Turaj Steelfist
Seasoned veteran member
- Joined
- Apr 3, 2020
- RedCents
- 3,350¢
So I made the leap from kissassist to mq2mule yesterday and I love the interface for mule. I am concerned that it doesn't work as well as kissassist. First off let me tell you why I think this and get some input.
I have a rather nice clr ini for kissassist, yes I got it off the list and tweaked it to my needs, I have an exp camp I do in ToV and my cleric had no issues healing my pally tank, tanking with 2h. So I finally got mq2working, after a bonehead issue that was my fault, and I first grabbed a default mq2mule ini for the clr. I quickly found out, the hard way, that the clr could not keep my pally alive while using 2h, i then found out he struggled to keep him alive with sword and board. At his point I thought that the ini must not be what I need and since I watched the redbot video, hooray, I remembered that I can use a kissassist ini for mule. I put my kiss ini in and fix the couple of errors mule found with it, a couple I mean 2 that were it was looking for 2.0 and a chest that I don't have, and fired it up. Now what I found scared me to the point that I am currently back to using kissassist for now. I think I will make a new box team from scratch and use mule to see how it works from scratch. My clr using my kiss ini inside mule was struggling to keep my pally alive with 2h, it did manage to keep him up but I was throwing in a lot of self heals. It just seemed that the clr was not casting heals like before.
with kissassist i felt like my clr saw me get hit and cast heal, now i see my health bar at 30% for like 2-3 rounds of combat before he heals. As you all know that in ToV 30% can go in a matter of 2 hits. I am not hating on mq2mule, what I am asking is has anyone else experienced this kind of difference using mq2mule vs kissassist?
Is there maybe something I did not do right when I ported the ini over? Is there something that I need to do to tweak it to make it work better? On a side not is there a way to change the default spell gem that is used for buffs? I think it is gem 7 now I would rather it be gem 1 or gems 13. I am guessing the default was set because not every toon has 13 gem slots, but everyone does have a first gem slot.
I have a rather nice clr ini for kissassist, yes I got it off the list and tweaked it to my needs, I have an exp camp I do in ToV and my cleric had no issues healing my pally tank, tanking with 2h. So I finally got mq2working, after a bonehead issue that was my fault, and I first grabbed a default mq2mule ini for the clr. I quickly found out, the hard way, that the clr could not keep my pally alive while using 2h, i then found out he struggled to keep him alive with sword and board. At his point I thought that the ini must not be what I need and since I watched the redbot video, hooray, I remembered that I can use a kissassist ini for mule. I put my kiss ini in and fix the couple of errors mule found with it, a couple I mean 2 that were it was looking for 2.0 and a chest that I don't have, and fired it up. Now what I found scared me to the point that I am currently back to using kissassist for now. I think I will make a new box team from scratch and use mule to see how it works from scratch. My clr using my kiss ini inside mule was struggling to keep my pally alive with 2h, it did manage to keep him up but I was throwing in a lot of self heals. It just seemed that the clr was not casting heals like before.
with kissassist i felt like my clr saw me get hit and cast heal, now i see my health bar at 30% for like 2-3 rounds of combat before he heals. As you all know that in ToV 30% can go in a matter of 2 hits. I am not hating on mq2mule, what I am asking is has anyone else experienced this kind of difference using mq2mule vs kissassist?
Is there maybe something I did not do right when I ported the ini over? Is there something that I need to do to tweak it to make it work better? On a side not is there a way to change the default spell gem that is used for buffs? I think it is gem 7 now I would rather it be gem 1 or gems 13. I am guessing the default was set because not every toon has 13 gem slots, but everyone does have a first gem slot.


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