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MQ2Cleric

Plugin - MQ2Cleric 3.1.52471.11

@njk70 - Just saw post, and even though this is a little late in responding thought i'd mention what I do. My crew is "currently" all on a single machine, however I used to have them split up over a couple machines. I ended up installing MQ and all related files onto a Dropbox which I shared between all the computers. Even was able to use this setup when I was over at a buddy's place playing on a laptop. If you still have trouble, might be worth a try.

Note: with every zone Nav Meshed it does push the Dropbox to a little over 2Gig, which I think is the limit of the free account. So you wouldn't be able to use the Dropbox for anything else. hehe. Good luck!

If you use dropbox, or a similar syncing service, expect there to be hiccups with these plugins. The files we use are accessed and written to frequently. When you write to a file, dropbox wants to sync it, and while it's being sync'd we're not able to read/write to the file, and that starts causing conflicts with the plugins. So do that at your own peril.
 
Faced a small issue with MQ2Cleric. Seems like even with "UseNuke" turn on it doesn't nuke even with spells at "BYOS". it needs at the same time "UseMelee" Turn on also... became CQC Nuker. is there any way to make Cleric able to Nuke without "UseMelee" and maintain a range nuker? is not really major issue, the program is incredible, just curious is there any command I can type to make that possible that's all. Thanks you =D
 
Faced a small issue with MQ2Cleric. Seems like even with "UseNuke" turn on it doesn't nuke even with spells at "BYOS". it needs at the same time "UseMelee" Turn on also... became CQC Nuker. is there any way to make Cleric able to Nuke without "UseMelee" and maintain a range nuker? is not really major issue, the program is incredible, just curious is there any command I can type to make that possible that's all. Thanks you =D
yup correct.

until i re-do the nuking part, you need to melee for it to do the nuke stuff (outside of intervention)
 
I have been looking and i may have overlooked it but is there a way to save the settings you assign to these plugins like for instance on my warrior i want her to assist on a mob at 99% and default is 98% can i save my own custom values or will i always have to go on every toon and change it every time i load a toon? again im sure this has been asked before i just couldn't seem to find anything about it thank you
 
I have been looking and i may have overlooked it but is there a way to save the settings you assign to these plugins like for instance on my warrior i want her to assist on a mob at 99% and default is 98% can i save my own custom values or will i always have to go on every toon and change it every time i load a toon? again im sure this has been asked before i just couldn't seem to find anything about it thank you
Howdy Gibevad,

This is the very first item in the FAQ and something gone over in the CWTNUI video Information.

Any of the options you can save by using the slash command, where the ui window is just an "on the fly" adjustment.

so example, if you wanted to save usemelee to off you would /clr usemelee off and this would save that setting.
same with /clr assistat 99

Q. The UI Window Doesn't save my settings?
A. This is intentional. The UI acts as a "hot swap" allowing you to adjust on the fly. If you want to "save" your settings, adjust it with the slash command.
Explained here > UI Video @ 9:10 <

Hope that helps! have a good one
 
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Howdy Gibevad,

This is the very first item in the FAQ and something gone over in the CWTNUI video Information.

Any of the options you can save by using the slash command, where the ui window is just an "on the fly" adjustment.

so example, if you wanted to save usemelee to off you would /clr usemelee off and this would save that setting.
same with /clr assistat 99

Q. The UI Window Doesn't save my settings?
A. This is intentional. The UI acts as a "hot swap" allowing you to adjust on the fly. If you want to "save" your settings, adjust it with the slash command.
Explained here > UI Video @ 9:10 <

Hope that helps! have a good one
well i feel retarded i dont know why i didnt see the faq section by the commands section.. i have watched so many videos it all seems to run together i guess sorry for the bother and yes very helpful thank you
 
Not a high priority, but can you guys add a check for revival sickness before blowing veturika? Revival just means we're sitting in pok getting ready to campfire back or whatnot.
 
Not a high priority, but can you guys add a check for revival sickness before blowing veturika? Revival just means we're sitting in pok getting ready to campfire back or whatnot.
well, we're definitely *not* going to skip it if you have rez sickness - but we will likely be making changes so in pok/lobby/guild etc - if you have rez sickness you don't do it there for reasons specifically like this - because it is definitely a waste lol
 
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not resurrection sickness, you get a different one called revival sickness when you repop after releasing.
 
not resurrection sickness, you get a different one called revival sickness when you repop after releasing.
i call the overall "revival/rez sickess" rez sickness - but yes i understand what you're saying, and for the reasons i said, we plan on making the adjustments i mentioned. there are times you might still take a revive and get back in the fight and usage of vp is valid - but doing it while in the lobby or pok is definitely not
 
i call the overall "revival/rez sickess" rez sickness - but yes i understand what you're saying, and for the reasons i said, we plan on making the adjustments i mentioned. there are times you might still take a revive and get back in the fight and usage of vp is valid - but doing it while in the lobby or pok is definitely not

=) Got it, thanks!
 
and actually looking at it - we already don't use VP or QP if we're in pok/lobby - but the other changes would make it so we don't waste buffing and such in lobby/pok "safe zones" while we have rez/revive sickness

and we don't use it if we have a corpse near by
 
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how does "use cures" work ? does it check for your highest counter spell in your book and use that to cure ?
Ive noticed whilst playing on rizlona, the cleric will use the group heal spell , word of Restoration (lvl 57) to cure diseases (this has a counter of 9) as the other cure disease spell i have is a lvl 28(counter 8), will even try to use this group heal spell to cure outside of group people if have xtargethealing selected, which i dont think actually works. its not very mana efficient so usually just untick use cure if dealing with disease, it stops this behaviour and doing this will also cause the cleric to unmem the 57 group heal and use the 52 group heal instead, nowt wrong with this, but id just thought id query this and ask how the curing works :D
 
how does "use cures" work ? does it check for your highest counter spell in your book and use that to cure ?
Ive noticed whilst playing on rizlona, the cleric will use the group heal spell , word of Restoration (lvl 57) to cure diseases (this has a counter of 9) as the other cure disease spell i have is a lvl 28(counter 8), will even try to use this group heal spell to cure outside of group people if have xtargethealing selected, which i dont think actually works. its not very mana efficient so usually just untick use cure if dealing with disease, it stops this behaviour and doing this will also cause the cleric to unmem the 57 group heal and use the 52 group heal instead, nowt wrong with this, but id just thought id query this and ask how the curing works :D
Howdy Alizsa, happy new year.

UseCures just means "yes its cool to cure stuff", so it would load wordcure instead of regular word, and would use cure spells if you had them memorized (and also cure clickies including potions etc) and then it has a bunch of checks. The cure function checks all your available single stuff first starting with AAs, then CureAll (which you get at 94), and if its not ready or not memorized, then it will go down the list looking for other stuff it might have available to cure - if you have wordcure memorized, then its going to do that to cure everyone since that is memorized and available. Lower lvl curing is a little tricky because eq doesn't give you a cure all single target spell until 94 - so we do the best with what we have and one of the reasons i added the memcure thing - where during downtime will memorize a cure to use and then swap back.

yeah it shouldn't try and heal out of target with wordcure, i'll update that - thanks

it does, however do mem curing if you don't otherwise have a cure memorized (and are not in combat etc), it will memorize, cure, and then go back to normal as long as you are UseCures and not BYOS

1609507500728.png
 
Hello, Quick question maybe am blind but i looked in the /clr help but is there a way to turn off heal pet? i have had a couple times where the cleric will keep healing a pet over SK and then i have had a time where it got stuck healing a Chanter pet and those things cant be healed. thank you!
 
Hello, Quick question maybe am blind but i looked in the /clr help but is there a way to turn off heal pet? i have had a couple times where the cleric will keep healing a pet over SK and then i have had a time where it got stuck healing a Chanter pet and those things cant be healed. thank you!
howdy @Iindian
there is no way to turn off pet healing
 
You turn off pet healing by telling the dumb shadow knights to get rid of their pet to begin with. Healing mage or necro pets is cool and good, though.
 
Cleric spell book gets stuck open and cleric stops healing. Anything I can do to fix it? It doesnt happen all the time.
 
Cleric spell book gets stuck open and cleric stops healing. Anything I can do to fix it? It doesnt happen all the time.
Howdy Dallas,

do you have your background fps set too low (or other frame limiting option set)? 10/10 times this is the case.

the spellbook thing is addressed in each of the FAQ of each of the plugins. it is 99% likely that it is a *you* issue and not a plugin issue.

Unfortunately, if you have too low of a background fps set, and "instructions are missed" or whatnot - mq2 won't be able to report back the correct information about it. The is the same thing that will happen with follow or nav or even combat routine skipping stuff when your background fps is too low - just in this instance we're not being given correct information about the state of your window.

Q. I sometimes get stuck in my spell book?
A. This is often due to your background fps not being high enough. It is strongly advised to utilize at LEAST 30 fps for background, recommended 60+ background fps. The fps cycle for eq is where "work" is done. If your background fps is set to "min" you can and will have undesired results with all sorts of automation activities.
Alt-O -> Display -> Advanced - > Max Background FPS



as mentioned before if you are in manual mode and that timing stick then you will have that issue where eq/mq reports the window incorrectly you won't get out of the book because we think you want to be in it. outside of manual mode/byos we literally check the book faster than you can count to get out of it if you're not currently memorizing a spell. its not a timing issue - we're asking mq2 for "is our book open, if so what is our memorization timer - oh we're not memorizing a spell, well we should get out of the book".

I have a bunch of extra overloaded and redundant checks for next update so you can get beeped at if something is causing your mq2 to not update correctly.

you can also be in an assist mode with usemelee on or chase mode if your setup is still causing you issues.

 
Yes, it was on manual. I set cleric to assist and set the background fps to 60. Thanks agaiin.
 
Im getting super fast spam targeting between my tank and shaman, tank and cleric.
Both are set to chase tank is set to hunter tank. Wasn't like this pre patch today
 
Im getting super fast spam targeting between my tank and shaman, tank and cleric.
Both are set to chase tank is set to hunter tank. Wasn't like this pre patch today
yup, we just saw this pop up - no clue atm as it hasn't been an issue all the way up to right now lol
 
We believe we have it figured out will test and update clr as soon as possible - shm will require a manual download of a file since we can't force an update
 
OK a lot of this is most likely on me and being 13years+ out of date and what certain spell lines are/were called... trying to get thresholds set in this so not to waste mana

I got the quick heals figured out, and part of my issue is most likely not knowing which falls in which anymore, I listing all the settings regardless...

/clr MaQuickHeal # - Sets your MA Quick Heal threshold
/clr NonMaQuickHeal # - Sets your Non-MA Quick Heal threshold
*above 2 couldn't believe the default was set at 99, Quick Heals used to be meant to be used for mid health saves, these used to have high aggro to them

/clr MADissident # - Sets your MA Dissident/Undying Heal threshold
/clr NonMADissident # - Sets your Non-MA Dissident/Undying Heal threshold
*I understand this one as its the Buff line and heals /revives at unconsciousness or about, starting with Death Pact / Later becoming Divines, please correct me on this if wrong*

/clr MAPromise # - Sets your MA Promise heal threshold
/clr NonMAPormise # - Sets your Non-MA Promise heal threshold
*this one I do not recognize, best I can tell is this line doesn't start til level 103? I quit when cap was 85 or 90 😭*

/clr MAIntervention # - Sets your MA Intervention heal threshold
/clr NonMaIntervention # - Sets your Non-MA Intervention heal threshold
*this one I believe would be the Higher level Invention Heals, when first introduced was the Holy Line*

I also do not see a setting for the Group Heal, or Hot's, after setting Quick Heal Threshold Group Heal is now being used over other more efficient single heals


Also spell Gem 9 is not memming a spell, it's staying blank.
 
OK a lot of this is most likely on me and being 13years+ out of date and what certain spell lines are/were called... trying to get thresholds set in this so not to waste mana

I got the quick heals figured out, and part of my issue is most likely not knowing which falls in which anymore, I listing all the settings regardless...

/clr MaQuickHeal # - Sets your MA Quick Heal threshold
/clr NonMaQuickHeal # - Sets your Non-MA Quick Heal threshold
*above 2 couldn't believe the default was set at 99, Quick Heals used to be meant to be used for mid health saves, these used to have high aggro to them

/clr MADissident # - Sets your MA Dissident/Undying Heal threshold
/clr NonMADissident # - Sets your Non-MA Dissident/Undying Heal threshold
*I understand this one as its the Buff line and heals /revives at unconsciousness or about, starting with Death Pact / Later becoming Divines, please correct me on this if wrong*

/clr MAPromise # - Sets your MA Promise heal threshold
/clr NonMAPormise # - Sets your Non-MA Promise heal threshold
*this one I do not recognize, best I can tell is this line doesn't start til level 103? I quit when cap was 85 or 90 😭*

/clr MAIntervention # - Sets your MA Intervention heal threshold
/clr NonMaIntervention # - Sets your Non-MA Intervention heal threshold
*this one I believe would be the Higher level Invention Heals, when first introduced was the Holy Line*

I also do not see a setting for the Group Heal, or Hot's, after setting Quick Heal Threshold Group Heal is now being used over other more efficient single heals


Also spell Gem 9 is not memming a spell, it's staying blank.
you already pm'd me this.

re: the 99 thing - this is how eq works these days - if you're on tlp and you want diff values you can change them ;)

a good chunk of tlp stuff is going to be generic heals heals

quick heals are for quick heals - no idea what you mean buff line and heals revives - this is heals sub category quick heals (+ remedy)
promise heals are for promise heal line - heals sub cat delayed
dissident is for undying life / dissident / composite line which is later on in the game.
intervention is for yup, intervention heals

there is no adjustment for group heals

gem 9 is for syllable which you get at 98, or if you have usevie turned on, you memorize that.
 
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you already pm'd me this.

I apologized for that, as didn't mean to send as PM, thought I was in a chat discussion.

dissident is for dissident line which is later on in the game.

So this is not the Death Pact / Divine Line then? Death Pact / Divines are a Death Save line, if you fall unconscious this buff activates and heals you, its safety net heal.

Some of the Spells are Death Pact, Divine Intervention, Divine Intercession... Not seen these being used in the CTWN, used on critical Toons, MT, CC, Healer. I know they can be done manually, am guessing they don't get used later in game as replaced with others previously mentioned
 
divine intervention line is a buff - and we use it on ma and self and it even has a toggle "usedivineintervention" - they don't have a heal value
 
I'm curious as to the logic for when to use Celestial Regeneration AA. Is it treated as a group heal? I often see it being used very early on in a fight, often when only the tank is even taking damage and single target healing will suffice.
 
I noticed another Threshold setting I didn't see covered in commands...

HealsHealsMA
HealsHealsNot MA

What does this threshold setting cover? its not listed in the Commands lists that I could see either.
 
I noticed another Threshold setting I didn't see covered in commands...

HealsHealsMA
HealsHealsNot MA

What does this threshold setting cover? its not listed in the Commands lists that I could see either.
healshealsma - this adjust the values for your heals category subcategory heals for the MA
healshealsnotma - this adjust the values for your heals category subcategory heals for not the MA

and again (since i already told you) this is except for remedy which we treat has a heals quickheal


1610050032800.png

Heals/Heals spells like Light line
1610050038187.png

Remedy
1610050047992.png

Promised
1610050057727.png

Intervention stuff
1610050098208.png
 
1610050032800.png


Heals/Heals spells like Light line

DING DING... sorry my bell just went off... I got it now... and is more understandable... That pic jarred the noggin...

Thanks, and sorry for any aggro
 
Plugin - MQ2Cleric

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