• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - Mage PetTank once a while let the puller die: Can I add a "Cond" to any kind of Buff construct?

Joined
Oct 31, 2019
RedCents
1,695¢
Since serveral weeks now I run gmm1 mission, in order to get some mage pet-focus earrings.

Here is my setup-procedure, as far as I can tell I am doing it the way it should be done.
After all chars zoned in, the order I start KA
1. Set Mage with earthpet manually as group Main assist, having on all chars xtarget 12 set to group Main Assist
2. manually target mage himself and start /mac kissassisst pettank
3. the other chars one by one starting 2-line makro "/pause 5, /xtarget 12", "/mac kissassisst assist"

that works well for a decent time
I am pulling "manually" with my bard, always bringing singles and running right to the healer
Earthpet amost always steps in and engages incoming mob already before mob reaches bard
everything runs smooth

once a while (approx 3-4 times in 100 pulls) the MA-Mage refuses to send the pet at all, even when bard gets hammered ... when I wait longer even waiting down to a full wipe
as I am expecting this behavior now, usually I am fast enought to manually click the prepared assist button on mage, which sends in earthpet
at this point sometimes mage recovers and continues to do his job, sometimes the macro seems completely frozen, in which case a new launch of "/mac kissassisst pettank" fixes the problem

what I notice is the following: in about half the cases, where the Earthpet doesn't engage I notice, that the spellgem used to swap spells to recast is empty

my guess:
The routine handeling the recasting of spells i.e. "skyfire veil", "Burning Symbiosis" can get stuck, if I start moving while its attempting to mem next spell to recast (maybe also when attempting to recast)
Once this routine got stuck the whole macro can come to a freeze.
As specially the mage has serveral shortterm buffs to recast, doing inis its (almost) inevitable to get to those conditions once a while.

Q: Can I add a "Cond" to any kind of Buff construct similar (even "dual" buffs, or lolly recasts) to the dps-section?
If I use a condition "Cond7=!${Me.Invis} && !${Me.Moving}" and attach on the end of each Buff-Line "|Cond 7" and use the AA Group-invis b4 any movement, I might could avoid recast-operations during movement
 
Yes you can add cond to Buffs and I think almost any other section, like Heals or Burn. |dual works with cond too.

Another common solution is to use a "/mqp on" broadcast to pause everybody's macro during the invis/move phase. Then a "/mqp off" broadcast at new camp,
 
@eqtrader74 : That was exactly what I needed. I broadcast "/mgp on" b4 move and added a "/mqp off" broadcast at my tag/pull hotkey. Initially I forgot "/mgp off" b4 pulling sometimes, which got me into new trouble. Than I crated a Hotkey to tag the mobs, where the first line is the Broadcast "/mgp off". The system doesn't create problems when it gets "/mgp off" at each pull, and I dont get any problems anymore.
TYVM.
 
Problem - Mage PetTank once a while let the puller die: Can I add a "Cond" to any kind of Buff construct?

Users who are viewing this thread

Back
Top
Cart