Here are my hotkeys.
The following hotkeys are for locations for camps:
#1/dgga
/nav loc -510 278 -189
#2/dgga
/nav loc -521 -90 -188
#3/dgga
/nav loc -334 -337 -188
#4/dgga
/nav loc 113 -534 -189
I have these set up on MA. I start with camp #1, then 2 etc. Careful, if you try to run from camp#1 to camp#3, #2 mobs will agro.
It makes sense to check whether it is the main mob or not. I have my "echo" hotkey for that
/echo ${Target.Name}
If it is main mob, then it will lock at 2%, then eventually warps. When it warps, it will go to a camp where the thugs will aggro and thugs + new mobs + possible thug from original camp will be engaged at once. They usually ate my rogue since they came from behind.
When 3rd fake mob is killed, if the main is not engaged within a very short time, it resets the event. So I have the following hotkey set up.
Basically, immediately I charge the last mob. I hit a few times the "come to me" button and the rest of my crew comes. Generally, it has a few thugs, so it is good to have some defensive (shield flash). When slowed, they aren't dangerious, but if there are 3-4 of them and the cleric did not make it, they can hurt.
When illusions start to spawn I just switch to my mage and use the above locs on hotkey for quickly running to previous camps, and attack with pet. I used earth pet, but I think it is an overkill. pet+ few spells kill the illusions.
I also have this on mage:
I killed illusions fast, and honestly I don't even know what MA was doing. Image might have ported around, but somehow tank stayed on it and after illusions were killed, it just died. LVL 125+ LS gear/weapons help a lot...I can imagine how tough this mission was with NOS gear and weapons.
I think, that's it. Honestly, when it started working, it all happened fast...getting it to work took some deaths...