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DPS9=Miniature Horn of Unity|99
DPSCond9=${Cast.Ready[Miniature Horn of Unity]} && !${Me.Song[Blessing of Unity].ID} && ${Me.PctMana} < 85
I am curious, why is this in the DPS section?
It does give a 600 dmg shield + a spell dmg shield, which are likely wasted if you run it in the Buffs section. Plus some ini's are designed for chainpull, where you may not get a break for a bit if you're waiting for the Buff routine.
You could put it in both though. Being in Buffs is good if you want to click it on rez recovery too.
DPSCond9=${Cast.Ready[Miniature Horn of Unity]} && !${Me.Song[Blessing of Unity].ID}
&& ((${Group.Member[0].ID} && ${Group.Member[0].Type.NotEqual[corpse]} && ${Group.Member[0].CurrentMana} > 0 && ${Group.Member[0].PctMana} < 85) ||
(${Group.Member[1].ID} && ${Group.Member[1].Type.NotEqual[corpse]} && ${Group.Member[1].CurrentMana} > 0 && ${Group.Member[1].PctMana} < 85) ||
(${Group.Member[2].ID} && ${Group.Member[2].Type.NotEqual[corpse]} && ${Group.Member[2].CurrentMana} > 0 && ${Group.Member[2].PctMana} < 85) ||
(${Group.Member[3].ID} && ${Group.Member[3].Type.NotEqual[corpse]} && ${Group.Member[3].CurrentMana} > 0 && ${Group.Member[3].PctMana} < 85) ||
(${Group.Member[4].ID} && ${Group.Member[4].Type.NotEqual[corpse]} && ${Group.Member[4].CurrentMana} > 0 && ${Group.Member[4].PctMana} < 85) ||
(${Group.Member[5].ID} && ${Group.Member[5].Type.NotEqual[corpse]} && ${Group.Member[5].CurrentMana} > 0 && ${Group.Member[5].PctMana} < 85))
