SomeRandomDude
Well-known member
- Joined
- Jan 29, 2023
- RedCents
- 208¢
I'm trying to use KissAssist to have a couple of melee characters bootstrap themselves close to my main group's level. The issue that I'm having is that I don't see an easy way to encourage them to stop pulling in order to med for health. They literally just fight until they're dead because the med-related things (MedOn, MedStart, MedStop, GroupWatchOn) all appear to consider only mana/endurance.
I think the answer may be to create a GroupWatchCheck that uses the "Injured" field of the "Group" object. Like this:
GroupWatchCheck=cond1
cond1=${Group.Injured[80]>0}
But if you want it to work when grouped or not grouped then:
cond1=(${Me.Grouped} && ${Group.Injured[80]}>0) || (!${Me.Grouped} && ${Me.PctHPs}<80)
Is this the preferred way? Thanks.
(I suppose the real preferred way is to just throw in a cleric merc, but I'm too stubborn.)
I think the answer may be to create a GroupWatchCheck that uses the "Injured" field of the "Group" object. Like this:
GroupWatchCheck=cond1
cond1=${Group.Injured[80]>0}
But if you want it to work when grouped or not grouped then:
cond1=(${Me.Grouped} && ${Group.Injured[80]}>0) || (!${Me.Grouped} && ${Me.PctHPs}<80)
Is this the preferred way? Thanks.
(I suppose the real preferred way is to just throw in a cleric merc, but I'm too stubborn.)

