• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Request - Monk Puller - FD duration after returning to camp

Joined
Jan 14, 2016
RedCents
1,418¢
From the wiki:

Feign Death function in DPS section.

Syntax : Your FD AA/Disc/Spell|mob health|Feign - Example below would try to use Improved Death Peace when mob health is at 70%. Then stand back up in 10s. If set higher, like 90, this is a good way for a Monk Puller to shift aggro over to the tank after bringing a mob back to camp.

Rich (BB code):
DPS2=Improved Death Peace|70|Feign

I am requesting either a duration setting in the INI, or to reduce the FD duration to 5s. 10s is too long for it to be useful.
 
Its not for pulling. Its for necros casting 10 dots then dumping aggro.
 
Rich (BB code):
this is a good way for a Monk Puller to shift aggro over to the tank after bringing a mob back to camp.

Those words mean something... I dint write it (least I don't remember adding that).

I would actually use it if the duration wasn't so long. My monk loses 20-30% of his HP merely waiting for the tank/MA to grab aggro, only takes like 3 seconds. If he were to FD would save the cleric a cast or 2.

- - - Updated - - -

Ok, was messing with the code:
Rich (BB code):
                    | FD to lose aggro
                    } else /if (${Select[${Me.Class.ShortName},MNK,NEC,SHD]} && ${DPSText.Arg[3,|].Find[Feign]}) {
                        /delay 30 ${Me.State.Equal[FEIGN]}
                        /varset FDTimer${i} 60s
                        /delay 10s ${Me.State.NotEqual[FEIGN]}
                        /if (${Me.State.Equal[FEIGN]} && !${Me.Sitting}) /stand

And found that the delay prior to FD made the FD moot. Changed the code to:
Rich (BB code):
                    | FD to lose aggro
                    } else /if (${Select[${Me.Class.ShortName},MNK,NEC,SHD]} && ${DPSText.Arg[3,|].Find[Feign]}) {
                        |/delay 10 ${Me.State.Equal[FEIGN]}
                        /varset FDTimer${i} 60s
                        /delay 3s ${Me.State.NotEqual[FEIGN]}
                        /if (${Me.State.Equal[FEIGN]} && !${Me.Sitting}) /stand
That works better for my purposes; it reduces the lag between getting to camp and firing FD, and also reduces the FD time. Seems to be working well in my situation. Wish I could fire it even sooner, but any other delay is caused elsewhere in the code. By doing this, it definitely saves my cleric a heal.
 
Incognito, you can do this in the Agro section.
Aggro1=Feign Death|45|>|mob

If you FD, there is a 2 to 3 second delay before you stand back up.

This will onlt FD if your agro gets above 45%. so it only FD's you if you need to.
 
Ok, thx CT. I had forgot about that because I had odd results using that before. However it's time for me to revisit that as it is already built in and thus doesn't require mods on my end.

I want it to fire as soon as I get back to camp from pulling. lemme see what I can do.

- - - Updated - - -

It doesn't fire as soon as the above mods, but it looks like it will save a heal here and there. Thx CT for reminding me of that one.
 
You need to wait till the mob is engaged by the tank, you fd to soon and tank may not engage the mob and the mob will just walk away. Best thing to do is to use the Aggro sub and set the percentage to trigger to a lower number.
 
** Update ** Ok CT, that works. However I've noticed KA wont even check for FD/Aggro until the AssistAt HP has been reached. For this to really save my monk from needing a heal after returning to camp I would have to set AssistAt=100 (or close). Now, I have set it to 100, and it fires the FD earlier as a result, but as you can imagine it makes me nervous on a robe wearing pansy, just sayin. I remember Maskoi saying 'if you set your AssistAt=97 (or whatever it was) you are gonna die'.
 
** Update ** For anyone following and wondering how best to implement FD.

I am getting the best results, meaning fastest, by implementing the Aggro section on my TANK:
Rich (BB code):
[Aggro]
AggroOn=1
Aggro1=Impose for Honor|80|<|Mob
Aggro2=NULL
Aggro3=NULL

Since the tank engages as soon as a mob enters campradius, this fires before any of the above FD methods. The tank fires the aggro1 spell/aa/disc right off the bat since all the mob's hate is on the puller at that point. It's fast and saves the puller from needing heals the first few seconds after returning to camp.

I know, everyone knows about the aggro section. I forgot to use it on the new tank, and as stated above I had in some cases turned it off due to unpredictable behavior (unpredicted by me).

A lot of times I/we don't go back and update threads once something is resolved and I wanted to share how fast this is, tank pulls aggro immediately. Maybe someone new will find it useful when they do a search in 6 months.
 
Request - Monk Puller - FD duration after returning to camp

Users who are viewing this thread

Back
Top
Cart