- Joined
- Sep 16, 2020
- RedCents
- 1,005¢
I've been trying to improve the navigation it this nightmare mesh. The problem is, the basic zone structure map (whatever the basic wireframe is called) shows what should be open holes in the wall as doors (aka walls). In reality they are just open holes in the wall, that I should be able to create walkable areas through. I've tried creating bidirectional connections through the 'walls' (aka doors), creating navigable blocks right up to the edge of the wall etc. but no luck.
Unfortunately, this tutorial (MeshGenerator.exe tutorial) isn't quite detailed enough to help me out here. If anyone has any suggestions or can point me to a resource to better learn how to use this tool, I would greatly appreciate it.
Unfortunately, this tutorial (MeshGenerator.exe tutorial) isn't quite detailed enough to help me out here. If anyone has any suggestions or can point me to a resource to better learn how to use this tool, I would greatly appreciate it.