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MQ2CWTNCommons

Utility - MQ2CWTNCommons (5 Viewers)

I seem to be having issues with encounter locking recently. There are random pulls where my team won’t attack a mob. I only use the cwtn plugins.

If I pause the plugin I can attack. If I yell on my chars I can attack. A /con of the mob does not say it is encounter locked (before yelling, while not being able to attack). It has happened in a group and raid setting. In all of those instances my characters are the only ones in the group or raid.

I thought maybe it was a group or raid bug where it showed chars in the groups but maybe actually were not but restarting and reforming didn’t help.

I can’t exactly recreate it on command but it usually happens when I pull 3-5 mobs one of them will be locked. These aren’t long pulls more like running into the middle of a room and aggroing that many.
 
I seem to be having issues with encounter locking recently. There are random pulls where my team won’t attack a mob. I only use the cwtn plugins.

If I pause the plugin I can attack. If I yell on my chars I can attack. A /con of the mob does not say it is encounter locked (before yelling, while not being able to attack). It has happened in a group and raid setting. In all of those instances my characters are the only ones in the group or raid.

I thought maybe it was a group or raid bug where it showed chars in the groups but maybe actually were not but restarting and reforming didn’t help.

I can’t exactly recreate it on command but it usually happens when I pull 3-5 mobs one of them will be locked. These aren’t long pulls more like running into the middle of a room and aggroing that many.
i'll check

edit: i bet it is a pet who got the target lock - i'll edit our checks that if it has a master we check the master owner

if it happens again can you do something like this for shits
INI:
/echo ${Target.EncounterLockStatus} - ${Target.EncounterLockOwner} (${Target.EncounterLockOwner.Type}) master: ${Target.EncounterLockOwner.Master}

edit edit: - updated and rebuilt, patch and it *should* hopefully be fixed - I also did a PR for MQ to be able to check that too
 
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Utility - MQ2CWTNCommons

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