armysoldier
Well-known member
the long awaited ....
mistletoe.mac
PLEASE SEE VARIOUS TS thread stickied above
DL the ZIP file
posting by itself .. so maybe .. it won't get missed.. and just maybe i can win an ipod..
adding to TS thread.. and to zip
mistletoe.mac
PLEASE SEE VARIOUS TS thread stickied above
DL the ZIP file
Rich (BB code):
|
| Mistletoe.mac
| Trivial is 335
|
| Written by ArmySoldier
|
|
| You must have the tunare dust and mistletoe on your toon before you start
|
|
| Blessed dust of tunare is created with imbued emerald / Celestial essence and a jar of acid
|
| Mistletoe can be bought at several places.. I use Mirao Frostpouch @ -88, -210 in POK
|
|
| I suggest Running brewing.mac first and get your skill up to 200
|
| You also need a mixing bowl in LAST slot and the rest need to be empty 10 slot bags..
|
| of course some of those slots will be taken with the mistletoe and dust. And your smithy hammer!!!!!
|
| This MAcro needs 120 Dusts and 120 Mistletoes on your toon in any bag BUT 1
| And another 120 of each in the bank (bag1 and first 2 slots of bag 2)
|
| This Macro works best in the Abysmal Sea since all the components are there.
| You WILL need to be by Uiyaniv Tu`Vrozix @ -191,229,96 for this macro to work.
|
| This macro is set to swap bank bag 1&2 with bag 1&2 in inventory Which is where u need to have your extra stuff
| Ensure BANK BAGS 3-6 are empty for sickle transfer
|
| BANK SLOTS Inventory
| _________________ _______
|| 1 | 5 | 9 | 13 | | 1 | 5 |
||___|___|____|____| |___|___|
|| 2 | 6 | 10 | 14 | | 2 | 6 |
||___|___|____|____| |___|___|
|| 3 | 7 | 11 | 15 | | 3 | 7 |
||___|___|____|____| |___|___|
|| 4 | 8 | 12 | 16 | | 4 | 8 |
||___|___|____|____| |___|___|
|
| ENSURE they are 10 slot .. and only have mistletoe and tunare dust for 40 more combines
|
| IF you do not want it to automatically swap bags.. or maybe use a mule .. then REM out the /call BagSwap line
|
| /echo pause and /echo unpause .... self explainatory
#event CombineError "#*#There was no place to put that#*#"
#event CombineError "#*#You cannot combine these items in this container type!#*#"
#event CombineError "#*#did not accept these items#*#"
#event ContUsed "#*#Someone else is using that#*#"
#event End "#*#can not afford#*#"
#event Pause "[MQ2] pause"
#event Unpause "[MQ2] unpause"
#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
#include common/cleanpacks.inc
Sub Main
/declare PackCode string outer
/declare Component[10] string outer
/declare i int outer
/declare MerchantNameA string Outer
/declare MerchantNameB string Outer
/declare MerchantNameC string Outer
/declare CompA item outer
/declare CompB item outer
/declare CompC item outer
/declare CompD item outer
/declare CompE item outer
/declare CompF item outer
/declare CompG item outer
/declare CombItemName string outer
/declare ItemTo string outer
/declare EndingVar int outer
/declare EndIt int outer
/declare PauseIt int outer
/declare Cnt int outer
/declare Cnt2 int outer
/declare runs int outer
/declare OldSkill int outer
/declare DelayMult int outer
/varset OldSkill ${Me.Skill[Blacksmithing]}
/varset i 1
/varset runs 1
/varset DelayMult 1
/varset EndIt 1
/varset PauseIt 1
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Begin
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:start
/if (${FindItemCount[=Blessed Dust of Tunare]}<3) /call Ending
/varset CompB "Celestial Solvent"
/varset CompC "The Scent of Marr"
/varset CombItemName "CE"
/varset ItemTo "Celestial Essence"
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Buy CE components
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/varset EndingVar 1
/varset Cnt ${FindItemCount[=Celestial Essence]}
/varset Cnt2 ${FindItemCount[=Mistletoe Temper]}
/echo ${Cnt} CE on hand
/echo ${Cnt2}
/varset Cnt2 ${Math.Calc[240-${Cnt2}]}
/echo ${Cnt2}
/delay ${Math.Calc[${DelayMult}*1]}s
/target Uiyaniv
/face
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click right target
/delay ${Math.Calc[${DelayMult}*1]}s
/call OpenPacks
/call Buy ${CompB} ${Math.Calc[${Cnt2}-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompC} ${Math.Calc[${Cnt2}-${Cnt}]}
/call ClosePacks
/keypress esc
/delay ${Math.Calc[${DelayMult}*2]}s
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| MAKE CE
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/itemnotify pack8 rightmouseup
/if (${Window[TradeskillWnd].Open}) {
/nomodkey /notify TradeskillWnd ExperimentButton leftmousehold
/nomodkey /notify TradeskillWnd ExperimentButton leftmouseup
}
/call OpenPacks
/delay ${Math.Calc[${DelayMult}*2]}s
/call CombineSubs
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy wine and make Mistletoe Temper
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:Nextrun
/varset EndingVar 1
/varset CompB "Elven Wine"
/varset CombItemName "MT"
/varset ItemTo "Mistletoe Temper"
/varset Cnt ${FindItemCount[=Mistletoe]}
/echo ${Cnt} Mistletoe On Hand
/look
/call GoToMerchantB
/target Dray
/face
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click right target
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompB} ${Cnt}
/keypress esc
/keypress esc
/look
/call GoToBarrel
/look
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click left item
/doevents
/delay ${Math.Calc[${DelayMult}*2]}s
/click left item
/doevents
/click left item
/doevents
/delay ${Math.Calc[${DelayMult}*1]}s
/call OpenPacks
/delay ${Math.Calc[${DelayMult}*2]}s
/call CombineSubs
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Buy Molds and sheets
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/varset EndingVar 1
/varset CompA "Curved Blade Mold"
/varset CompB "Hilt Mold"
/varset CompC "Pommel Mold"
/varset CompD "Ruby"
/varset CompE "Emerald"
/varset CompF "Sapphire"
/varset CompG "Sheet Metal"
/call GoToMerchantC
/target Esunta
/face
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click right target
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Blade]}
/echo ${Cnt} Blades on hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompA} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Hilt]}
/echo ${Cnt} Hilts On Hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompB} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Pommel]}
/echo ${Cnt} Pommels on hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompC} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/keypress esc
/keypress esc
/call GoToMerchantD
/target Snokin
/face
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click right target
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompG} 30
/delay ${Math.Calc[${DelayMult}*1]}s
/keypress esc
/keypress esc
/call GoToMerchantE
/target Glirina Morningbloom
/face
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click right target
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Blade]}
/echo ${Cnt} Blades on Hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompE} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Hilt]}
/echo ${Cnt} Hilts On hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompD} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/varset Cnt ${FindItemCount[=Blessed Sickle Pommel]}
/echo ${Cnt} Pommels On Hand
/delay ${Math.Calc[${DelayMult}*1]}s
/call Buy ${CompF} ${Math.Calc[10-${Cnt}]}
/delay ${Math.Calc[${DelayMult}*1]}s
/keypress esc
/keypress esc
/call GoToForge
/look
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click left item
/doevents
/delay ${Math.Calc[${DelayMult}*2]}s
/click left item
/doevents
/click left item
/doevents
/delay ${Math.Calc[${DelayMult}*1]}s
/call OpenPacks
/delay ${Math.Calc[${DelayMult}*2]}s
/varset CombItemName "Hilt"
/varset ItemTo "Blessed Sickle Hilt"
/call Combine
/delay ${Math.Calc[${DelayMult}*2]}s
/varset CombItemName "Blade"
/varset ItemTo "Blessed Sickle Blade"
/delay ${Math.Calc[${DelayMult}*2]}s
/call Combine
/delay ${Math.Calc[${DelayMult}*2]}s
/varset CombItemName "Pommel"
/varset ItemTo "Blessed Sickle Pommel"
/delay ${Math.Calc[${DelayMult}*2]}s
/call Combine
/delay ${Math.Calc[${DelayMult}*2]}s
/varset CombItemName "Sickle"
/varset ItemTo "Mistletoe Cutting Sickle"
/delay ${Math.Calc[${DelayMult}*2]}s
/call Combine
/delay ${Math.Calc[${DelayMult}*2]}s
/call ClosePacks
/nomodkey /keypress esc
/delay ${Math.Calc[${DelayMult}*2]}s
/call GoTomerchA
/varset runs ${Math.Calc[${runs}+1]}
/echo Round ${runs} --- WOOO HOOO
/if (${runs}<=5) /goto :Nextrun
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Goto bank and swap bags 1 and move sickles to bank
|Bags 3-6 in bank need to be empty except for bag 1 which has next set of combine items
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/if (${EndIt}==2) /EndMAcro
/call GoToBanker2
/delay ${Math.Calc[${DelayMult}*1]}s
/call Bagswap
/delay ${Math.Calc[${DelayMult}*1]}s
/call GoToMerchantA
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Goto Merch A and start over
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/call GoToMerchantA
/goto :start
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Read Ini file
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub readIni(RecipeName)
/declare Container string
/echo Running ${RecipeName} recipe
/if (${Ini["smithing.ini","${RecipeName}",-1,"NOTFOUND"].Equal["NOTFOUND"]}) {
/echo Recipe ${RecipeName} not found
/endmacro
}
/varset Container ${Ini[smithing.ini,${RecipeName},Cont,Enviro]}
/if (${Container.Equal[Enviro]}) {
/varset PackCode Enviro
} else {
/varset PackCode ${FindItem[=${Container}].InvSlot}
/if (${PackCode.Equal[NULL]}) {
/echo Could not find container ${Container}
/varset EndingVar 2
/return
}
| pack1 = 22, ... , pack8 = 29
/varset PackCode pack${Math.Calc[${PackCode}-21].Int}
}
/call cleanPack "${Container}"
/for i 1 to 10
/varset Component[${i}] ${Ini[smithing.ini,${RecipeName},Comp${Math.Calc[${i}-1].Int},NOTFOUND]}
/next i
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub CombineSubs
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub CombineSubs
/call readIni "${CombItemName}"
:Begin
/if (${EndingVar}==1) /call ClearCursor
/for i 1 to 10
/if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i}
/next i
/if (${EndingVar}==1) /call DoCombineSubs
/if (${EndingVar}==1) /goto :Begin
/delay ${Math.Calc[${DelayMult}*1]}s
/call ClosePacks
/nomodkey /keypress esc
/varset EndingVar 1
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Combine
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Combine
/call readIni "${CombItemName}"
:Begin
/if (${EndingVar}==1) /call ClearCursor
/for i 1 to 10
/if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i}
/next i
/if (${EndingVar}==1) /call DoCombine
/if (${EndingVar}==1) /goto :Begin
/delay ${Math.Calc[${DelayMult}*1]}s
/varset EndingVar 1
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Clear Cursor
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sub ClearCursor
:Loop
/if (!${Cursor.ID}) /return
/autoinv
| /destroy
/delay ${Math.Calc[${DelayMult}*5]}s
/doevents
/goto :Loop
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub DoCombine for subs
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sub DoCombineSubs
:Loop
/combine ${PackCode}
/delay ${Math.Calc[${DelayMult}*1]}s
/if (${PackCode.Equal[Enviro]}) /delay ${Math.Calc[${DelayMult}*1]}s
/doevents
/if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop
/delay 5
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub DoCombine
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sub DoCombine
:Loop
/combine ${PackCode}
/delay ${Math.Calc[${DelayMult}*1]}s
/if (${PackCode.Equal[Enviro]}) /delay ${Math.Calc[${DelayMult}*1]}s
/doevents
/if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop
/delay 5
/if (${Me.Skill[Blacksmithing]}>${OldSkill}) {
/echo Your Blacksmithing Went Up!! It's now ${Me.Skill[Blacksmithing]}!
/varset OldSkill ${Me.Skill[Blacksmithing]}
}
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub add Components
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sub AddComp(CompName, PackSlot)
/if (${CompName.Equal[NOTFOUND]}) /return
/if (!${FindItem[=${CompName}].ID}) {
/echo Could not find ${CompName} in inventory
/beep
/varset EndingVar 2
/return
}
:Loop
/nomodkey /ctrl /itemnotify ${FindItem[=${CompName}].InvSlot} leftmouseup
/if (!${Cursor.ID}) {
/delay ${Math.Calc[${DelayMult}*1]}s
/goto :Loop
}
/if (${PackCode.Equal[Enviro]}) {
/nomodkey /itemnotify ${InvSlot[enviro${PackSlot}]} leftmouseup
} else {
/nomodkey /itemnotify in ${PackCode} ${PackSlot} leftmouseup
}
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Combine error
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_CombineError
/Call Ending
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Container is being used
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_ContUsed
/echo Container in use. Waiting 30 seconds and trying again.
/delay 30s
/itemtarget "Forge"
/delay ${Math.Calc[${DelayMult}*1]}s
/nomodkey /click left item
/delay ${Math.Calc[${DelayMult}*2]}s
/doevents
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event End
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_End
/call Ending
/return
Sub Ending
/echo macro ending
/camp desktop
/end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Pause
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Pause
:Pauseloop
/doevents
/echo Macro Is Paused due to Users command
/if (${PauseIt}==2) {
/varset PauseIt 1
/echo Your wish is our command.. Starting macro back up
/return
}
/delay 15s
/goto :Pauseloop
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Event Unpause
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Event_Unpause
/varset PauseIt 2
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub Bag Swap
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub Bagswap
/declare Packnumber item inner
/doevents
/click right target
/delay 3s
/call OpenPacks
/delay 3s
/varset Packnumber 3
/doevents
/itemnotify pack1 leftmouseup
/itemnotify bank1 leftmouseup
/itemnotify pack1 leftmouseup
/itemnotify pack2 leftmouseup
/itemnotify bank2 leftmouseup
/itemnotify pack2 leftmouseup
:swap
/doevents
/nomodkey /ctrl /itemnotify ${FindItem[=Mistletoe Cutting Sickle].InvSlot} leftmouseup
/if (${Cursor.ID}) {
/notify BigBankWND BIGB_AutoButton LeftMouseUP
/goto :swap
}
/varset EndIt 2
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub MOVEMENT SUBS - Merchants
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Merch A - Uiyaniv
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchantA
/echo Going to Uiyaniv Tu`Vrozix.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -70.09,174.24
/if (${Math.Distance[-70.09,174.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-70.09,174.24]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopb
}
/goto :PullMoveLoopa
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -10.89,173.86
/if (${Math.Distance[-10.89,173.86]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-10.89,173.86]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopc
}
/goto :PullMoveLoopb
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -9.49,261.22
/if (${Math.Distance[-9.49,261.22]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
/nomodkey /keypress USE
}
/if (${Math.Distance[-9.49,261.22]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopd
}
/doevents
/goto :PullMoveLoopc
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -219.45,256.35
/if (${Math.Distance[-219.45,256.35]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-219.45,256.35]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :Merch
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:Merch
/target Uiyaniv
/if (${Me.State.Equal[SIT]}) /stand
/face
/if (${Target.Distance}>10) /nomodkey /keypress forward hold
/if (${Target.Distance}<=10) {
/nomodkey /keypress forward
/doevents
/goto :end
}
/doevents
/goto :Merch
:end
/doevents
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Merch B - Dray
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchantB
/echo Going to Dray Cuves
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -210.45,247.35
/if (${Math.Distance[-210.45,247.35]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-210.45,247.35]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopb
}
/doevents
/goto :PullMoveLoopa
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -232.21,260.29
/if (${Math.Distance[-232.21,260.29]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-232.21,260.29]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopc
}
/doevents
/goto :PullMoveLoopb
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -330.40,264.40
/if (${Math.Distance[-330.40,264.40]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[-330.40,264.40]}<=2) {
/nomodkey /keypress forward
/doevents
/goto :PullMoveLoopd
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -304.40,286.40
/if (${Math.Distance[-304.40,286.40]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[-304.40,286.40]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoope
/doevents
}
/doevents
/goto :PullMoveLoopd
:PullMoveLoope
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,285.24
/if (${Math.Distance[-240.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-240.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopf
/doevents
}
/doevents
/goto :PullMoveLoope
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopf
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -242.62,215.95
/if (${Math.Distance[-242.62,215.95]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-242.62,215.95]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopg
/doevents
}
/doevents
/goto :PullMoveLoopf
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopg
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -221.62,215.95
/if (${Math.Distance[-221.62,215.95]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[-221.62,215.95]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLooph
/doevents
}
/doevents
/goto :PullMoveLoopg
:PullMoveLooph
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -220.54,176.45
/if (${Math.Distance[-220.54,176.45]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-220.54,176.45]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopi
/doevents
}
/doevents
/goto :PullMoveLooph
:PullMoveLoopi
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -155.54,172.52
/if (${Math.Distance[-155.54,172.52]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-155.54,172.52]}<=2) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :PullMoveLoopi
:end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Merch C - Esunta
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchantC
/echo Going to Esunta.
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -220.54,176.45
/if (${Math.Distance[-220.54,176.45]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-220.54,176.45]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopc
/doevents
}
/doevents
/goto :PullMoveLoopb
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -215.14,215.85
/if (${Math.Distance[-215.14,215.85]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-215.14,215.85]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopd
/doevents
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -242.62,215.95
/if (${Math.Distance[-242.62,215.95]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[-242.62,215.95]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoope
/doevents
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoope
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,285.24
/if (${Math.Distance[-240.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-240.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopf
/doevents
}
/doevents
/goto :PullMoveLoope
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopf
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -56.90,285.24
/if (${Math.Distance[-56.90,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-56.90,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopg
/doevents
}
/doevents
/goto :PullMoveLoopf
:PullMoveLoopg
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 18.59,221.98
/if (${Math.Distance[18.59,221.98]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[18.59,221.98]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLooph
/doevents
}
/doevents
/goto :PullMoveLoopg
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLooph
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 126.89,236.86
/if (${Math.Distance[126.89,236.86]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[126.89,236.86]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopi
/doevents
}
/doevents
/goto :PullMoveLooph
:PullMoveLoopi
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 130.49,259.22
/if (${Math.Distance[130.49,259.22]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
/nomodkey /keypress USE
}
/if (${Math.Distance[130.49,259.22]}<=2) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :PullMoveLoopi
:end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Merch D - Snokin
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchantD
/echo Going to Snokin.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 92.71,259.21
/if (${Math.Distance[92.71,259.21]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[92.71,259.21]}<=2) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :PullMoveLoopa
:end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Merch E - Glirina
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchantE
/echo Going to Glirina.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 130.49,259.22
/if (${Math.Distance[130.49,259.22]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[130.49,259.22]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopb
/doevents
}
/doevents
/goto :PullMoveLoopa
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 129.65,235.06
/if (${Math.Distance[129.65,235.06]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[129.65,235.06]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopc
/doevents
}
/doevents
/goto :PullMoveLoopb
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 35.36,235.70
/if (${Math.Distance[35.36,235.70]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[35.36,235.70]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopd
/doevents
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -17.97,282.28
/if (${Math.Distance[-17.97,282.28]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-17.97,282.28]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopf
/doevents
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopf
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,285.24
/if (${Math.Distance[-240.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-240.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopg
/doevents
}
/doevents
/goto :PullMoveLoopf
:PullMoveLoopg
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -314.09,285.24
/if (${Math.Distance[-314.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-314.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLooph
/doevents
}
/doevents
/goto :PullMoveLoopg
:PullMoveLooph
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -295.09,262.24
/if (${Math.Distance[-295.09,262.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-295.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopi
/doevents
}
/doevents
/goto :PullMoveLooph
:PullMoveLoopi
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,262.24
/if (${Math.Distance[-240.09,262.24]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
}
/if (${Math.Distance[-240.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopj
/doevents
}
/doevents
/goto :PullMoveLoopi
:PullMoveLoopj
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -174.09,262.24
/if (${Math.Distance[-174.09,262.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-174.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :Merch
/doevents
}
/doevents
/goto :PullMoveLoopj
:Merch
/target Glirina
/if (${Me.State.Equal[SIT]}) /stand
/face
/if (${Target.Distance}>10) /nomodkey /keypress forward hold
/if (${Target.Distance}<=10) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :Merch
:end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub move to forge
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToForge
/echo Going to Forge.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -174.09,262.24
/if (${Math.Distance[-174.09,262.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-174.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopb
/doevents
}
/doevents
/goto :PullMoveLoopa
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,262.24
/if (${Math.Distance[-240.09,262.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-240.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopc
/doevents
}
/doevents
/goto :PullMoveLoopb
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -295.09,262.24
/if (${Math.Distance[-295.09,262.24]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
/doevents
}
/doevents
/if (${Math.Distance[-295.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopd
/doevents
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -314.09,285.24
/if (${Math.Distance[-314.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-314.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoope
/doevents
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoope
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -240.09,285.24
/if (${Math.Distance[-240.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-240.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopf
/doevents
}
/doevents
/goto :PullMoveLoope
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopf
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -56.90,285.24
/if (${Math.Distance[-56.90,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-56.90,285.24]}<=2) {
/nomodkey /keypress forward
/goto :forge
/doevents
}
/doevents
/goto :PullMoveLoopf
:forge
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc 62.90,293.24
/if (${Math.Distance[62.90,293.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[62.90,293.24]}<=2) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :forge
:end
/itemtarget "Forge"
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub move to Barrel
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToBarrel
/echo Going to Brewing Barrel.
/itemtarget "Brew Barrel"
/face loc -215, 170
:Barrel
/if (${Me.State.Equal[SIT]}) /stand
/if (${Math.Distance[-215, 170]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-215, 170]}<=2) {
/nomodkey /keypress forward
/return
/doevents
}
/doevents
/goto :Barrel
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub move to MErch A from Forge
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToMerchA
/echo Going to Uiyaniv.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -56.90,285.24
/if (${Math.Distance[-56.90,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-56.90,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopc
/doevents
}
/doevents
/goto :PullMoveLoopa
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -314.09,285.24
/if (${Math.Distance[-314.09,285.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-314.09,285.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopd
/doevents
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -295.09,262.24
/if (${Math.Distance[-295.09,262.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-295.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoope
/doevents
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoope
/face nolook loc -240.09,262.24
/if (${Math.Distance[-240.09,262.24]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
/doevents
}
/doevents
/if (${Math.Distance[-240.09,262.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopg
/doevents
}
/doevents
/goto :PullMoveLoope
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoopg
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -213.09,251.24
/if (${Math.Distance[-213.09,251.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-213.09,251.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLooph
/doevents
}
/doevents
/goto :PullMoveLoopg
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLooph
/target Uiyaniv
/if (${Me.State.Equal[SIT]}) /stand
/face
/if (${Target.Distance}>10) /nomodkey /keypress forward hold
/if (${Target.Distance}<=10) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :PullMoveLooph
:end
/return
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Sub move to Banker from Merch A
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sub GoToBanker2
/echo Going to Bank.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -219.90,255.24
/if (${Math.Distance[-219.90,255.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-219.90,255.24]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopc
/doevents
}
/doevents
/goto :PullMoveLoopa
:PullMoveLoopc
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -9.49,261.22
/if (${Math.Distance[-9.49,261.22]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-9.49,261.22]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoopd
/doevents
}
/doevents
/goto :PullMoveLoopc
:PullMoveLoopd
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -10.89,173.86
/if (${Math.Distance[-10.89,173.86]}>2) {
/nomodkey /keypress forward hold
/nomodkey /keypress USE
/nomodkey /keypress USE
/doevents
}
/doevents
/if (${Math.Distance[-10.89,173.86]}<=2) {
/nomodkey /keypress forward
/goto :PullMoveLoope
/doevents
}
/doevents
/goto :PullMoveLoopd
/delay ${Math.Calc[${DelayMult}*1]}s
:PullMoveLoope
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -65.09,173.24
/if (${Math.Distance[-65.09,173.24]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[-65.09,173.24]}<=2) {
/nomodkey /keypress forward
/goto :Banker
/doevents
}
/doevents
/goto :PullMoveLoope
/delay ${Math.Calc[${DelayMult}*1]}s
:Banker
/target Reladia
/if (${Me.State.Equal[SIT]}) /stand
/face
/if (${Target.Distance}>10) /nomodkey /keypress forward hold
/if (${Target.Distance}<=10) {
/nomodkey /keypress forward
/goto :end
/doevents
}
/doevents
/goto :Banker
:end
/return
posting by itself .. so maybe .. it won't get missed.. and just maybe i can win an ipod..
adding to TS thread.. and to zip
Last edited:

