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Problem - line 333 targeting.lua nil value

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Hi - the latest version seems to crash at line 333 after a target is killed sometimes - usually when multiple mobs. using the previous line 333 of targeting.Lua works fine:

if xtarg and xtarg.ID() > 0 and not xtarg.Dead() and (math.ceil(xtarg.PctHPs() or 0)) > 0 and (xtarg.Aggressive() or xtarg.TargetType():lower() == "auto hater" or xtarg.ID() == Globals.ForceTargetID) then
 
Problem - line 333 targeting.lua nil value

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