm seeing my druid buffing with lower spell group instead of a higher single buff, my drood is 109, i got the shield spell lvl 107 (Arcronite Skin) but she keeps casting the 105 group version (Shieldstone Blessing)..

is it working as intended?
 
Plugin - MQ2Druid

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