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Bug - Movement Issue

dulak

Well-known member
Joined
Jan 20, 2006
RedCents
844¢
Whilst killing in Grounds, I've noticed that anytime I kill a treant, the bot will just start spinning and moving erratically right before looting, and then after looting until it acquires a new target to pull. So far, that's the only time I've seen this happen. Thoughts or suggestions?
 
If I were to guess, I would wager you have some form of levitate on. If not, it is probably just because of the size of the npc box. Here's what typically happens in macros that use /moveto: Your ArrivalDist or /stick mdist command has you levitating farther from the object than the Distance3D check required/used by some other mechanism, such as /loot.

Default ArrivalDist is 8, which, if levating.. may be too high or plenty low enough.

Mq2moveUtils.Ini:
[MoveTo]
ArrivalDist=8.00

You can play with that. Lower tries to get you closer, but may conflict with levitate. Higher makes you jiggle less, but might be too far to loot. I think you can actually loot from ~20' Distance3D. But the key is 3D not Distance (which is what ArrivalDist checks)
 
This only happens to me when on a mount but it happens
 
Think I'm just gonna avoid botting my main in grounds. I'll bot the rest of the team but will drive him manually until something can be figured out.
 
Bug - Movement Issue

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