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MQ2 Nomez plugin

Machiavelli

New member
Joined
Nov 14, 2004
RedCents
10¢
Requires latest version of MQ2 no offsets or changes needed.
Recompile each patch.

Rich (BB code):
#include "../MQ2Plugin.h" 
PreSetup("MQ2NoMez"); 
PLUGIN_API VOID OnDrawHUD(VOID) 
{ 
   BYTE nostun = 00; 
    GetCharInfo()->Stunned = nostun; 
}
 
The thing with this plugin is you need to put it in one thats already running nonstop, so the best place would be in mq2map
 
so if i were to throw it in say mq2moveutils it would be fine then? like at the end of it?
 
i don't know, i normally throw everything into mq2map because i know its always checking data for where the mobs and other players are.
 
normally i'll put it right underneath any commented out code in Mq2map.cpp
 
Machiavelli said:
Requires latest version of MQ2 no offsets or changes needed.
Recompile each patch.

Rich (BB code):
#include "../MQ2Plugin.h" 
PreSetup("MQ2NoMez"); 
PLUGIN_API VOID OnDrawHUD(VOID) 
{ 
   BYTE nostun = 00; 
    GetCharInfo()->Stunned = nostun; 
}
ok, got a stupid idea, and it'll prolly crash lol, but how would you assign a value to a DWORD?
 
KK dumb question, what exactely does outside of 'commented code' mean?
I just added it to the bottom of the map cpp code and still gettin stunned.
 
// This is called each time a ground item is removed from a zone
// It is NOT called for each existing ground item when a plugin shuts down.
PLUGIN_API VOID OnRemoveGroundItem(PGROUNDITEM pGroundItem)
{
DebugSpewAlways("MQ2Map::OnRemoveGroundItem(%d)",pGroundItem->DropID);
if (Update)
RemoveGroundItem(pGroundItem);
}

PLUGIN_API VOID OnDrawHUD(VOID)
{
BYTE nostun = 00;
GetCharInfo()->Stunned = nostun;
}
 
doh, do I need to recompile after adding this? - maybe that was my problem - well one of them lol.
 
MQ2 Nomez plugin

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