TheNomadMan
New member
- Joined
- Feb 8, 2014
- RedCents
- 451¢
So, there was some mention of adding a |Mob tag to heals. I couldn't wait and had to start playing with this. Requires the two segments below added to Sub SingleHeal. Druids really shine when they pull out the debuffing heal-nukes. I dunno much about shammies; but it does add that lil extra touch to clerics, too, with Virtuous Contravention.
-Uses official heal-loop.
-Activated/Deactivated with DPSOn=
-Responds to /switch
-Checks Line of Sight
-Checks Range
-Targets independent of Sub Combat (before/when stuck in heal-loop), but will follow the combat target once assigned.
-Updates target upon mob death, independent of Sub Combat (before/when stuck in heal-loop)
-Only valid for the MA (|Mob tag = |MA tag, but targets mobs)
-Only active when mobs exist on Xtarget
- - - Updated - - -
-Uses official heal-loop.
-Activated/Deactivated with DPSOn=
-Responds to /switch
-Checks Line of Sight
-Checks Range
-Targets independent of Sub Combat (before/when stuck in heal-loop), but will follow the combat target once assigned.
-Updates target upon mob death, independent of Sub Combat (before/when stuck in heal-loop)
-Only valid for the MA (|Mob tag = |MA tag, but targets mobs)
-Only active when mobs exist on Xtarget
Rich (BB code):
| Skip Heal if pet
/if (${SHealTag.Equal[pet]}) /goto :SNextHeal
| If tag MA/Mob and heal target not MA or tag !MA and heal target MA skip
/if (${DebugHeal} || ${DebugAll}) /echo DEBUGHEALS SingleHeal TAG: ${SHealTag.Equal[MA]} && ${SHealThem}!=${MainAssistID} || ${SHealTag.Equal[!MA]} && ${SHealThem}==${MainAssistID}
/if (${SHealTag.Equal[MA]} && ${SHealThem}!=${MainAssistID} || ${SHealTag.Equal[Mob]} && ${SHealThem}!=${MainAssistID} || ${SHealTag.Equal[!MA]} && ${SHealThem}==${MainAssistID}) /goto :SNextHeal
| Cleric Divine Arbitration and Epics do not work on pets
Rich (BB code):
} else {
/goto :SNextHeal
}
}
| Check For Nuke Heals
/if (${SHealTag.Find[Mob]}) {
/if (!${AggroTargetID}) /goto :SNextHeal
/doevents Switch
/if (!${MyTargetID} || ${Spawn[${MyTargetID}].Type.Equal[Corpse]}) /call Assist Heals
/if (${MyTargetID} && ${Spawn[${MainAssist}].PctHPs}<=${SHealPct} && ${Spawn[${MyTargetID}].LineOfSight} && ${Spawn[${MyTargetID}].Distance}<=${SHealRange} && !${Spawn[${MyTargetID}].Type.Equal[Corpse]}) {
/call CastWhat "${SHealSpell}" ${Spawn[${MyTargetID}].ID} Heals
/if (${Macro.Return.Equal[CAST_SUCCESS]}) {
/call BroadCast ${IRCOn} ${EQBCOn} o "${SHealSpell} for ${SHealThem} >> Heal Nuke << aginst ${Spawn[${MyTargetID}].ID} "
/varset HealAgain 1
/return
}
} else {
/goto :SNextHeal
}
}
| Check conditons for heals
/if (${DebugHeal} || ${DebugAll}) /echo DEBUGHEALS SingleHeal ${SHealHPs}<=${SHealPct} && ${Spawn[${SHealName} ${SHealType}].Distance}<=${SHealRange} && ${Spell${i}GM${WhoNum}}==0
/if (${SHealHPs}<=${SHealPct} && ${Spawn[${SHealName} ${SHealType}].Distance}<=${SHealRange} && ${Spell${i}GM${WhoNum}}==0) {
/if (${Select[${MacroQuest.Server},zek]} && ${Select[${Target.Type},PC]} && ${Me.Combat}) {
/attack off
/delay 25 !${Me.Combat}
- - - Updated - - -
Rich (BB code):
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Survival of the Fortuitous|45
Heals2=Vivification|45|!MA
Heals3=Convergence of Spirits|45
Heals4=Forceful Rejuvenation|45
Heals5=Stemfang Rush|45|!MA
Heals6=Vivification|95|MA
Heals7=Remote Sunfire|95|Mob
Heals8=Lustrous Frost|95|Mob
Heals9=Stemfang Rush|95|MA
Heals10=Clutch of Ro|95|Mob
Heals11=Sterivida|95|MA <---- Never gets here when nuke-healing. Heals 6,7,8,9,10 will chain weave till the mana runs out.
Heals12=Lunassuage|99
Heals13=NULL
Heals14=NULL
Heals15=NULL
Rich (BB code):
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Fifteenth Emblem Rk. III|45
Heals2=Burst of Life|45
Heals3=Beacon of Life|45
Heals4=Graceful Remedy Rk. III|45|!MA
Heals5=Forceful Rejuvenation|45
Heals6=Graceful Remedy Rk. III|95|MA
Heals7=Virtuous Intervention Rk. III|95|MA
Heals8=Virtuous Contravention|95|Mob <--- Replaces the need for Frenzied Renewal in your Graceful chain. Bigger faster heal, more effective chain.
Heals9=Fraught Renewal Rk. II|95|MA
Heals10=Fervent Renewal|95|MA
Heals11=Frenzied Renewal Rk. II|95|MA
Heals12=Word of Reformation|98
Heals13=NULL
Heals14=NULL
Heals15=NULL
Last edited:

