- Joined
- Oct 15, 2013
- RedCents
- 479¢
With the latest build I've seen MQ2 consuming, for it, an unusual amount of my CPU cycles (~25%) and EQ hanging for about 5 secs. It appears to be when calling the following code:
Sub KnifePlay
|Check to see if we are already discing
/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Find[Agile]}) /return
/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Find[Knife]}) /return
/if (${Me.CombatAbilityReady["Knifeplay Discipline"]} || ${Me.CombatAbilityReady["Knifeplay Discipline Rk. II"]}) {
/disc Knifeplay Discipline
}
/return
Sub KnifePlay
|Check to see if we are already discing
/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Find[Agile]}) /return
/if (${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Find[Knife]}) /return
/if (${Me.CombatAbilityReady["Knifeplay Discipline"]} || ${Me.CombatAbilityReady["Knifeplay Discipline Rk. II"]}) {
/disc Knifeplay Discipline
}
/return