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Ok, knowing the problem isn't on my side now... Well it is but it's more an MQ2nav issue. Using the nav meshes I got from here too for the project.
LDoN - Everfrost - The Maw of the Menagerie .. MQ2Nav doesn't recognize the walls and it will run into the wall trying to reach a mob in the other room instead of opting to use the traditional hallway that was created.
I've seen this nav issue in other zones and it's a rather common issue in MQ2nav ive never figured out how to fix.
I have been running tak, ruj, and mm ldon's using the mesh files provided in this thread using pullertank. So far tak has been the best and is easily done afk. Tank goes through doors and has very few if any issues. Ruj has a few dead spots when you get into them nav won't kick back in until you manually move him. I can't run mm unless I am there because of the gates you have to click.
I have been running tak, ruj, and mm ldon's using the mesh files provided in this thread using pullertank. So far tak has been the best and is easily done afk. Tank goes through doors and has very few if any issues. Ruj has a few dead spots when you get into them nav won't kick back in until you manually move him. I can't run mm unless I am there because of the gates you have to click.
so are you using pullertank to pull back to the ent?
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so are you using pullertank to pull back to the ent?
I have been running tak, ruj, and mm ldon's using the mesh files provided in this thread using pullertank. So far tak has been the best and is easily done afk. Tank goes through doors and has very few if any issues. Ruj has a few dead spots when you get into them nav won't kick back in until you manually move him. I can't run mm unless I am there because of the gates you have to click.
I'll look as well tonight to see if i can see any Id #s. /plugin mq2nav unload
and then a /plugin mq2nav
These meshes are great.. i've been running in MM primarily to get my cleric the group spell haste.. those gates suck!I'll look as well tonight to see if i can see any Id #s.
on a side note, (this may be my custom UI) but does anyone else have trouble getting the nav ui to display at times?
the nav ui hides on zoning and unhides once loaded back into the newzone, but what happens is it renders at the same time the zoneing is completing and cause the ui to blend into the client, I was gonna look at brianiac's code and find the fix for the issue just gonna grab the newest code and compile it and test some things. best thing to do is once you zone do athat should fix the render issue for now but has to happen every time you zone.Rich (BB code):/plugin mq2nav unload and then a /plugin mq2nav
All clickable objects n the zone should have a door reference id and name.. that's why i was so anal about loading into EVERY LDoN zone and obtaining the door.json files.
The fucntion for opening the doors is rough atm... it needs refinement... but basicly if there is a door within 25 paces of the mainassist.. he will attempt to click it.
Only CLOSED doors return back a doortarget.Y doortarget.x value.. so if the function calls to return back any door distance within 25 paces.. and returns nothing for the door name returned.. it means the door is alreay opened and does not need to be touched... else the function will go to the doortarget and click it....
it works the same for the gates.... they are technically doors.
I think i posted the very very very very rough version code sample somewhere in here.
Once KissAssist 10.0.0.6 is released.. this project will receive my full attention again.
I am learning more and more about this stuff the more i lurk in here. hehe.asdasdasdasd
Ok so one must donate to receive macro ? Please respond and ill donate what ever is required im looking to work on said Ldon missions to finish my gem's
how did you get the silent Gallery? as in what type of LDoN kill, boss only? Are these meshs you are having issues with made by you or from an upload?
On hold until even thing is stable.
Please do this! I often modify the pulling to suit my needs and its a bit of a PITA! The code is a little messy and a serious bitch to debug! But I still want LDON macros, perhaps less sleep, an hour a night should be enough for an ex EQ addict, right?Haven't forgotten this project.... just finalizing Kiss .. sweeping away last reported bugs.. and I am re-testing all pull with / tank with pet roles because we are moving them out to seperate functions for easier future debugging.
Once Kiss is stable and recertified.. that's when I can finish this project and incorporate the finished INC into kiss (after bastardizing kiss to utilize it.. lol )
/bca //target id ${Me.ID}
/bca //timed 2 /nav target
/bca //stick off
/bca //camphere
[*]If you just want wins, normal mode escorts are still extremely fast if you're actually playing, or do collections if you're afking. (90 and 60 points respectively)
For anyone interested I do Mob Count and I get roughly 60 points a run too, I think it's 58 points for each successful Normal Mob count run. I haven't tried collections because if they're NO DROP it would be more of a pain in the ass than just killing mobs for me since I haven't figured out autoloot or whatever is used to loot items while AFK.
Edit: I just checked out of curiosity and it's 51 points in the Rujarkian Mob Count Normal LDoNs. May be 51 everywhere and my math was off by 7 or maybe it varies area by area
