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Legacy MacroQuest2 (Test server) (1 Viewer) 2021-12-15

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TEST Server Version

Please report any issues you have with Very Vanilla MacroQuest2 (Test version) and its core plugins by replying here.

Getting a crash dump? Send it in to [email protected]
Crashing without a crash dump? See
this thread for how you can still help get it fixed.
 
Last edited:
Re: Very Vanilla Compile TEST SERVER 20160120

Test coming down soon here tonight. He also said that updates were gonna get pushed out that were coming to live tomo morning. Will see if it breaks compiles or not

- - - Updated - - -

Compile definitely down :(

- - - Updated - - -

Woo thanks guys :)
 
Re: Very Vanilla Compile TEST SERVER 20160122

I updated test before live actually, just didn't post that I updated.
 
Re: Very Vanilla Compile TEST SERVER 20160206

eqmule has fixed the pet bug, praise him!
 
Re: Very Vanilla Compile TEST SERVER 20160206

ALL HAIL THE EQMULE! What? You don't want to. DOIT! Just DOIT!

We luv the Mule..
 
Re: Very Vanilla Compile TEST SERVER 20160206

Did the updater update your files?
 
Re: Very Vanilla Compile TEST SERVER 20160206

Test is down at the moment, eqmule is working on a patch but it's going to be rough due to changes in spell data.
 
Re: Very Vanilla Compile TEST SERVER 20160206

the new spell data changes have broken MQ2NetHeal and MQ2AutoForage, I can release a compile without those plugins if there's demand. I could also use help fixing them if anyone wants to take a stab at it!
 
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Re: Very Vanilla Compile TEST SERVER 20160212

updated, missing MQ2Autoforage and MQ2NetHeal. Will get those up asap.
 
Re: Very Vanilla Compile TEST SERVER 20160212

Updated for latest release. Welcome back MQ2AutoForage
 
Re: Very Vanilla Compile TEST SERVER 20160224

Sooo how many krono does it takes to keep this updated as quick and as much as live compile? /grin hahaha
 
Re: Very Vanilla Compile TEST SERVER 20160224

Was test patched today? We can't update the compile until the newest MQ2 Source code is released. That is usually around 8pm the same day as the patch unless it's a huge patch.
 
Re: Very Vanilla Compile TEST SERVER 20160224

It was not patched to my knowledge. My chars have been on for 2+ days now.
 
Re: Very Vanilla Compile TEST SERVER 20160224

whoa when i tried this morning and yesterday kept saying incorrect version sigh i must been clicking something else i guess interesting. lol
 
Re: Very Vanilla Compile TEST SERVER 20160224

Well after my long hiatus and now my return, my first attempt I am getting Incorrect Client Version. I do like the new process with MQ2 unloading itself, nice feature.
 
Re: Very Vanilla Compile TEST SERVER 20160224

Any ETA for Very Vanilla Compile TEST SERVER 20160309?
 
Re: Very Vanilla Compile TEST SERVER 20160224

Any ETA for Very Vanilla Compile TEST SERVER 20160309?

I assume the RG people assumed test was patching shortly again to fix the client crash when Sound=FALSE in the eqclient INI. It doesn't appear they've pushed a new client yet though. :/
 
Re: Very Vanilla Compile TEST SERVER 20160224

I assume the RG people assumed test was patching shortly again to fix the client crash when Sound=FALSE in the eqclient INI. It doesn't appear they've pushed a new client yet though. :/

You're very kind :p Patching now. Sorry guys! I honestly forgot it was patched until someone bumped this thread.
 
Re: Very Vanilla Compile TEST SERVER 20160224

You're very kind :p Patching now. Sorry guys! I honestly forgot it was patched until someone bumped this thread.

Don't worry, this just means they're gonna update test now with the crash fix!
 
Re: Very Vanilla Compile TEST SERVER 20160310

Updated. Changing the toolset didn't go as easily as I'd hoped, but I tested KA a bit and it seems solid now.
 
Re: Very Vanilla Compile TEST SERVER 20160310

Throwing Incorrect Client yet again after this evenings update.
Update today for Test, here is the eqnews for the update, a few days ahead I guess:

March 16, 2016
_____________________


*** Items ***

- Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.
- Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.
- Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.
- Transmogrification Scroll is now named Race Change Scroll. Hero's Forge Armor Crate is now named Hero's Forge Suit Consolidator.
- A lore conflict has been resolved with augs inside of key ring items and the parcel system.


*** Quests & Events ***

- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!
- Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!
- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!
- Anashti Sul, Enslaver of Souls (Group & Raid) - Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raidwide message will also indicate which two characters were targeted.
- Anashti Sul, Enslaver of Souls (Raid) - The event will now reset properly.
- Anashti Sul, Enslaver of Souls (Raid) - Corrected a bug that would cause Anashti Sul's corpse to vanish on success, again, for real.
- Anashti Sul, Lady of Life (Raid) - Corrected some typos in the names of the achievements.


*** Spells ***

- Fixed a bug with the shadow line of no affect spells being overridden by spells with AC in the first slot.
- Beastlord - Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon's Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.
- Beastlord - Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth's Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.
- Druid - Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.
- Enchanter - Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.
- Monk - Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.
- Monk - Increased the damage amount added to attacks by Dichotomic Form.


*** NPC ***

- The Keeper of Lost Things in Shadowrest has retired, permanently.


*** Progression Servers ***

- After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.
- Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.
- The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.
- Test Server: Original era, Kunark, and Velious bosses should now spawn on the Test server in the same way they would spawn on progression servers.
- Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.
- Bosses on progression servers will now regenerate more health, especially while idle.


*** Tradeskills ***

- Tharkis' Select Reserve Catnip will no longer consume two items from the stack when used.


*** Miscellaneous ***

- PvP is now disabled in instances on the Zek server.
- - Some instances may still have PvP enabled.
- In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.
- - This is done by setting the loot type in the raid options window to ""Entire Raid"".
- - The other settings in this window are currently ignored when using advanced looting.
- Added the 'Increase Windowed Gamma' option to the advanced display options window.
- - This setting will apply dramatically increased brightness when the client is in windowed mode with 'Windowed Gamma' disabled.
- - This is intended to correct the brightness of the game for desktops with relatively dark default settings.
- - This setting is off by default.
- The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.
- The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:
- - Sound Volume
- - Music Volume
- - Sound Realism
- - Combat Music Enabled
- - Environmental Sounds Enabled
- Cleaned up how all INI files are handled in the client to use a more efficient method.
- Corrected a zone crash that could occur when players were under the effects of Fear.
- Unusual precipitation isn't just for the Plane of Fear anymore. You may notice strange rain in other zones as well.
- Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era: Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen's Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter
- The following zones have had their Zone Experience Modifier increased to match other zones in their era: The Temple of Cazic Thule (both versions), Chardok, Dranik's Scar, Frontier Mountains, Grieg's End, Kurn's Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek's Eye, The Estate of Unrest, Velketor's Labyrinth


*** UI ***

- You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot's loot settings window.
- - This will not prevent you from being designated the master looter by the group or raid leader.
- - If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.
- When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.
- The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.
- Removed support and UI for the old EQ Players service.
- The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.
- Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.


- Changed -

EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_KeyRingWnd.xml
EQUI_LootSettingsWnd.xml
EQUI_OptionsWindow.xml


*** Previously Updated ***

- Corrected an issue that caused some early-game raid bosses to spawn without their loot.


- The EverQuest Team
 
Re: Very Vanilla Compile TEST SERVER 20160318

Updated!

If you're having issues, run update.exe. If that doesn't fix it, please report.
 
Re: Very Vanilla Compile TEST SERVER 20160329

Updated for 3/29, added MQ2AFNuke and MQ2Heals by jimbob
 
Re: Very Vanilla Compile TEST SERVER 20160330

updated. Coders: take note of changes to the AdvLoot TLO
 
Re: Very Vanilla Compile TEST SERVER 20160330

I hate to be a bother, but is the Test Server Compile up and running ?

I have been getting the dreaded "Incorrect Client Version" since yesterday afternoon and nothing that I know to do has corrected it.
 
Re: Very Vanilla Compile TEST SERVER 20160330

I hate to be a bother, but is the Test Server Compile up and running ?

I have been getting the dreaded "Incorrect Client Version" since yesterday afternoon and nothing that I know to do has corrected it.

Getting the update ready now
 
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