JJB,
In addition to needing to declare 'KickedWhenDown' as a global var, I received an error on 'CountImitateDeath' and needed to similarly /declare CountImitateDeath int outer 0 in MonkGlobal Variables. Also, the monk_puller.inc has been updated to v8 but the kiss11_monkpuller.mac is still showing v007 in the header (while the file is called v8)
With respect to the monk protection spells, you call reject death, then earthforce, counterstrike and rapid reflexes. Did you have a rationale for that sequence? I've just re-arranged mine to test, reject death, rapid reflex, counterstrike, then earthforce. Basically i reprioritized them on a re-use timer basis (while counterstrike is 10mins cool down and earthforce is 3mins, I use Earthforce in my regular combat disc cycle), and it will more likely be in cooldown, and therefore would prefer to use the other discs first.
The reason I'm interested, is that I've recently changed my group composition and trying operate with only shaman as primary healer (110 group max AA ROSt2 zones). With this, my monk is dying either on pull or immediately upon returning to camp (before warrior has managed to grab aggro). Part of this may be that I am missing Divine Imposition (second chance of life) and the flash heal responsiveness of the cleric, but I am trying to make best use of the Monk Protection Spells during pulls.
I really like the LOS pulling and back n forth to maximize pull from distance.
Thanks
Hylander