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Question - MQ + EQParser Triggers = Automated Actions (Movement or More?)

Joined
Dec 17, 2022
RedCents
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I’ve been digging around quite a bit to see if this is possible — though with the amount of great info on RedGuides, it’s very possible I just missed it.

What I’m trying to do is have a group (or even multiple groups) running missions and raids where certain triggers from EQParser automatically cause an in-game action — most likely movement, but potentially other responses too.

For example, when a trigger calls out a mechanic needed for an achievement or survival (like “move to X” or “do Y”), I’d love for my toons to automatically react through MQ instead of manually switching and moving each one.

Is this currently possible in any form? Would it require a custom setup or plugin to bridge the two? Or is this still in the “wishful thinking” stage?

Appreciate any insight or direction — thanks in advance!
 
Solution
I’ve been digging around quite a bit to see if this is possible — though with the amount of great info on RedGuides, it’s very possible I just missed it.

What I’m trying to do is have a group (or even multiple groups) running missions and raids where certain triggers from EQParser automatically cause an in-game action — most likely movement, but potentially other responses too.

For example, when a trigger calls out a mechanic needed for an achievement or survival (like “move to X” or “do Y”), I’d love for my toons to automatically react through MQ instead of manually switching and moving each one.

Is this currently possible in any form? Would it require a custom setup or plugin to bridge the two? Or is this still in the “wishful...
I’ve been digging around quite a bit to see if this is possible — though with the amount of great info on RedGuides, it’s very possible I just missed it.

What I’m trying to do is have a group (or even multiple groups) running missions and raids where certain triggers from EQParser automatically cause an in-game action — most likely movement, but potentially other responses too.

For example, when a trigger calls out a mechanic needed for an achievement or survival (like “move to X” or “do Y”), I’d love for my toons to automatically react through MQ instead of manually switching and moving each one.

Is this currently possible in any form? Would it require a custom setup or plugin to bridge the two? Or is this still in the “wishful thinking” stage?

Appreciate any insight or direction — thanks in advance!
yes

LEM is the preferred thing these days

some examples from the LEM library

you can also use mq2events plugin (a bit more restrictive, a bit outdated and clunky imo)

or you can create mini scripts in lua to handle them with MQ events
 
Solution
I’ve been digging around quite a bit to see if this is possible — though with the amount of great info on RedGuides, it’s very possible I just missed it.

What I’m trying to do is have a group (or even multiple groups) running missions and raids where certain triggers from EQParser automatically cause an in-game action — most likely movement, but potentially other responses too.

For example, when a trigger calls out a mechanic needed for an achievement or survival (like “move to X” or “do Y”), I’d love for my toons to automatically react through MQ instead of manually switching and moving each one.

Is this currently possible in any form? Would it require a custom setup or plugin to bridge the two? Or is this still in the “wishful thinking” stage?

Appreciate any insight or direction — thanks in advance!
No need to use a log parser. MQ can do this via macro, Lua, or plugin, but you will need how to code to get it to move you or do an action. There is the mq2events too I believe but I do not know its capabilities.
 
yes

LEM is the preferred thing these days

some examples from the LEM library

you can also use mq2events plugin (a bit more restrictive, a bit outdated and clunky imo)

or you can create mini scripts in lua to handle them with MQ events
Sic, as always, your are awesome, and very quick to respond. I will be checking this out soon.

No need to use a log parser. MQ can do this via macro, LUA, or plugin, but you will need how to code to get it to move you or do an action. There is the mq2events too I believe but I do not know its capabilities.
I actually just came across MQ2Events right before reading the responses. Luckily, I’m a developer by trade—mostly focused on AppSec engineering. Unfortunately, it’s a pretty rough job market out there right now… but that’s a whole different conversation.

Sic and Grimm thank you very much again for your insight. I look forward to check these options out, and watch the magic develop. 😎
 
Look into LEM - (Lua Event Manager) - WAY more flexible, combines functions of MQ2Events and MQ2React, which allows your toons to react to a specific condition, no text trigger needed - stuff like there's a specific NPC within this range of me, go attack it, or I have this debuff on me - go here to get a cure. LEM has a growing library of scripts already made in its library thread, mostly for more recent expacs, but often you can find something similiar that you can modify, or use parts of.
 
Look into LEM - (Lua Event Manager) - WAY more flexible, combines functions of MQ2Events and MQ2React, which allows your toons to react to a specific condition, no text trigger needed - stuff like there's a specific NPC within this range of me, go attack it, or I have this debuff on me - go here to get a cure. LEM has a growing library of scripts already made in its library thread, mostly for more recent expacs, but often you can find something similiar that you can modify, or use parts of.
This is awesome, and most likely create my own.
I have created a group at level 1, and wanting them to do all the quest, missions, and etc that I never done with my main.

So, I am pumped in getting this information from you all. Go Redguides and the saving of my keyboard of all the alt tabbing.
 
Question - MQ + EQParser Triggers = Automated Actions (Movement or More?)

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