I have that in blocked, but it still comes through unfortunately. (I also have tried #*#Disconnecting, no longer in game#*#)I block the following:Code:"#*#Disconnecting, no longer in game"
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I have that in blocked, but it still comes through unfortunately. (I also have tried #*#Disconnecting, no longer in game#*#)I block the following:Code:"#*#Disconnecting, no longer in game"

token: x.x
user_ids:
- xxx
characters:
xxx:
- name: CharChannel (This field is ignored)
id: xxx
allowed:
[]
blocked:
[]
notify:
[]
prefix: ""
send_connected: false
allow_commands: true
show_command_response: 2000
servers:
{}
classes:
{}
groups:
- name: YourGroup
characters:
- xxx
- server_OtherCharInGroup
- server_OneMore
channels:
- name: Deaths
id: xxx
allowed:
- You have been slain by
blocked:
[]
notify:
[]
prefix: "[${Me.Name}]"
send_connected: false
allow_commands: false
show_command_response: 0
all:
- name: xxx
id: xxx
allowed:
- tells you
blocked:
- "|${Me.Pet.DisplayName}| tells you#*#"
notify:
[]
prefix: "[${EverQuest.Server}_${Me.Name}]"
send_connected: false
allow_commands: false
show_command_response: 0
2670 Characters[CODE title="no MQ2Discord loaded"]>
module 'utils.utils' not found:
no field package.preload['utils.utils']
[/CODE]
*#"I am trying to repurpose the TellsChannel section of the "All" category for General chat, with out luck. Is this supported?
[CODE lang="yaml" title="Discord.Yaml"]all:
- name: TellsChannel
id: xxxxxxxxx
allowed:
- "#*#tells General*#"
blocked:
- "|${Me.Pet.DisplayName}| tells you#*#"
notify:
[]
prefix: "[${EverQuest.Server}_${Me.Name}]"
send_connected: true
allow_commands: false
show_command_response: 0[/CODE]
Is this not something already handled by the config yaml file?I'm sure this is a discord thing and not MQ2 thing but is there a way to stop the incessant spam of "Connected" by the bot every time I zone my toons?
ahhhhhh... looks like it. My bad lol. It's always the simplest thing right in front of meIs this not something already handled by the config yaml file?
Not really sure what is causing the error here. I haven't changed that section of the file since I first made it and the problem has only started after the latest MQ patch. here is the error message and the section of the config causing the error. Any ideas on how to fix this?
View attachment 59819
View attachment 59822


PLUGIN_API void SetGameState(int GameState)
{
if (GameState == GAMESTATE_INGAME)
{
Reload();
}
else
{
if (client)
{
client->enqueueAll("Disconnecting, no longer in game");
client.reset();
}
}
}
LamahHerder, random question but in the snippet below from your config, what exactly does "Specific toons watching global chat" and the line under "characters" mean? Should they be the same? Like, should it be "name: foromoro" and "characters: server_foromoro" ?? I'm sure it's very simple but the usage of both "toons" and "characters" is throwing me offMost of the configs in thread are old so I am sharing my config
(STUFF)
groups:
- name: Specific toons watching global chat
characters:
- vox_Tankname # 1 toon per line, can add multiple lines/toons as server_Name
channels:
- name: Alerts
Commits
(71b5ae0) ~KnightlyFix classes config overwriting servers
- Classes config was being loaded into the server config
- Classes and servers can now peacefully coexist
Just putting down a template that make it easier to maintain your allowed and blocked sections in one place versus in each toon section. All you have to do is add to the Allowed section or blocked section and than each of your channels reference it as you can see in the code below. Just need to put in your discord channel information.
allowed: *allowed
blocked: *blocked
Seeing it as well, have not spent any time looking into it yetDid MQ2Discord break for anyone else with most recent patch today?
Getting "Failed to send message to:"
unfortunately im not sure if @alynel is active or maintaining this. I think the only change that brain made was to make it cpp20 and toolset v143Is it possible to roll back to a previous version of MQ/EQ and this would work again?
Sorry I did not get back sooner but I had missed one vital piece and I have added it in so it works.... after Allowed: at the top is should look like allowed: &allowed_chat and also than blocked: &blocked_chat. I have corrected the template also. Thank you for pointing that out.I couldn't get that to work. I would get an error message that "the referenced anchor is not defined: allowed"
https://gitlab.com/mmdab86/mq2discord/-/tree/c20-fix?ref_type=heads until someone can do this proper
