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Idea - Kissassist - multi pulling

Joined
Mar 24, 2019
RedCents
1,450¢
Suggestion for the future.

An option to allow the puller to tag multiple mobs before coming back to camp using an ini variable. Outcome is to reduce the downtime on pulling when you have a tank/grp capable of handling multiple mobs at once.
 
I know that sounds like it should be easy to do, but there is a lot to consider. Chain pulling is a good alternative, if you set your chainpullHP to something like 90 then the puller can go and grab another mob and be back at camp before the last mob dies.
 
Maybe it’s just me but I haven’t had good luck with KA chain pulling. Even set at 90 bard only occasionally leaves to grab another mob before the first dies.

The best option I have found to increase kills per hour is to use hunter mode or pocketfarm on 1 toon with everyone else on chase.
 
I know that sounds like it should be easy to do, but there is a lot to consider. Chain pulling is a good alternative, if you set your chainpullHP to something like 90 then the puller can go and grab another mob and be back at camp before the last mob dies.
Completely understand. Main issue is I use my MT as puller and also I find aggroing 2nd or 3rd mob mid fight when MT is already focussed on 1 mob is not completely reliable.
 
Yea, Chain pulling is dependent on having crowd control in most camps. @mortous there is a special debug mode for pulling, if you want to get a better understanding as to why your puller is not running off to get the next mob. This helps when your thinking "why the hell is my puller still in camp, and not pulling?"

To turn it on use:
/debug ChainP on

To turn it off use:
/debug ChainP off

The Capital letters in "ChainP" do matter.
 
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Idea - Kissassist - multi pulling

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