For those of you that do not know, I have been working on a refactor of MQ2Cast, both to fix bugs in it but also to make it easier to troubleshoot when it fails. I am to the point where I need some testers to tell me how wrong I actually got everything, but I know that getting people to test on Test is going to be difficult. So I had Redbot compile this for live so that anyone can drop it in and test and I can get that valuable feedback. The commands and functionality should transparently replace the current MQ2Cast -- with the notable exception that it will also activate abilities and discs in addition to AA's/spells/items.
If you want to try it out, I have attached the dll that Redbot compiled for me for the latest (as of 6-25-18) *live* VeryVanilla compile. Here's how to use it:
Let me know in this thread what does not function like you would expect it (it breaks your tried and true macros, etc) and I'll try to fix as much as I can before I ask Redbot to compile it for me again.
The best way to tell me something is not working is to post:
Thanks for giving it a try in advance, I hope we can get something better out there for everyone to use!
Update 06-25-2018 1733 (CST):
If you want to try it out, I have attached the dll that Redbot compiled for me for the latest (as of 6-25-18) *live* VeryVanilla compile. Here's how to use it:
- backup your current MQ2Cast.dll located in the Release folder
- copy the new dll into the Release folder
- use the plugin as you would normally
Let me know in this thread what does not function like you would expect it (it breaks your tried and true macros, etc) and I'll try to fix as much as I can before I ask Redbot to compile it for me again.
The best way to tell me something is not working is to post:
- steps to reproduce the behavior
- the result you expect
- the result you actually get
Thanks for giving it a try in advance, I hope we can get something better out there for everyone to use!
Update 06-25-2018 1733 (CST):
- Fixed target ID update and check so that it will continue casting after changing targets
- Fixed timing updates to prevent sometimes getting stuck at timeout
- Fixed state variable updates to prevent sometimes getting stuck casting nothing
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