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Combat Assist - Loot Module Rewrite for EMU Preview

grimmier

grimGUI
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I am currently working on rewriting lootnscoot and the loot module to be more robust and allow for more advanced looting options in line with live.


Current Status:

  • Items Table DB Changes
    • the items DB will auto add / update items as you and your party loot them.
    • the items table has been changed to include more details about the items
    • items are not key'd by the items ID
    • using item ID we can now deal with items where there are more than one with the same name but different stats/flags
    • the DB will also store link information so you can access the loot information from the table with a right click.
  • ADV Loot Rules DB
    • new rules DB to account for using item ID's sadly this means the old rules table is invalid because we never had the ID data.
  • Config and DB locations
    • the Config files now will reside in mqfolder\config\LootNScoot\ServerName\
      • this should help keep things organized.
    • Changed then config file to a .luafile so its easier to load and save
      • the DB files reside in mqfolder\resources\LootNScoot\ServerName\
      • again this will keep things organized, especially if you play on more than one emu server. you won't have to worry about overwriting data
  • New loot pop up / tab
    • Displays information so you can decide on a rule for items looted that we do not have a rule for already in the DB.
      • item name, sell price, stack size, nodrop, lore, augment, tradeskill
    • the first time we loot we will still enter the decision made based on our settings, this will show you those settings and allow you to change them.
    • if enabled you can have a window pop up with this information and all of the new items you have yet to decide on for the session.
    • It will also show up as a new items tab on the loot window.
    • The button on the left with the Eye on it will open the inspect window so you can see the item stats.
  • Item Lookup tab
    • you can look up any item from your DB
    • this tab will only show items you have rules for already or items you have looked up.
    • using a fully exported DB from eqemulator there are over 117k items before custom items depending on the server.
    • Right clicking an item will open the inspect window
    • Left clicking an item will open the ModifyItem Rule Window and allow you to add a rule for this item
    • Right clicking on the table headers you can toggle fields on or off. as well as drag them to change the order.
    • Drag and Drop items to add them to the table if you have something that is missing.
  • Rules Tables
    • The rules tables are searchable by item name or rule type. so you can filter to only see Quest items if you wanted or Bank etc.
    • Right clicking on an item will open the inspect window in game
    • Rules Table stores the links as well incase you deleted your items DB or copied the rules DB from another server
    • Edit Item Button
      • The button on the left will be green with a pencil if the item also exists in your main items DB
      • This will be a red button with an X if the item is missing from the Items DB but you have a rule for it.
      • clicking on the button in either state will open the ModifyItem Rule window
  • Import items
    • you can import the items from your characters inventory\bank with /rgl importinv
      • Bank data may or may not be fresh, it should refresh when you zone or if you are at the bank.
      • this is useful when you are starting with an empty DB
      • also useful when you migrate a db to a new server, as some items may not match the db's data and we want to update the db to match without waiting to loot.
  • Loot Settings
    • loot corpse once. will keep track of the corpses we have looted and not try to loot the same one again.
      • changing a rule if it was a new item will unlock the corpse incase the item was originally flagged ignore and we changed it.
    • Can Use Only flag
      • this will only try to loot items you CanUse \ wear and are flagged KEEP either already as a rule or because of the evaluations
      • if the item is flagged sell, bank, quest etc it will just use that rule and not care about can use.
      • this is meant to really be helpful if you have lootnodrop and lootnodropnew enabled.
    • KeepSpells
      • as the name suggests will keep all spell drops regardless of the rules and sell values.

MEDIA

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Combat Assist - Loot Module Rewrite for EMU Preview

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