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MQ2CWTNCommons

Utility - MQ2CWTNCommons

Sorry bro. Didn't know where to post that question. I guess it would have been better in this thread since it involves more than just the sk. Just happy I finally got the tip the helped me get it working. I have used that puller tank with an arc every time I have used your plugins and this is the first time I've got it working correctly. It's the little things that make it all so simple.
 
Nevermind. I did find it once you said it should be there. I didn't have Base 3 selected as well. That's where it falls under. This kicks ass!! I been using a damn protractor and zooming in on my monitor to try and get it dialed in. Thank you for letting me know.
We use a protractor so you don't have to.
 
Hey, it got the job done until I was pointed in the right direction. I had to break out my glasses to read the numbers on the protractor but it all worked. hehe
 
I use a buttonmaster hotkey where I set the starting face direction, so the arc will always be the same for the puller. That way I am consistent, and can get things usually working the same way for the same starting point.
 
Hey guys, love the plugins. Is there any way to have a tank mode where you can run around driving with your tank have him engage agro mobs within a reasonable distance? SicTank mode almost does this but the camp stays put, so as you move around you have to manually attack, or keep resetting the camp. You can set the camp radius to infinity, but this can lead to some strange running across the zone and making trains if someone in the group is far off and agros something. I notice in hunter tank, the camp follows, maybe using hunter tank with the pullradius near zero would be a solution?
 
Hey guys, love the plugins. Is there any way to have a tank mode where you can run around driving with your tank have him engage agro mobs within a reasonable distance? SicTank mode almost does this but the camp stays put, so as you move around you have to manually attack, or keep resetting the camp. You can set the camp radius to infinity, but this can lead to some strange running across the zone and making trains if someone in the group is far off and agros something. I notice in hunter tank, the camp follows, maybe using hunter tank with the pullradius near zero would be a solution?
Hi sigur!

You could either a: use sictank and utilize the resetcamp like I demonstrate in a lot of the videos, or if you wanted to be crazy,by I could just make your camp radius the size of the area you're in.

Huntertank with near zero would be a bad idea.

And you're 100% right that using a dumb large radius is dumb

Imo, check out the vids where I demonstrate and explain why - use sictank with a resetcamp hotkey so you'll start doing stuff when and where you want
 
Hi sigur!

You could either a: use sictank and utilize the resetcamp like I demonstrate in a lot of the videos, or if you wanted to be crazy,by I could just make your camp radius the size of the area you're in.

Huntertank with near zero would be a bad idea.

And you're 100% right that using a dumb large radius is dumb

Imo, check out the vids where I demonstrate and explain why - use sictank with a resetcamp hotkey so you'll start doing stuff when and where you want
Thank you, the videos are great. And putting the resetcamp line in my "Camp" hotkey is great and prevented a lot of snafus :) I need to make a resetcamp key by itself to mash when running around in SicTank Mode. Just been a few times I'm double invising around with the team and something see invis agros and i got to be quick on the camp or resetcamp hotkey before someone eats it. Tank be like "you gona hit that button before I let someone else die?" It's kinda the one "mode" I miss from Kissassist where you could manually run around and the tank would tank anything in "Melee range" on agro. Cheers and Thanks for the reply.
 
Thank you, the videos are great. And putting the resetcamp line in my "Camp" hotkey is great and prevented a lot of snafus :) I need to make a resetcamp key by itself to mash when running around in SicTank Mode. Just been a few times I'm double invising around with the team and something see invis agros and i got to be quick on the camp or resetcamp hotkey before someone eats it. Tank be like "you gona hit that button before I let someone else die?" It's kinda the one "mode" I miss from Kissassist where you could manually run around and the tank would tank anything in "Melee range" on agro. Cheers and Thanks for the reply.
you shouldn't be rolling around double invis if you're sictank - you absolutely will break invis to do things like reapply your buffs, your chase dudes won't break, but you since you have a camp set will

just like you mentioned about the super large campradius, there are reasons why we intentionally chose not to "just tank anything" mode - outside of being able to configure your camp radius - which is the same thing.

so just reset your camp when you decide you're at a spot you want to stop and fight at - or target it and turn on your attack.
 
Is there a TLO to get the current campradius from the plugin? I wanted to add a variable in a script to store the current campradius before setting it with nosave, but reset it back once the script ends.
 
Is there a TLO to get the current campradius from the plugin? I wanted to add a variable in a script to store the current campradius before setting it with nosave, but reset it back once the script ends.
did you try?
CWTN.CampRadius

you could always just /multiline ; /plugin blah unload; /timed 5 /plugin blah load
 
did you try?
CWTN.CampRadius

you could always just /multiline ; /plugin blah unload; /timed 5 /plugin blah load
I had the capitalization incorrect on the CampRadius, so it was definitely my fault :) Thanks!
I like the idea of the unload / reload to reset, so I might look at doing that. Thanks!
 
can someone help me to understrand why this wouldnt work for allias?

/cwtnrmelee=/noparse /bca //docommand /!${Me.Class.ShortName[CLR]} || !${Me.Class.ShortName[SHM]} || !${Me.Class.ShortName[DRU]}

Thank you
Because the whole thing is fucked
 
Because the whole thing is fucked
Okay thank you, lol i understand its messed up but please help me to understand why its meesed up

/cwtnrmeleepause=/noparse /bca //docommand ${Me.Class.ShortName.NotEqual[CLR]} || ${Me.Class.ShortName.NotEqual[SHM]} || ${Me.Class.ShortName.NotEqual[DRU]} /${Me.Class.ShortName}

1768077973300.png

All i want to do is have everyone pause the plugin aside from the cleric druid and shaman

Thank You
 
Okay thank you, lol i understand its messed up but please help me to understand why its meesed up

/cwtnrmeleepause=/noparse /bca //docommand ${Me.Class.ShortName.NotEqual[CLR]} || ${Me.Class.ShortName.NotEqual[SHM]} || ${Me.Class.ShortName.NotEqual[DRU]} /${Me.Class.ShortName}

View attachment 74158

All i want to do is have everyone pause the plugin aside from the cleric druid and shaman

Thank You
You are saying "/docommand true || TRUE || TRUE || TRUE /BER pause on" which is not a thing.

You should use the dannet groups that already exist

/dgex melee /docommand /$\{Me.Class.ShortName}

This also is a dannet/eqbc hotkey question and nothing really to do with cwtn commons
 
During fights and in between fights my swim direction keep changing to up.

I use CWTN plugins if that's relevant.

I would prefer the game does not alter my height automatically if at all possible.

Any help or a point in the right directon to read up on it would be much appreciated.

Edit:I turned swimfix on will see how that goes
 
Last edited:
No lev but cheers anyway.

On and also all followers in chase swim straight to bottom whil leader automatically does the surface bounce until I change it. Shame the change doesn’t stick tho.

Edit: see post was moved. Didn’t post in this thread as not sure what the cause is.
 
I'd check you're not using abilities that throw you in the air and not using a weird custom stick that is missing the uw
 
Using cwtn stick with uw on SK.

It just annoyed more than not today trying to farm minion earring in water. Once I have the 5 (3 to go) I need I won’t be back in water until absolutely needed.

Water and ToFS frozen floors with ancient control systems are why developers are threatened with a beating with a herring.
 
Ever since patch, whenever I tab over to a different window/character the ui used to stay on "settings" so i could easily pause/switch roles. Now it defaults back to plugin output whenever I tab to a different screen. This is doing it on Eskay, Paladin, Zerker and Bard. Is there a setting that got switched somehow?
 
Ever since patch, whenever I tab over to a different window/character the ui used to stay on "settings" so i could easily pause/switch roles. Now it defaults back to plugin output whenever I tab to a different screen. This is doing it on Eskay, Paladin, Zerker and Bard. Is there a setting that got switched somehow?
we didn't change anything like that, nor was there an update that we're aware of

it is also not doing that for me right now

I would recommend ensuring you're not running any potentially conflicting overlays that don't play well with imgui - including afterburner, overwolf, discord overlay, xbox overlay
 
Nothing changed. It never did it before. I don't run any overlay. It's weird because my characters also load in in windowed mode and they never used to before. Even if i full screen and camp out.
 
Nothing changed.
this is fundamentally unhelpful and prohibitive for you getting help and me giving help.

lots of stuff changed - mq updated, everquest updated, windows might have updated.

lots of people have overlays running that they don't know are running unfortunately.

as i mentioned unfortunately we didn't change anything that would do that, i'm not aware of any changes that were made elsewhere in the codebase that would do that, and it is currently not happening for me on my toons
 
I don’t believe anything in this video is showing any details. However, it will show what is happening.
I actually can see a petname/personname in the background (so im going to delete it) but i watched the video

i don't think we're communicating well here.

I *believe you*

i'm just telling you that this isn't something that
- we changed
- we are aware of other mq changes have influence over

because we didn't change anything, not aware of changes that would make that happen, and it isn't something that is happening to me on my computers there isn't really anything i can do for you here about it at this time

if you're using isboxer you might consider checking that you have "ignore window clamping" set in your macroquest settings -> Overlay
 
Thank you for double checking and deleting i appreciate it. I'm thinking it has to do with this within the EQ update

Launching multiple game clients in fullscreen exclusive mode can display a dialog to retry in windowed mode when the D3D device cooperative level fails. You can switch window mode afterwards by pressing ALT + ENTER keys, or through the Options > Display tab in game.

Because I always get this window reset error when camping out. Also if i play in window mode and swap to a different character, it doesn't reset it. Must have something to do with it auto reloading UI or something. Definitely on EQ end and something they changed. I also made sure I'm not using their new UI Engine etc.
I noticed their update also changed some of my chat window colouring.
 
Thank you for double checking and deleting i appreciate it. I'm thinking it has to do with this within the EQ update

Launching multiple game clients in fullscreen exclusive mode can display a dialog to retry in windowed mode when the D3D device cooperative level fails. You can switch window mode afterwards by pressing ALT + ENTER keys, or through the Options > Display tab in game.

Because I always get this window reset error when camping out. Also if i play in window mode and swap to a different character, it doesn't reset it. Must have something to do with it auto reloading UI or something. Definitely on EQ end and something they changed. I also made sure I'm not using their new UI Engine etc.
I noticed their update also changed some of my chat window colouring.
that's frustrating for you, sorry about that

so are you trying to mq in fullscreen mode? cause that can definitely cause you some grief
 
yeah I have always full screened and tabbed over....just easier on my old eyes and I was having issues with computer going to sleep and crashing. But I will switch to windowed mode and turn off all sleep/power saving features. Thanks for the empathy and help.
 
ChatWithThisName updated MQ2CWTNCommons with a new update entry:

1/22/2026

- added "default" command parameter ex. "/shd default"
- - "default" parameter will now reset your character's ini settings
- - this does not reset your ignores
- added legacy "shadow of" items
- - ignoring these items/buffs will only occur for eq clients greater than Sept 23rd 2015
- - - this is when they were moved from actual buffs to the dummy "shadow of" buffs with the AA unlock

Read the rest of this update entry...
 
I have Xaendar's Brain under my burn clickies but it does not seem to click it when the Burncount is meet or during burns for named. If I manually click it triggers and get applied correctly. Is there something I'm missing with this?
 
Utility - MQ2CWTNCommons

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