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LDON.mac - LDON Adventures

Release LDON.mac - LDON Adventures v6.0

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The only setting I remember off hand is

BardMed - If you do not want to wait for the bard to med mana or endurance
/LDON BardMed Off or /LDON BardMed on

If you are just using kissassist for the Bard he should play whatever songs you have in your kissassistbard.ini

CBD, I thought it odd myself. For the hell of it, I switched all toons to RGMercs, and the bard sings his songs as expected.

Another quirky thing, maybe I have a corrupted file, is that while going to the EC tunnel to get the S Ro Ldon mission, the macro hangs with the 30 minute preparation window open. The team just sits there and does not go to the magus to port to s ro. If I pause and manually move them to s ro, the Mac wants me to go to the Inny swamp.

This behavior was observed on my low level (20-25) melee alt team.

Be well. Happy LDON’ing.
 
So I tried to use this macro yesterday - grouped up my team - had them in Butcher and launched the macro on my tank. Stopped the macro ( I wanted to create the new LDON files) and adjusted the ini to use DanNet and KA etc. Reset my team and launched the macro again on my little tank, everything started off pretty good, but then my team kept stopping along the way. The tank kept trucking along, but everyone would randomly stop for no apparent reason along the way.

I am sure that it is user error in some way. Any ideas what I did wrong here? ( at work atm, so I cant link the LDON file) Should I launch KA on the rest of the team? Or will this macro kick that off on its own when it arrives? Thanks in advance for any help.

**EDIT - forgot to add that I did pull down the NAV files - the team stops moving before they ever reach the dungeon -- on my last try the tank made it and started fighting by himself and got himself killed LOL **
 
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So I tried to use this macro yesterday - grouped up my team - had them in Butcher and launched the macro on my tank. Stopped the macro ( I wanted to create the new LDON files) and adjusted the ini to use DanNet and KA etc. Reset my team and launched the macro again on my little tank, everything started off pretty good, but then my team kept stopping along the way. The tank kept trucking along, but everyone would randomly stop for no apparent reason along the way.

I am sure that it is user error in some way. Any ideas what I did wrong here? ( at work atm, so I cant link the LDON file) Should I launch KA on the rest of the team? Or will this macro kick that off on its own when it arrives? Thanks in advance for any help.

**EDIT - forgot to add that I did pull down the NAV files - the team stops moving before they ever reach the dungeon -- on my last try the tank made it and started fighting by himself and got himself killed LOL **
You don't need to do anything with the rest of the group except have a kissassist file for them. The tank running the script will move everyone around and start any scripts on the rest of the group once inside the mission. This might not be your problem but it's a start. Would have to know more about what you are running on the other toons.
 
So in one attempt I already had my KA running which seems to throw off the macro. In another I had left my team set to Follow Me - and that apparently interferes with the nav pathing. The team is in a dungeon now doing its thing - what I am noticing at these lower levels though is perhaps my INI"s are a bit too busy. Might need to just minimalize and just murder stuff - but that is on me and not the LDON mac. Good stuff
 
Playing on Lazarus these days, do you think it will work there too?
 
Tried running this tonight and unfortunately it just spams my MQ window endlessly with "Adventure Window Opened" :( Looking over the actual macro file it looks like you did awesome work, and it should be working correctly. Wish this was still being maintained. :) Thanks for all the work and effort you put in to it!
 
Zat updated LDON.mac - LDON Adventures with a new update entry:

Bug fix and Better rgmercs integration

There was a bug crashing at the end of an instance when rgmercs was being used.

There is now better rgmercs integration. If rgmercs is being used - instead of the macro doing NAV it will enable zone wide hunting via rgmercs until the task is complete.

Once the task is complete navigation will be handed back over to the macro to exit the instance and grab a new task.

Read the rest of this update entry...
 
Zat updated LDON.mac - LDON Adventures with a new update entry:

Fixed more rgmercs bugs

Running the macro without rgmercs already started was causing errors from attempting to call the depricated macro version of rgmercs instead of the lua. Updated the calls to the new script.

Also added a backup path to start rgmercs in the case where we are already inside the instance and `Sub GroupPlugin` doesn't fire.

Also also fixed the versioning numbers.

Read the rest of this update entry...
 
Release LDON.mac - LDON Adventures

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