• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Bard

Plugin - MQ2Bard 3.1.52471.11

Song bar is locking up after a pause or changing from active downtime on and off.
unfortunately spellbar locking up is an eq problem - you can even force it manually playing without mq by singing a song and then try and click an item like a spell gem upgrade thing.

activedowntime just makes it so you no longer do those particular songs while downtime (or vice versa).

pausing the plugin and then doing stuff sounds like maybe the thing i mentioned above

edit: went and confirmed (despite playing quite a bit this morning) toggling activedowntime on/off repeatedly doesn't lock up the gems - and pausing and unpausing does not either (at least specifically).

:'( sorry about that
 
Greetings,

So now that I have been playing again and especially with my Bard I have been trying to tweak what I can to optimize my playtime.


These observation are with the MQ2Bard plugin set to Hunter Tank.
It it possible to get bards to move quicker: After ending a fight if the bard is in the process of singing a song, the plugin will wait until the song has fired off, then move the bard to the next target. I see the bard pause after fights to buff a clickie and will not move until the buff is completed.

My sense is that while the bard is moving to the next target, the plugin twist rotation isn't going until the bard stops and starts fighting (long moves to the next target I see song buffs fade)

If the bard is moving to the next target and doesn't have any NPC on extended target should it be playing/twisting the loadout song set, or the active downtime set (if checked on settings)?

I haven't coded a macro in years and only play the game when the Army sends me away from my family, but I imagine for ease of class plugin maintenance you are using shared code across all "spell casting" class. I would think that one of the checks is to ensure that the character is not moving before "casting" and that if the character is moving then you will not try and cast.

Hope this makes sense and my logic would think something like:
If class=bard then don't check for movement for casting
else
if class=caster then check for all movement stuff in order to cast correctly

Really love the class plugins and have bought eight of them. Makes my time more enjoyable while watching my group or bard play.
 
Greetings,

So now that I have been playing again and especially with my Bard I have been trying to tweak what I can to optimize my playtime.


These observation are with the MQ2Bard plugin set to Hunter Tank.
It it possible to get bards to move quicker: After ending a fight if the bard is in the process of singing a song, the plugin will wait until the song has fired off, then move the bard to the next target. I see the bard pause after fights to buff a clickie and will not move until the buff is completed.

My sense is that while the bard is moving to the next target, the plugin twist rotation isn't going until the bard stops and starts fighting (long moves to the next target I see song buffs fade)

If the bard is moving to the next target and doesn't have any NPC on extended target should it be playing/twisting the loadout song set, or the active downtime set (if checked on settings)?

I haven't coded a macro in years and only play the game when the Army sends me away from my family, but I imagine for ease of class plugin maintenance you are using shared code across all "spell casting" class. I would think that one of the checks is to ensure that the character is not moving before "casting" and that if the character is moving then you will not try and cast.

Hope this makes sense and my logic would think something like:
If class=bard then don't check for movement for casting
else
if class=caster then check for all movement stuff in order to cast correctly

Really love the class plugins and have bought eight of them. Makes my time more enjoyable while watching my group or bard play.
The bard is not treated the same as a caster class in the ways you mentioned.

I'll see if i can replicate and see if there are any instances where a bard is instead waiting when it shouldn't be.

I do see waiting for clickies as you mentioned - this is actually intentional --- we're not going to interrupt stuff "just because", which means if some reason we had a long clicky to cast, and we rolled up into a mobs face, now we're still trying to get this clicky off, and getting beat in the face and not doing any of other songs or whatever - so yeah this behavior is intentional. I see some other times where we are like "before we check for another mob finish our cast" that isn't intentional, so i have a couple of adjustments i'm going to make
 
Been using MQ2Bard for a bit now, and WOW, quality of life is sooo much better. Really, it really made boxing (with a bard) a pleasure rather than a chore, so thanks for this amazing piece of software (and all the other plugins too!). You guys don't often get enough thanks for the hard work you do, so I wanted to say that.
 
1759447040916.png Brand new to the Plugin, i put my bard on puller assist and atm its just sitting and standing over and over, did i miss a step?
 
That did it thank you
hell yeah dude - you're welcome.

I know you're low level right now - but you should consider doing something like:

tank in huntertank mode and the rest of your crew in chasemode - you won't do the "go get a mob and then come back to camp to kill and then to out again" - you bring the party to the mob and give it the beat down where it stands
 
I think this is an eq bug, but I'll mention it here just in case anyone has a workaround more reliable than "don't be dumb. remember to pause the plugin, knave"... if I send a /bcg //alt act 481 (lesson) command and forget to pause mq2bard, I see in chat it interrupts the lotd cast which is fine. The problem, and why I think it's an eq bug, is that the timer acts like lotd landed and thus I've wasted my lesson for the day and my bards get further and further behind the rest of their groupmates in xp and levels. Any suggestions on how to avoid this?
 
I think this is an eq bug, but I'll mention it here just in case anyone has a workaround more reliable than "don't be dumb. remember to pause the plugin, knave"... if I send a /bcg //alt act 481 (lesson) command and forget to pause mq2bard, I see in chat it interrupts the lotd cast which is fine. The problem, and why I think it's an eq bug, is that the timer acts like lotd landed and thus I've wasted my lesson for the day and my bards get further and further behind the rest of their groupmates in xp and levels. Any suggestions on how to avoid this?
yep, it is an eqbug - there are several things you can force to break with bard and spellcasting unfortunately.

as mentioned a lot in this thread (and all over), like you said, pause bard and issue it on the bard to the rest of the group.

unless you want to get a job at dbg and fix it
 
Any tweaks or tricks to get my bard to mez earlier?

Current behavior mobs will come into camp and 2-3 other songs will be played before ST or AE mez is popped, which is leading to either my bard or my healer merc to get smashed more often than i would like. Currently using CasterDoTs song list in PullerAssist mode, no BYOS, and only thing that isn't just straight out of the box default settings is UseStick is disabled.
 
Any tweaks or tricks to get my bard to mez earlier?

Current behavior mobs will come into camp and 2-3 other songs will be played before ST or AE mez is popped, which is leading to either my bard or my healer merc to get smashed more often than i would like. Currently using CasterDoTs song list in PullerAssist mode, no BYOS, and only thing that isn't just straight out of the box default settings is UseStick is disabled.
We check mezzing and such before anything else

I'd double check on your background performance (like you have framelimiter enabled)
 
I am wanting to use my bard to pull. I have 2 main questions:
1) The bard is only level 40 atm and he runs up to the mob and manually hits them to pull them. I found this in the thread:
Not sure what level the bard is, but i would get a staff of viral flux and under add clicky set that as your pulling item.
I noticed that that is an item from Tower of Rot in CotF. Not something I am going to be able to get before I am level 63 and get Boastful Bellow. Does anyone have any recommendations of an available pull item that I can add that I could get at level 40? It doesn't look like a bard can use a bow and arrow.

2) If I want to manually pull with the bard, use a Dot to pull, and use a Lull and other bard tricks to bring back singles, it looks like Vorpal mode has been recommended to try. Vorpal doesn't set a camp to return to, so I would not be able to use the juicy greatness that is the return to camp command. Is there a way to run out, do some manual pulling, use the return to camp command to get back to camp and then let the plugin do all the mezzing, twisting, attacking and such? Manual mode would not do any mezzing, correct?
 
I am wanting to use my bard to pull. I have 2 main questions:
1) The bard is only level 40 atm and he runs up to the mob and manually hits them to pull them. I found this in the thread:

I noticed that that is an item from Tower of Rot in CotF. Not something I am going to be able to get before I am level 63 and get Boastful Bellow. Does anyone have any recommendations of an available pull item that I can add that I could get at level 40? It doesn't look like a bard can use a bow and arrow.

2) If I want to manually pull with the bard, use a Dot to pull, and use a Lull and other bard tricks to bring back singles, it looks like Vorpal mode has been recommended to try. Vorpal doesn't set a camp to return to, so I would not be able to use the juicy greatness that is the return to camp command. Is there a way to run out, do some manual pulling, use the return to camp command to get back to camp and then let the plugin do all the mezzing, twisting, attacking and such? Manual mode would not do any mezzing, correct?
1. No, no items like that for that level
2. Sic tank, or manual/vorpal and just a hotkey to /nav spawn PC ${Group.MainTank} or whatever
3. Manual mode does mezzing
 
Hello and thank you in advanced for helping.

I am having issues with the bard plugin, after my bard hit level 100 it seems to have stopped casting selo's. im 100% sure all my spells are current, as when I was level 95 I go and get all spells up to 100, when I hit level 100 I went and grabbed all spells up to 105 etc.

I am unsure what the issue is. here are the screenshots
 

Attachments

  • bard2.png
    bard2.png
    144.3 KB · Views: 0
  • bard1.png
    bard1.png
    125.8 KB · Views: 0
Hello and thank you in advanced for helping.

I am having issues with the bard plugin, after my bard hit level 100 it seems to have stopped casting selo's. im 100% sure all my spells are current, as when I was level 95 I go and get all spells up to 100, when I hit level 100 I went and grabbed all spells up to 105 etc.

I am unsure what the issue is. here are the screenshots
I was trying to answer you on discord but got glazed over.

76 is when you get the selo aa and at that point we don't memorize the spell any more (we actually don't memorize it when you get your first insult, but also once you have the selo AA)

Other than you blocking the buff, there's nothing that were going to be doing differently.

My guess is maybe your spell doesn't match your AA.
Did you get a new rank of your AA but don't have the matching spell in your book? Some of your AAs cast "XYZ from your book" so if you don't have that, it can't cast it.

Since you're showing spells and byos off it leads me to believe you're talking about the spell and not the aa - even if you byos'd we'd only cast that if you didn't have the aa

- check blocked buffs
- check you have room for additional buffs
- check you have the spell your AA says you cast
 
Sweet, as always thank you Sic =) ill put my exp to AA's so I can get it

looks like I already have the AA, is it just not firing?
 
yeah im doing the gribble missions right now, was going to go check the spell vendors after I was done =)

Hey Sic, you called it. I had none of the spells from Lceanium, soon as I got em, it works fine lol, sorry for being such a pleb, lol
 
yeah im doing the gribble missions right now, was going to go check the spell vendors after I was done =)

Hey Sic, you called it. I had none of the spells from Lceanium, soon as I got em, it works fine lol, sorry for being such a pleb, lol
You're not a pain. All good dude.

I'll check later today if we give a warning that that particular thing is missing or not, and if we don't ill add it.

We try and alleviate any ??? kind of situations, so thanks for bringing this to attention for future folks.
 
Any time brotha, I am on a quest for knowledge in this life, and however I can help others learn or understand I am all for it as well =)

I cant tell you enough Sic, how much I love the redguides program you came up with man, it makes playing EQ so much fun for me =)
 
Any time brotha, I am on a quest for knowledge in this life, and however I can help others learn or understand I am all for it as well =)

I cant tell you enough Sic, how much I love the redguides program you came up with man, it makes playing EQ so much fun for me =)
Thanks, cwtn and I really enjoy the plugins we work on - we're lucky and blessed.
 
Bard mq2 not working says its october
Did you already check the plugin tab of the launcher?

> Check this link <
If you have already checked the RG Launcher Plugin Tab then read the following:
- The RG Launcher is unable to *delete* old files.
-- This means you will get an error box if you don't have a current plugin that matches the mq build
-- your options are:
--- a: purchase a license
--- b: delete the old .dll in your plugin folder, and/or
--- c: change your macroquest.ini to MQ2PluginName=0 under [Plugins]

This is one of the reasons i recommend using redfetch over the rg launcher
 
My level 92 bard is having some issues with mezzing mobs. At least I think it is odd behavior. My tank pulls 2-4 mobs into camp. The bard proceeds to:
1) intimidate
2)boastful bellow
3) Chant of flame
4) Pulse of Lunayn
5) Then it finally casts Mez: Lullaby of the Forlorn

This happens very, very often with slight variations, but it seems to not prioritize Mez very highly. I can understand intimidate and bellow happening first because they are instant, but why would it ever cast chant or pulse before mezing mobs? Is this behaving as intended? I was thinking that perhaps the mobs were too high for my mez, but I checked at least 10 multipulls and every mob in the pull was below the level of my memorized mez. In all of those pulls, the above behavior occurred with some slight variations (intimidate and bellow are always cast before mez, sometimes chant comes before and sometimes pulse too).

Also, I did double check to make sure I have my SK set as MA and MT. None of the mobs in question are mez immune. I must point out that this behavior does not happen every time, sometimes it mezzes first thing like a champ...but unfortunately that is far more rare than it waiting to mez and when my gear and levels are struggling with the content, mezing slowly is often very painful. Is there a setting I need to change to get him to mez more quickly?

I have attached a picture showing the order above.

Other than this, I am loving MQ2Bard!
 

Attachments

  • Screenshot 2025-11-12 212450.png
    Screenshot 2025-11-12 212450.png
    65.9 KB · Views: 0
My level 92 bard is having some issues with mezzing mobs. At least I think it is odd behavior. My tank pulls 2-4 mobs into camp. The bard proceeds to:
1) intimidate
2)boastful bellow
3) Chant of flame
4) Pulse of Lunayn
5) Then it finally casts Mez: Lullaby of the Forlorn

This happens very, very often with slight variations, but it seems to not prioritize Mez very highly. I can understand intimidate and bellow happening first because they are instant, but why would it ever cast chant or pulse before mezing mobs? Is this behaving as intended? I was thinking that perhaps the mobs were too high for my mez, but I checked at least 10 multipulls and every mob in the pull was below the level of my memorized mez. In all of those pulls, the above behavior occurred with some slight variations (intimidate and bellow are always cast before mez, sometimes chant comes before and sometimes pulse too).

Also, I did double check to make sure I have my SK set as MA and MT. None of the mobs in question are mez immune. I must point out that this behavior does not happen every time, sometimes it mezzes first thing like a champ...but unfortunately that is far more rare than it waiting to mez and when my gear and levels are struggling with the content, mezing slowly is often very painful. Is there a setting I need to change to get him to mez more quickly?

I have attached a picture showing the order above.

Other than this, I am loving MQ2Bard!
howdy, sorry to hear that, that sounds frustrating

we check mezzing before we check any "combat" stuff, including intimidate or boastful etc

I suspect that the mob isn't quite in your camp yet, so you don't go to do anything to it you're already starting to sing other songs.

as far as intimidate/boastful/dot --- we never ever check these before checking mez, not a single time ever


if you're on a special ruleset server - it might be an issue with the mez level and it isn't actually mezzing something you should it should be


unfortuhnately there is no setting to adjust or change, we check charm and mezzing before we do any damage stuff, every time we cycle through (which is multiple times a second, faster than you can count)

I would, however, ensure that your background frames are running nicely with framelimiter
 
I am not running on any special servers, this is on Firiona Vie. The picture I attached was taken after the tank and DPS (and the bard) had already engaged in melee on the primary target, so presumably the mobs are in camp and multiple mobs are beating on my tank. I will look and see if all mobs are in the red camp circle for my bard next session.

Thanks for the tip on framelimeter, I will look into that tonight.
 
I am not running on any special servers, this is on Firiona Vie. The picture I attached was taken after the tank and DPS (and the bard) had already engaged in melee on the primary target, so presumably the mobs are in camp and multiple mobs are beating on my tank. I will look and see if all mobs are in the red camp circle for my bard next session.

Thanks for the tip on framelimeter, I will look into that tonight.
We don't care that the mobs are in campradius for purposes of mezzing, but we do only start checking mez once we're in combat (which I'll have a look and think about) - but the "were in combat" is still checking mez before anything else at all.

Checking that your background performance is good is important otherwise you can end up with undesirable background behavior
 
Plugin - MQ2Bard

Users who are viewing this thread

Back
Top
Cart