- Joined
- Dec 1, 2006
- RedCents
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I could have sworn I saw a recent post for something to do this, but for the life of me, I cannot find it when I do a search. My search-fu has failed me on this one.
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not useful without thread / link included! Had to be first huh!@Theicon had something like this last year...
not a public file..not useful without thread / link included! Had to be first huh!
I could have sworn I saw a recent post for something to do this, but for the life of me, I cannot find it when I do a search. My search-fu has failed me on this one.
my sisters dog walker's 4th cousin twice removed and actually adopted has a resource.not a public file..

I thought I read that it would then drop the raid. I couldnt find any posts by @Theicon about it, so I may end up writing my ownAre other groups actively hunting or randomly in other zones? I ask because what happens when named is dead? Do they stay in raid?


Are other groups actively hunting or randomly in other zones? I ask because what happens when named is dead? Do they stay in raid?
I thought I read that it would then drop the raid. I couldnt find any posts by @Theicon about it, so I may end up writing my own
Its mainly for older zones, just trying to get the hunter achievements for them as needed on all the toons I can. Right now I have a hotkey to send invites to everyone, but have missed a few because I forget what tab that hotbutton is on![]()
Awesome job! There were things I did not know how to do, such as detect if the current target is a named, so this really helped. I will probably tweak it a bit, maybe use the other raidinvite Lua that invites all the dannet connected peers to the raid, but this looks exactly like what I wanted to do. Thanks a lot!run this on all your group leaders/characters actively hunting
whenever a named is detected it will invite the other groupleads/characters when named is dead and looted it does a kickp raid (which preserves the groups just kicks everyone out of raid)
you must have autoaccept set on all group leaders/character to accept raidinvites
uses spawnmaster to detect named.
e.g
group0
lua run raidinvite grouplead1 grouplead2 characterXYZ groupleadX
group1
lua run raidinvite grouplead0 grouplead2 characterXYZ groupleadX
[BGCOLOR=initial]group2[/BGCOLOR]
[BGCOLOR=initial]lua run raidinvite grouplead0 grouplead1 characterXYZ groupleadX[/BGCOLOR]
[BGCOLOR=initial]gro[/BGCOLOR][BGCOLOR=initial]up 0,1,2 is hunting named characterXYZ and groupleadX is standing in lobby chilling[/BGCOLOR]

