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Question - LDoN Macros

He should just make an LDoN macro that runs the easier LDoNs seemlessly so people still get something for their money. i didn't even get the "beta" version with my donation.


North Ro LDoNs are easy as fuck and would be easiest to make a macro run them
South Ro LDoNs second easiest - same deal would be cake to make a macro to run them
Mistmoore LDoNs are spotty - some would be easy to run and some hard cause of the doors
Deepest Guk LDoNs - just getting into this LDoN is a pita. Running them even moreso for macros, id exclude this one entirely.
Everfrost LDoNs - hit or miss like mistmoore but you could make a macro for the easier ones
 
Aye it's a bit disappointing that there was all this hype and asking for donations then it went silent and haven't heard a word. I ended up doing all the missions manually while I waited now I don't have a reason to mess with it anymore.
 
He should just make an LDoN macro that runs the easier LDoNs seemlessly so people still get something for their money. i didn't even get the "beta" version with my donation.


North Ro LDoNs are easy as fuck and would be easiest to make a macro run them
South Ro LDoNs second easiest - same deal would be cake to make a macro to run them
Mistmoore LDoNs are spotty - some would be easy to run and some hard cause of the doors
Deepest Guk LDoNs - just getting into this LDoN is a pita. Running them even moreso for macros, id exclude this one entirely.
Everfrost LDoNs - hit or miss like mistmoore but you could make a macro for the easier ones

It was just a macro that accepted the mission and ran your group into the dungeon. There wasn't a release or anything that actually ran the LDoNs.
 
Ugghhh....


You people aren't thinking outside the box........

The framework would make all the code i would develop a single INCLUDE file for kissassist....

You would just add the include line at the top of kissassist.... and add one line of code to kick off the included start function.. which would run to the mission giver in the zone you are in,,,, get the mission,,, and run to the proper zone/location.. enter... perform the selected mission.

It would use eqbcs to direct the rest of your group to follow / nav to the correct zones and locations.....

and whomever is marked as Main Assist in the EQ roles window would be the person who actually gets the missions and acts as the leader.


Not that I already started working on the framework or any of the coding,,, ( cough... waiting on incentive )

But that's how it would work.... using Kissassist as the combat system..... this would be just a flawless means of getting the adventures / running to locations / entering zones / pathing to single boss mission as a start... then i would expand to handle other adventure types...

This makes me think there was more to it than getting the mission and running to the zone.

I understand he's probably busy though. My kissassist hasn't worked quite right 2 months or more.
 
Yeah. Sorry, I was just focused on LurkMcGurk's suggestions. Not the part about the beta.
 
So is this officially shelved then??

I'm curious about this too, assuming yes it is.

If it is can we at least get the LDoN macro released publically?

If all it does is accept missions and run to the dungeon it can still serve *some* use. Live servers need to forage shit from LDoNs for Artisan's Prize/Tradeskills and there's travelers achievements that people could use this macro for.
 
Did Tree get lost in the blizzard up north or what? Can we get a reply for your people who donated who were overly hyped about this!? Maybe!? Total crickets up in here.
 
I think it is safe to say this project is officially dead. The last post from TreeHuginDruid on the forums was early October 2017 so it looks like he has left the building for the time being.
 
would really love to see someone take this project up and at least get some form of it going!
 
What is the protocol for releasing what THD started on (it requested missions and ran to instance) that he sent out to everyone who donated.


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What is the protocol for releasing what THD started on (it requested missions and ran to instance) that he sent out to everyone who donated.


Sent from my iPhone using Tapatalk

I have all the ones he send out, but I'm sure so does Redbot. I'd be curious about this as well, maybe someone can take up where he left off.
 
If THD isn't responding to you, as he isn't to me, then you may release it

Okay, then here is the one he sent out, I didn't test this version of it, but I'm fairly sure it accepts the LDON mission and runs all your characters to the zones.

It requires the MQ2Nav zone files posted earlier in this thread.

Obviously goes without saying this was created by TreeHugginDruid.
View attachment LDoN.mac
 
Well I'm going to look into this. Those of you that know about LDoN's start feeding me information. What zones do we get LDoN's from. Are there min/max levels for getting LDoN missions. Where are the NPC's I talk need to talk to for each of the LDoN missions. I read that THD planned to do so sort of collaboration with the KA macro to get this to work for him. I'm not sure I'm up to that challenge, but I'm willing to look into it as a possibility. I have a lot of the code I would need to get starter thanks to my work with tutorial.mac and would be interested in giving this a go.

As usual, I don't accept payments. I accept donations. If you opt to donate it is in no way payment for an expected completed work, merely you showing your support. I'd prefer any donations were held until there is something to justify it. I imagine none that previously donated are too trigger happy with the donate button anyhow as I understand you've already been burned once by this project.
 
Okay, then here is the one he sent out, I didn't test this version of it, but I'm fairly sure it accepts the LDON mission and runs all your characters to the zones.

It requires the MQ2Nav zone files posted earlier in this thread.

Obviously goes without saying this was created by TreeHugginDruid.
View attachment 13831

Finally I get the macro!

4 long months of waiting after donating, my dream has finally arrived!


Seriously though, I have been waiting to get this macro cause I need to forage each LDoN for 350 in every tradeskill and I'm too lazy to reaccept a mission every 90 minutes and run to/from the LDoN camps 10+ times a day.



At least I am still getting some use out of my 20.00$ -- Thank you for actually releasing it ethereal, I appreciate it cause I actually do have a use for it and have wanted it despite it not being finished.

- - - Updated - - -

Well I'm going to look into this. Those of you that know about LDoN's start feeding me information. What zones do we get LDoN's from. Are there min/max levels for getting LDoN missions. Where are the NPC's I talk need to talk to for each of the LDoN missions. I read that THD planned to do so sort of collaboration with the KA macro to get this to work for him. I'm not sure I'm up to that challenge, but I'm willing to look into it as a possibility. I have a lot of the code I would need to get starter thanks to my work with tutorial.mac and would be interested in giving this a go.

As usual, I don't accept payments. I accept donations. If you opt to donate it is in no way payment for an expected completed work, merely you showing your support. I'd prefer any donations were held until there is something to justify it. I imagine none that previously donated are too trigger happy with the donate button anyhow as I understand you've already been burned once by this project.

Look at my posts previous in the thread: https://www.redguides.com/community/threads/57275-LDoN-Macros?p=337508&viewfull=1#post337508

That tells you the most complicated parts of each LDoN. It would be probably a 6 - 8hr a day 3 week project if you did a hack job and didnt properly test the macro yourself.

If you do a good job and test it yourself and dont release a broken mess it'll be 2 months.


Hardest part of making a good and working LDoN macro will be how much micro managing and testing there will be for each LDoN adventure. Additionally, you'll either have to code the macro to support all adventure types or just some (definitely just some, fuck trying to do them all what a nightmare that would be). The worst part of all this testing is you cant choose which LDoNs you get, you might need to test LDoN A but you keep getting B, C, D, E and F over the course of 5 hours, never even getting the one you need to test. I told all of Redbot this in PMs after Treehuggin took on the project, with only minimal knowlege of macro writing I can see how much of a pain in the rear end doing LDoN macros would be. I definitely do not envy the person who attempts them unless they decide to make highly specific LDoN macros. IE, a macro that runs *only* north ro LDoNs would be trivially easy to make but a macro that runs any other LDoN adventure in any other area is going to have an assload of micro management issues.
 
As long as you shrink, most LDoNs wont be an issue with MQ2Nav. I've piloted the whole thing with MQ2nav. You'll get stuck in Takish (freakin doors!!!), guk (freakin ramps!), and rajark (freakin boxes!!) real easy on stuff if you're not shrunk/
 
As long as you shrink, most LDoNs wont be an issue with MQ2Nav. I've piloted the whole thing with MQ2nav. You'll get stuck in Takish (freakin doors!!!), guk (freakin ramps!), and rajark (freakin boxes!!) real easy on stuff if you're not shrunk/

Guk has some parts with ramps and water that it gets stuck in the water and navs back and forth repeatedly (you can duplicate what i am talking about in plane of tranqulity, use mq2easy find to nav to PoJ with the default mesh and it'll take a back and forth swim in the drink).

Also another instance in guk you gotta jump down into the "sewer" part on your whole group to continue/keep pulling. Most of guk is easy but there are some parts you'd have to code in a specific command to follow on the whole group.


Takish though is pretty smooth sailing aside from the doors like you said. If Chat decided to make an LdoN macro I would highly recommend starting with Takish and Rajark since they are the easiest with the least obstacles. It actually (imho) wouldnt be too hard to make a sweet ass macro for those two LDoNs.

Permafrost has a few iffy ones and a few stupidly easy ones. Lesser Faydark's LDoNs and Upper Guks imho are the ones that will require the most work. Especially Guk, honestly Faydark wouldn't be too bad if Mq2nav would just open the god damned doors. =P
 
I navigate UpperGuk by using shrink and lowering the "Radius" setting in MeshGenerator. This allows navigation across those thin planks. However, larger races unshrunk will run into every wall known to man. For zones like that you will be required to manually go through the mesh and prune what you can unless you can shrink. It'd be recommended that users not try to do missions that result in LGuk unless you do have shrink.
 
The mod to KA was probably more complicated than I am about to make it but it was basically using pullertank with return to camp off. This still works with about a 75% success rate if you get the mission yourself. I would be extremely happy with a completed version of THDs Mac. Probably have to add some type of event for when mission is complete to run and zone out. Then start back at the beginning of the mac to get a new mission. Chase is terrible but somewhere in this tread I listed a downshit that used mq2nav to find tank if he was over a certain distance away. Worked great.

As lurk said it would be too much to release a version that is perfect for every zone and every camp. But if the basics get made I am sure plenty of us would gladly troubleshoot and report back.


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I'd be willing to donate again to this if we could get it going. I'm 230ish LDoNs in already, and CBF'd to run any more. Not to mention other characters....
 
Well working on it will be done in the shadows. I'm not really one for expectations. Persons who would be willing to donate should just hold their donations until a time comes when/if I release something. I have quite a bit of basic framework done for navigating and combat. The more complicated stuff that THD was trying to let KA handle was the buffing/combat/heal routines. I suppose if everyone would be willing (as I've become a bit more familiar with KA in general) I could try setting up some code that will run through them on one character and have other characters assist using KA. Basically start with like kill tasks or something, and just have a very basic approach where /chaseon is being used while targeting the one running the script. /camphere could be used as well for some camp related stuff.

Thinking along the likes of /nav id ${Spawn[TargetName].ID} and in a loop check distance from Nearest NPC, if the nearest is <= "some defined camp radius I haven't made up yet" then halt, /camphere set my macro runner to start pulling anything within "some defined camp radius I haven't made up yet"+50 or something to that effect. This way you stay XXX away from the mobs and moveup as needed.

Of course, one in theory could just use something like PullFarm.mac or Farm.mac to achieve the same results on kill tasks. IE: Task is to kill xxx amount /mac farm 3000 PartialMobsName

and the way farm.mac and pullfarm.mac are designed is that they will try to go for the designated mobs, however, they would also react to aggro in route. With that running and chaseassist going you could some what automate it. However, it's not going to be as full blown as you're wanting.

I do have my own buff routine that I haven't implemented into PullFarm.mac or Farm.mac yet. Though it's been quite limited testing done on it and probably needs to be upgraded a bit as it doesn't handle items currently.

To Lurk, issues in Guk are related to planks in the water/radius's too high, issue in POT can be solved by raising the lower bounding box to the top height of the water so that it doesn't draw a mesh in the water. Other things can be used to manipulate meshes that most people don't bother with. Perhaps I'll get OBS setup to watch my meshgen and go through some settings that may be of assistance to other users. I get more messages/requests about meshes then anything else.

Speaking of meshes. Did anyone have the meshes that were already made that were mentioned previously in this post? If so can I setup a dropbox or something for them to be dropped into for review
 

Don't forget that these macros are being made for TLPers - this means that they can't solo these mobs and fighting inside the dungeon will be VERY difficult for them. I'm sure someone will be like "I breeze through LDoNs, they aren't that difficult!" but they are considering what you're used to seeing on live.

Point is, you will need to either use Kissassist or develop a complicated routine for the people to use with the macros. If you make them use mq2melee and only mq2melee (meaning your farm macro) almost no one is going to use this macro because we cant have our entire group meleeing the mob, also, not everyone knows how to setup Mq2melee as well as it needs to be setup to play their entire group (healer included). Even only having one character run around with the Farm macro may put the entire group at a disadvantage. What if say The only melee he has in his entire group is his tank? His tank probably wouldnt be set up well enough in Mq2melee to do everything it needs to do, which would leave the rest of the group entirely vulnerable.

Additionally, keep in mind too that since it's the TLPs not everyone will have access to shrink and you can't expect everyone to just get an item that shrinks you since there really aren't any at this time in the game (one comes to mind in The Deep but in order to camp that you'd need EB on all your chars... another thing not everyone has on the TLPs usually).



When designing these macros you need to keep that in mind above all else. These are meant for TLP players, not for live. You could totally screw it up by only testing it on your live chars and not taking into consideration the difficulty difference 16+ expansions makes. You don't need to play on the TLPs to design these macros but you need to think as if you were playing there. If you can't put yourself in their shoes for a bit, ask to borrow a TLP char from someone and play on those servers for a bit. You need to understand how much different the game is between these two servers. Even the mechanics are different, such as med times.


((Note: Kissassist actually has quite a few bugs you'll notice on the TLPs too since it isn't tested on those servers. There's a pretty big issue with rezzing and Kissassist since it doesn't take into account the slow med times, it'll just constantly stand/sit and get stuck in a loop instead of medding to like 5 - 7% mana then rezzing. Most people on the TLPs I know who box use something called Zbot or some shit since KA has too many issues on those servers since it's never been vigorously TLP tested... Maybe you should do that instead ;D ))
 
Speaking of meshes. Did anyone have the meshes that were already made that were mentioned previously in this post? If so can I setup a dropbox or something for them to be dropped into for review
They're attached here:
https://www.redguides.com/community/threads/57275-LDoN-Macros?p=334018&viewfull=1#post334018

- - - Updated - - -

Additionally, keep in mind too that since it's the TLPs not everyone will have access to shrink and you can't expect everyone to just get an item that shrinks you since there really aren't any at this time in the game (one comes to mind in The Deep but in order to camp that you'd need EB on all your chars... another thing not everyone has on the TLPs usually).

Definitely don't need EB for the Deep, I farmed 24 of those in era haha. In GoD era, you can easily afk that as well with almost no issue. (Hell, I did it in era)
 

Chaseassist in KA does not work well inside LDONs. With tank navigating and others trying to use chase everyone is following at the same distance and will get stuck on corners, rocks, fall of bridges, etc. It just turns out to be a mess. My solution was to create a downshit to navigate to the tank if he was out of range. Alternatively, and I think you may have been hinting at this, navigating to current mob out of range. The only problem with this is some mobs are far away, and by the time the tank engages, and other assist and start running, tank will be dead by the time the healer gets there. So I just had everyone stay close to the tank. Using MQ2Nav and the below I can start a LDON, turn on pullertank with return to camp off, and complete the LDON successfully 80-90% of the time.

Rich (BB code):
downshit11=/if (${Group.MainAssist.Distance}>20) /nav id ${Group.MainAssist.ID}
 
kissassist now has mq2nav called with /chaseme for chasing the main assist or someone else, whomever issues the commands becomes the one the group chases.

get the newest 10.2.5 version from the release thread and test it out to see if it works for you.
 
Definitely don't need EB for the Deep, I farmed 24 of those in era haha. In GoD era, you can easily afk that as well with almost no issue. (Hell, I did it in era)

There's always that one person who says "bah, that shit's easy"

If by easy we mean you have to spend about an hour or two extra setting up/monitoring/preparing that group to AFK farm that spot OR making sure that your group has to be a unique configuration to AFK farm the spot (IE you need a spell caster that has EB, has fish scales and then you need to change his INI for that specific location, make sure he doesnt run out of Fish Scales etc etc etc) then yes, it's easy. By you saying "you don't need EB' I am going to assume you mean you casted the spell on your chars OR you constantly ran in and out of the zone to SSRA or something to catch a breath on your entire group. OR you just ran in the 1 char to loot the item on and he didnt have EB while you farmed it on chars that did (I think CoTF is disabled in that zone so, he'd have to risk running and getting agro to get to your group - in a zone with undead and traps and all sorts of nasty stuff). Either way none of those methods sound easy to me and if you figured out some weird esoteric way that I don't know about, it's unlikely everyone would be able to figure that method out. Making something like that a requirement wouldn't be good for the macro. If for no other reason than you can run LDoNs at like level 20 and that zone is level 50+.

It isn't even obvious to people that there's a Shrink item that can be obtained this early in the game. Until I seen the post on Redguides about the NPC in the deep (or is it the gray? I always get those two mixed up) I didn't even know he existed. There aren't even any Shrink potions last I checked in the game yet (that was during I think Kunark though so.... a long ass time ago)


My point was (since I have busted Chat's balls before about this same issue) that the macro needs to be written with the people who are going to be using it in mind. Someone may be making a new 6 box group and wants to level them with LDoNs but doesn't yet have the Shrink clicky. Also, the LDoNs would be exceptionally challenging for that player as well, if they have a full caster group and 1 melee char, their tank, they wouldn't be able to use Chat's pull method because their casters would get killed the moment they pulled the mobs unless they raised their defense + had good gear... Another unlikely thing not everyone does/has or is willing to do before max level.
 
There's always that one person who says "bah, that shit's easy"

If by easy we mean you have to spend about an hour or two extra setting up/monitoring/preparing that group to AFK farm that spot OR making sure that your group has to be a unique configuration to AFK farm the spot (IE you need a spell caster that has EB, has fish scales and then you need to change his INI for that specific location, make sure he doesnt run out of Fish Scales etc etc etc) then yes, it's easy. By you saying "you don't need EB' I am going to assume you mean you casted the spell on your chars OR you constantly ran in and out of the zone to SSRA or something to catch a breath on your entire group. OR you just ran in the 1 char to loot the item on and he didnt have EB while you farmed it on chars that did (I think CoTF is disabled in that zone so, he'd have to risk running and getting agro to get to your group - in a zone with undead and traps and all sorts of nasty stuff). Either way none of those methods sound easy to me and if you figured out some weird esoteric way that I don't know about, it's unlikely everyone would be able to figure that method out. Making something like that a requirement wouldn't be good for the macro. If for no other reason than you can run LDoNs at like level 20 and that zone is level 50+.

It isn't even obvious to people that there's a Shrink item that can be obtained this early in the game. Until I seen the post on Redguides about the NPC in the deep (or is it the gray? I always get those two mixed up) I didn't even know he existed. There aren't even any Shrink potions last I checked in the game yet (that was during I think Kunark though so.... a long ass time ago)


My point was (since I have busted Chat's balls before about this same issue) that the macro needs to be written with the people who are going to be using it in mind. Someone may be making a new 6 box group and wants to level them with LDoNs but doesn't yet have the Shrink clicky. Also, the LDoNs would be exceptionally challenging for that player as well, if they have a full caster group and 1 melee char, their tank, they wouldn't be able to use Chat's pull method because their casters would get killed the moment they pulled the mobs unless they raised their defense + had good gear... Another unlikely thing not everyone does/has or is willing to do before max level.

No, I was saying you don't need EB in the deep because there is air there. The only Zone in Luclin that doesn't have air is the grey. I'm sorry you're confused about zones and camps, but let's not jump down my throat when I'm trying to give you helpful information.

By the way, the area is light blue to a level 60 (in era), let's not make this out to be some extremely difficult thing that's impossible to get.

If only there was a place to go that's been around since basically EQ came out that had almost all resources and information for Everquest.
 
So I just ran the LDoN.mac that was provided. Lots of errors trying to load the INI sections. Declaring things that are already declared, accessing members that aren't there etc. So I'm thinking the code isn't going to be much use to me.

Plus, perhaps we are suppose to have an include, but there doesn't appear to be one.

/echo LDoN.inc - Version: ${LDoNIncVer} by TreeHuginDruid
 
I worked on this a lil today. It's not going to do TLP'rs any good to my knowledge lol. It's an absolute brute force at the moment and honestly just getting the testing for the looping of grabbing the tasks and going to the mission and seeing when the mission is done for slay missions. Getting normals by default, gets hard if you change the variable in the declares sub. As I get stuff added and work out some actual push forward routines to keep the camp going without actually just plowing through things I'll update it. For now, just a show that some of this stuff can be done. Only doing takish atm.

Keep in mind this is still a rough draft and in no way represents the quality of the hopeful end result.

While navigating the zone and not engaged in combat the macro runner will issue nav to me commands that keeps the group following nearby. Levitation is your enemy.
Once Line of Sight is establish the macro runner will not continue to make requests for group move up.
with UseEQBC and assistMe set to true, will tell pet classes /pet atack and /pet swarm
Work on your KA settings for camp size etc to ensure you can get alts to engage.
I realize that they are often left on the otherside of doorways. This will likely be handled when I start handling the push forward or pull logic.
As usual my code uses MQ2Melee as such the EQBC command /killthis will be issued via EQBC. Obviously it's just going to spam you with could not parse errors if you don't have it loaded on alts.

Still missing a few Zone IDs for Takish missions, so it's not going to know how to leave some of the zones. The following are the zones I've been in and got the ID's for.

|** ZoneID as variable **|
|** Takish Zones **|
/declare NorthRo int outer 392
/declare AntPalace int outer 270
/declare BalanceChamber int outer 261
/declare FadeTemple int outer 241
/declare SandfallCorridors int outer 256
/declare ShiftingTower int outer 236
/declare SunkenLibrary int outer 231
/declare PrismaticCorridors int outer 274
/declare RiverRecollection int outer 251

|** End Takish Zones **|

|** End ZoneID as Variable **|


The reason I need the ID is so I can decide how to leave a mission. It appears the door name is the same to leave all the takish missions currently.

/if (${Select[${Zone.ID},${AntPalace},${FadeTemple},${BalanceChamber},${SandfallCorridors},${ShiftingTower},${SunkenLibrary},${PrismaticCorridors},${RiverRecollection}]}) {
/call NavToDoor THPRTL700E
/call Zoning
}

However, for other zones I'll have to issue a different door command, IE: Non-Takish missions.
 

Attachments

I left for personal reasons...

The last time i updated that code was just prior to my plan for its official release as an include to Kiss.

Since I am still technically on hiatus ... for an unknown amount of time... and only the kind people who donated received the beta code ... it is only fair i make the code available to all .. and anyone who wants to take up the reigns and finalize it.. its up to you...

I doubt i will return in any official capacity to this community... 14+ years of EQ .. playing,.... coding.. living it.. took its toll on me...

But the primary reason i left / am on hiatus .. was for personal issues.


The complete zone mesh and instance door locations in the mesh .json files were finalized before i left.. and have always been available...


And for those individuals who are upset that the code simply got the mission.... handled every exception for getting a mission with .. ran you to the correct mission entrance door.. moved you into the mission.. and had the code to run you back out after a win.. and back to the mission giver to rinse / repeat.. but NOT actually run the missions.... keep in mind... THAT WAS ITS INTENT.... to automate the getting/running/error handling of the ldon missions... it was supposed to be and INCLUDE file once complete to be called from within KissAssist.mac.. an use mq2navigation to actually run and hunt the mobs for a kill couint mission.

Kiss was the engine for actually killing and completing the missions.... all it took was 3 lines added to kissassist to conditionally activate/call the include.. and perform the code from LDON.INC .


Here is the project code.

I apologize for dropping the ball on this... but I had no choice but to take a leave of absence from this site in an official capacity.
 

Attachments

I left for personal reasons...

The last time i updated that code was just prior to my plan for its official release as an include to Kiss.

Since I am still technically on hiatus ... for an unknown amount of time... and only the kind people who donated received the beta code ... it is only fair i make the code available to all .. and anyone who wants to take up the reigns and finalize it.. its up to you...

I doubt i will return in any official capacity to this community... 14+ years of EQ .. playing,.... coding.. living it.. took its toll on me...

But the primary reason i left / am on hiatus .. was for personal issues.


The complete zone mesh and instance door locations in the mesh .json files were finalized before i left.. and have always been available...


And for those individuals who are upset that the code simply got the mission.... handled every exception for getting a mission with .. ran you to the correct mission entrance door.. moved you into the mission.. and had the code to run you back out after a win.. and back to the mission giver to rinse / repeat.. but NOT actually run the missions.... keep in mind... THAT WAS ITS INTENT.... to automate the getting/running/error handling of the ldon missions... it was supposed to be and INCLUDE file once complete to be called from within KissAssist.mac.. an use mq2navigation to actually run and hunt the mobs for a kill couint mission.

Kiss was the engine for actually killing and completing the missions.... all it took was 3 lines added to kissassist to conditionally activate/call the include.. and perform the code from LDON.INC .


Here is the project code.

I apologize for dropping the ball on this... but I had no choice but to take a leave of absence from this site in an official capacity.

Thank you, hope you are alright.
 
Question - LDoN Macros

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