Re: KissAssist v9.05 Beta Updated 5/22/2016
I am using a warrior, not a merc, although a merc on auto-assist has been the only 100% solution to date. CT (and others) and I have been working on this for months (and in other threads). We had tweaked the KA8 code while KA9 was in beta to get it to maybe 95%. I was hoping KA9 would be completely different, with a whole new set of issues to deal with. I almost wet myself laughing when it happened in the first few minutes of use with KA9. It's like an old dark friend, reminiscent of a cocaine addiction back in the 70's.
I have the tank assisting the puller, and everyone else is assisting the warrior (including the puller). The war is marked as actual MA in grp window. It works until it doesn't. I mean the tank attacks the incoming mobs from the puller, and everyone joins in, like a finely illustrated waltz. Until it doesn't. I see no setting in any ini (or even in the KA code) that I can set to randomly ignore a mob that is clearly in the XTar a random portion of the time. I am intimately familiar with each and every setting ad nauseum. It just happens to occur more after mezzing. Hell I just watched it happen while I was typing this. Luckily the bard is high enough now to solo the mobs in question. Now I say bard in this case because the cleric died around 2:00 AM which would have been the mobs chosen victim. As soon as the mob is dead, everything goes back to normal; everyone resets (waddles to their designated camp loc) and puller goes off pulling. They are clearly aware of the mob, they just wont attack it. There is some flag in the code that doesn't get cleared.
Like I said, a number of us have been working on this for months. I eventually just accepted a 95% success rate, or brought out the tank merc on auto-assist, who has been the only one to handle XTars 100% of the time. I didn't expect this to propagate into KA9 so whatever flag isn't getting set/reset in some specific condition was brought over from the KA8 codebase. I'm married to KA9 now, I simply cannot live without the /backoff cmd.
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This is certainly a possibility I had not considered.
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Ok CT, I will ponder over your post, and mod the code (we are talking KA9 right?) and report. As always, thx!
I am using a warrior, not a merc, although a merc on auto-assist has been the only 100% solution to date. CT (and others) and I have been working on this for months (and in other threads). We had tweaked the KA8 code while KA9 was in beta to get it to maybe 95%. I was hoping KA9 would be completely different, with a whole new set of issues to deal with. I almost wet myself laughing when it happened in the first few minutes of use with KA9. It's like an old dark friend, reminiscent of a cocaine addiction back in the 70's.
I have the tank assisting the puller, and everyone else is assisting the warrior (including the puller). The war is marked as actual MA in grp window. It works until it doesn't. I mean the tank attacks the incoming mobs from the puller, and everyone joins in, like a finely illustrated waltz. Until it doesn't. I see no setting in any ini (or even in the KA code) that I can set to randomly ignore a mob that is clearly in the XTar a random portion of the time. I am intimately familiar with each and every setting ad nauseum. It just happens to occur more after mezzing. Hell I just watched it happen while I was typing this. Luckily the bard is high enough now to solo the mobs in question. Now I say bard in this case because the cleric died around 2:00 AM which would have been the mobs chosen victim. As soon as the mob is dead, everything goes back to normal; everyone resets (waddles to their designated camp loc) and puller goes off pulling. They are clearly aware of the mob, they just wont attack it. There is some flag in the code that doesn't get cleared.
Like I said, a number of us have been working on this for months. I eventually just accepted a 95% success rate, or brought out the tank merc on auto-assist, who has been the only one to handle XTars 100% of the time. I didn't expect this to propagate into KA9 so whatever flag isn't getting set/reset in some specific condition was brought over from the KA8 codebase. I'm married to KA9 now, I simply cannot live without the /backoff cmd.
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Bard's Mezzes Mem Blur alot more than Chanters do imho. If 2 mobs are in camp and the group kills one and the second mob get Mezz and Blurred just after a healing spell from the cleric lands thus the cleric is now tops on aggro, meanwhile the tanks got no aggro and Kiss doesn"t tell him to attack mob 2 which results in one dead group healer. Does this sound about right, EQ bad luck or something in the kiss script?
This is certainly a possibility I had not considered.
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Ok CT, I will ponder over your post, and mod the code (we are talking KA9 right?) and report. As always, thx!


= squashed.
Clearly a quick fix is to record a good 50 beyond the final waypoint, but I'd like to know what's causing the issue. I also notice that the little green path that shows up on the map when advpath pulls doesn't show up when it's trying to target these final-waypoint mobs.