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Question - Making kiss less obvious for public raiding

Joined
May 25, 2012
RedCents
426¢
Hey guys, I'm wondering if anyone has any suggestions for making kiss less obvious while raiding with non-MQ users

The biggest thing I'm looking for is how to make stick less obvious, the snaproll default setting is just so blatant but I'm not sure what else to use

Also if anyone has any other suggestions I'd be very open to them!
 
Hey guys, I'm wondering if anyone has any suggestions for making kiss less obvious while raiding with non-MQ users

The biggest thing I'm looking for is how to make stick less obvious, the snaproll default setting is just so blatant but I'm not sure what else to use

Also if anyone has any other suggestions I'd be very open to them!
dont use stick at all would be my suggestion.
 
I use variable distances of:

Code:
behind 10 delaystrafe randomize moveback loose uw

IMHO looks about as realistic for an alt-tab player I can get. The randomize, delay, all lean towards that train of thought.
 
I use variable distances of:

Code:
behind 10 delaystrafe randomize moveback loose uw

IMHO looks about as realistic for an alt-tab player I can get. The randomize, delay, all lean towards that train of thought.
Wow this is awesome. What exactly am i looking at here?

behind = behind mob
10 = time? distance?
delaystrafe randomize = randomly delay movement?
moveback = literally just taking a step back?
loose = loose
uw = ?

do you play many? do they know you play many? how do you explain to your fellow raiders?
I six box. Yes they know I play that many.
I don't really explain much. Up until very recently I was playing them by hand (with isboxer) so the people familiar with me think I still use that
 
Wow this is awesome. What exactly am i looking at here?

behind = behind mob
10 = time? distance?
delaystrafe randomize = randomly delay movement?
moveback = literally just taking a step back?
loose = loose
uw = ?


I six box. Yes they know I play that many.
I don't really explain much. Up until very recently I was playing them by hand (with isboxer) so the people familiar with me think I still use that
This is what I understand them to be:

Behind is the behind arc. 180 degrees.
10 = distance. I randomize this so all melee toons are at different distances.
delaystrafe = randomized delay before each toon moves into position.
randomize = random locations on the behind arc. Rarely do they line up.
moveback = char will take steps back instead of trying to continue pushing forward. Not sure how this works tbh.
loose = loose seems to randomize it a little more. taking off loose seemed more robotic.
uw = underwater. so it constantly adjusts for the underwater z axis I think? keeps the toon on track and angled up.
 
This is what I understand them to be:

Behind is the behind arc. 180 degrees.
10 = distance. I randomize this so all melee toons are at different distances.
delaystrafe = randomized delay before each toon moves into position.
randomize = random locations on the behind arc. Rarely do they line up.
moveback = char will take steps back instead of trying to continue pushing forward. Not sure how this works tbh.
loose = loose seems to randomize it a little more. taking off loose seemed more robotic.
uw = underwater. so it constantly adjusts for the underwater z axis I think? keeps the toon on track and angled up.
thank you very much for this, this is awesome!
 
Question - Making kiss less obvious for public raiding

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