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Fork / Mod KissAssist+ Enc Group Charm; Heals+; DPS+;WEAVE (8.1.5) (1 Viewer)

redraj

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Feb 1, 2015
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Updated for 8.1.5. I appreciate any and all feedback!
(4/2/15 added: more charm fixes, weave section, dps timers, isburn)

Heals+ and DPS+ are both useful for reducing the number of MQ2Melee Holys/Downs you need on a character.

Heals+
I've added a few tags to kissassist healing. They are a little redundant, but it lets things like Necro Orbs and Pal Deflection Disc. trigger. Can set any group heal to use singletarget logic (Hand of Piety is a great quick heal)
Single (heal anyone)
SingleME (heal only me)
Single!ME (heal anyone but ME)
SingleMA (heal only MA)
Single!MA (heal anyone but MA)


When used it lets group heals/combat abilities/items/and others to be used as single target heals.
I found this covers some of the MQ2Melee flags I was using.

Sample:

PAL:
Heals6=Hand of Piety|50|Single
Heals8=Aurora of Dawnlight|70|Single
Heals10=Bestow Divine Aura|29|Single!ME
Heals11=Beacon of the Righteous|45|Single!ME
Heals12=Deflection Discipline|25|SingleME

BST:
Heals3=Friendly Pet|75|SingleMA
Heals4=Protective Spirit Discipline|60|SingleME

NEC:
Heals1=Night Orb|70|Single!MA
Heals2=Night Orb|60|SingleMA


DPS+
MAG Rain spells will check if there is only 1 target, otherwise skips.
Added an ADV tag. If used, you MUST use ALL of the additional arguments. You can still use the MA,ME,Once,Feign tags at the end
Arg1:Spell Name
Arg2:Health Start
Arg3:MA,ME,Once,Feign,ADV
The following arguments are only used if Arg3 is ADV
Arg4:Health End
Arg5:Mana Start
Arg6:Mana End
Arg7:MA,ME,Once,Feign

The ADV tag lets you stop casting a spell if the mobs health is too low. Lets you configure your character to cast a spell if your mana is below a certain threshold & above a certain threshold.
Usefull for setting DOTS to not cast when the target is low on health.
Limit casting BIG mana cost spells when low on mana.
Can make your wizard switch to an efficient spell rotation when mana is low.
Can have it cast harvest or other spells in your DPS rotation if mana is low.
Reserving mana on your healers


Samples:
Mana starved beastlord:
DPS1=Glacial Roar|0|Adv|10|100|60
DPS2=Glacial Lance|97|Adv|10|100|20
DPS3=Sarsez' Bite|95|Adv|10|100|40
DPS4=Frozen Venin|93|Adv|10|100|60
DPS6=Kron's Maelstrom|91|Adv|40|100|60
DPS7=Tuzil's Feralgia|98|Adv|80|100|60

NECRO quick dots:
DPS1=Ninavero's Swift Deconstruction|97|Adv|85|100|50
DPS2=Rilfed's Swift Sickness|96|Adv|85|100|50
DPS3=Tenak's Flashblaze|95|Adv|85|100|50
DPS4=Thought Flay|95|Once
DPS7=Call Skeleton Crush|99|Adv|80|100|60
DPS8=Blighted Venin|92|Adv|10|100|30

DRUID healer:
DPS1=Argent Frost|99|Adv|85|100|35|Once
DPS3=Winter's Pyre|90|Adv|40|100|50
DPS4=Harvesting Inferno|35|Adv|10|100|50
DPS5=Serpent Vines|50


Added DPSON=3
- This is a DPS priority rotation. After casting any spell, it will start the dps over from the beginning (sorted by highest health spell).

Added shared DPS timers when using advanced settings. This allows you to prevent this spell, or other spells using the same timer from casting until the timer is up.
There are three timers currently: t1, t2, t3
To use, specify the shared timer as the 8th argument. Optionally (and recommended), a 9th argument is added to let you specify the timer duration.
Note that even if you aren't using the 7th argument, you need to put a filler value in there, I use 'x'
Example:
STUN1|97|Adv|10|100|20|x|T1|4
STUN2|96|Adv|10|100|20|x|T1|3
STUN3|98|Adv|10|100|20|x|T1|8

By combining DPS mode 3 and the timers. My paladin will chain stun, at the specified intervals. While the timer is going, he will cast his other DPS spells. When the timer expires, he will cast the longest duration available stun.

Works great on a beastlord whose nukes are optimally cast in priority order: https://forums.station.sony.com/eq/index.php?threads/beastlord-dps-rotation.205148/


WEAVE
New SECTION added, functionally similar to the DPS section, except it does NOT work on spells.
The weave section when on and configured will attempt to cast AA/ITEM/DISC/COMBAT ABILITY after any DPS spell is cast, while your spells are on COOLDOWN. It will attempt to cast several of them in the time available.

Your character ini file update to include the new weave section after running the mac.

Note that the timers in this section persist between fights.

Some examples uses.
Mage: Force of Elements & Malo. Put those in there and it will weave them in between spell casts.
DRUID: Storm Strike, Blessing of Ro
BST: Bite of the Asp, Feral Swipes, Pummel, Gorilla Smash, etc....

Group your DISCS in here with timers to prevent non-stacking abilities from firing at the same time: ie: Bestial Alignment & Group Bestial Alignment.

isBURN
If you are using the BURNALLNAMED feature that already exists, it will now ignore the advanced ARG 4, for health end.
This way your character will keep casting spells you normally only cast when a monster is high on health.

If you set your DPS spells and WEAVE abilities to have a higher Health END then the Health START, your character will only use those spells/abilities when fighting named.

This allows you to have certain dots/debuffs to only fire on named.
This lets you fire off your discs in between spell casts on named as well.
Ex weave ability:
WEAVE1=Beastial Alignment|99|Adv|100|100|1|ME|t3|36

Enchanter Group Charm
This only works for enchanters, in groups, & is mezzing.
If you use this, every character in group needs to run this same mac (does not work with regular kissassist)

update:
Now attempts to remember if the mob is tashed from previous charmIt currently spits out an error, but I think it is working.

You need to configure your enchanter's ini to enable MEZ'ing. Make sure your aoe mez is set to something higher than 2. You need to add the following lines:
CharmOn /set to 1 to charm, 0 to not charm
CharmMinLevel /1 or higher
CharmMaxLevel /check your charm description
TashOn /set to 1 to tash, 0 to not tash
TashSpell

PetOn (otherwise it won't petassist)
Sample:
[Mez]
MezOn=1
CharmOn=1
CharmSpell=Dominate
CharmMinLevel=1
CharmMaxLevel=84
TashOn=1
TashSpell=Bark of Tashan
MezRadius=125
MezMinLevel=1
MezMaxLevel=88
MezStopHPs=80
MezSpell=Befuddle
MezAESpell=Ensorcelling Wave|4

Use petbuffs & pettoys at your own risk (I'm not responsible for when it wipes your group!)
 

Attachments

Last edited:
Re: KissAssist + Enchanter Group Charming (work in progress)

Awesome! Thanks for sharing.

Quick question: Can it differentiate if the mob is Charm immune? Or will it just hang and keep attempting to recharm? That's not a *huge* issue as you can just be smart and only use it in areas where you know the mobs are charmable but that'd be pretty damn awesome.
 
Re: KissAssist + Enchanter Group Charming (work in progress)

It uses the MEZImmune list right now. Haven't run into that problem yet (my group is only level 88).

I cleaned it up a little bit
 
Last edited:
Re: KissAssist + Enchanter Group Charming (work in progress)

Out of the box, this is working pretty! I'll post back later with more results. Great job.
 
Re: KissAssist + Enchanter Group Charming (work in progress)

Thanks! I look forward to any feedback you can give me on it :)
 
Re: KissAssist + Enchanter Group Charming (work in progress)

Wishlist item... And this isn't related to charm, but if I have a mob in camp that is mezzed, can we go ahead and tash/slow/debuff? then go back to fighting?

I like that it does a quick job of getting the pet charmed again. I had one issue where there were 3 mobs in camp, 1 fighting, 2 mezzed, and charm broke. In that situation we wiped because the mage somehow picked up the pet as a mob to kill (mage is set up as pettank) and once it was charmed she wouldn't release it. For some reason the chanter didn't keep them mezzed. Not sure what really happened there...

Also, this is based on Kiss 8.1.2 correct? May need to incorporate the latest items from 8.1.3 at some point.

- - - Updated - - -

Also, i see a little trouble with charming if the pet breaks without anything on xtarget. I had to quickly target the pet mob as it was hitting through my runes. Do you do a tash check before re-charming? Meaning, skip tashing it if it is still tashed and go straight to charm?
 
Re: KissAssist + Enchanter Group Charming (work in progress)

Good stuff, thanks!
1> but if I have a mob in camp that is mezzed, can we go ahead and tash/slow/debuff? then go back to fighting?
That goes a bit beyond me right now. It would be fun to play around with something like that at some point though. It gets tough though - in my head I'm envisioning the enchanter wouldn't be assisting, it would basically act like a tank that does it's dps routine on a mob, then switches targets - ignoring what the tank is doing & only if it 'thinks' everything in the area is debuffed would it go back to assisting. But I think it would have to then keep track of each mobs debuffs internally - I'm guessing KA right now doesn't track debuffs at all, it instead uses timers based on spell durations, that get reset on a new target (I honestly don't know how that works yet). That would be a rework of tons of sections to make happen. Maybe the brains behind Kissassist could pull that off for version 9 :)


2> e. In that situation we wiped because the mage somehow picked up the pet as a mob to kill (mage is set up as pettank)
I'll look into this. I have a switch call in place that works with tanks/pullertanks/assists already and it seems to do a good job. I never considered pettank or pullerpettank. I'm looking at it now though, and the same call should work and it does a check often.
Is everyone in the group running this version of kissassist? The default kissassist scripts will do exactly what you described, I had to add a few lines to force the characters to do a /switch if their combat target was a group members pet


3> I'm pretty sure I put the 8.1.3 changes in the file that I last posted. I'll make sure to rebuild it for 8.1.4 though

4> The enchanter won't recharm unless it is targeting something. If the broken pet is the only thing attacking, it won't respond unless the tank targets it. The tank not always targeting it has something to do with the way kissassist works, I've been trying to track this down. One thing I found out last night is a lot of times the mob will break and be attacking, but be outside of the range of the tank's meleerange &/or campradius. Try raising your tanks meleerange to 100 or even 125, raise your tanks campradius try 45, & have your tank be standing on top of the enchanter when you start the tank macro and the enchanter macro.

edit : Alternatively, if your tank isn't puller. Change your enchanter ini to follow your tank around (i think that is returntocamp=0) and don't use /camphere that in theory should keep the charmed pet in range of the tank to reduce problems. I would do the same but my tank is also the puller - my other characters keep going squish when they try (I need to create a thread asking for advice on making a puller ini work!)
 
Last edited:
Re: KissAssist + Enchanter Group Charming (work in progress)

2> e. In that situation we wiped because the mage somehow picked up the pet as a mob to kill (mage is set up as pettank)
I'll look into this. I have a switch call in place that works with tanks/pullertanks/assists already and it seems to do a good job. I never considered pettank or pullerpettank. I'm looking at it now though, and the same call should work and it does a check often.
Is everyone in the group running this version of kissassist? The default kissassist scripts will do exactly what you described, I had to add a few lines to force the characters to do a /switch if their combat target was a group members pet

BUWHAHhahahahahahahaha cause you took out autohater
 
Re: KissAssist + Enchanter Group Charming (work in progress)

I got a question on the MezAESpell=AOE MEZ SPELL NAME HERE|4, What is the usage of the 4 for? # of mobs??
 
Re: KissAssist + Enchanter Group Charming (work in progress)

Yeah, it will only cast that spell if there are 4 non-mez'ed mobs (no change from normal kissassist)
 
Re: KissAssist + Enchanter Group Charming (work in progress)

i just got my Chanter leveled an never used kissassist on him, so i wanted to find out so i could set up his ini. thnx
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Few tweaks and added some tags for DPS. I appreciate any feedback
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Some things I have found:

Group is Mage (pullerpettank) with Chanter assisting mage. Charm and pet are on for the enchanter.

+ Mage pulls two mobs, she starts killing Mob1, the enchanter charms Mob1. Chanter mezzes Mob2. Everyone stands around doing nothing. (Pet break mez is set and works fine normally). Ideally, the enchanter should CHARM instead of MEZ Mob2 (leaving the mage to kill Mob1)

+ If I have peton=1 and the petspell=NULL Kiss will spam "ARISE NULL" and do nothing else until I have a pet. I added the petspell into my INI to prevent this.

+ Pet Shrink doesn't seem to work, but I made a few changes (adding the pet spell) so we'll see if that works in the future.

+ Watched as we got an add right as the previous mob was dying. Chanter mezzed the mob, mage didn't pick it up to kill it. (using autohater for Xtargets, and petbreak)

+ Mage has looton=1 so while she was looting, with no other mobs in camp, charm broke. Everyone just stood there getting beat up until I clicked the mob with the enchanter. THEN she charmed it and back to normal.

+ Sometimes the mage sends pet in a little too early and won't assist the pet (neither will the enchanter). This is only an issue if there are adds that need mezzing or pet needing extra mage healing

+ Mage pulled two mobs and began killing one. Enchanter did NOT mezz the add. For some reason they were killing what was in xtar2, and not mezzing the add which was in xtar1. When the first mob was dead (the one in xtar2) the 2nd mob (in xtar1) just came and beat on the healer until I clicked on him with the mage.

The Xtarget business might not be your code. I've heard this is an issue with other players trying to use kiss and mezzing.

The enchanter does recharm pretty fast. I like that a LOT :)

- - - Updated - - -

For the record, I'm running your mac on both mage and enchanter. Again, mage is petpullertank and has breakmez and loot ON.
Enchanter is assisting the mage with pet on, pet shrink on, charm on, mez on.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Thanks! I'll have to test it out myself, I've never used magetank :( Most of what you are saying is related to target switching when the enchanter charms, it doesn't sound like the magetank is switching targets still. This is also all related to autohater and xtarget.

I'm not even convinced auto hater works at all, or someone forgot to include that code in kissassist. There is a separate autohate.mac in the macro directory, but I don't see it included or referenced in kissassist. It always returns true in my testing.


I'll check the petspell=null, sorry.

Pet shrink is intentionally off, so the enchanter doesn't sit around shrinking, also some monsters will get over the current height limit of 1.35 after double shrink, so the enchanter will get stuck in a shrink loop (my necromancer used to do that). Would need brand new shrink code.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Yeah another enchanter I know is having problems with the auto hater. I don't usually run my enchanter on Kiss. I manually pull to the mage. Works great that way. Plus, I still have that lag I'm trying to track down. I'm unable to play this weekend but happy to test it again Monday!
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Hi! I've been busy this past week, I started playing around with my bots again tonight.

I've uploaded a new mac.

1> It should charm more often (let me know if too annoying).
2> It should recharm a lot better now.
3> It should recharm even if the tank doesn't wake up.

4> I haven't tried pettank still (its been weeks, I know) but I did make one change. if you have a few minutes sometime, let me know if works for your mage now (same rules apply, all need to use this macro - vanilla kiss bots will get stuck attacking the pet)

With my lousy f2p group, the 92+ charm spell is really amazing, my enchanter for the past hour has been my number 1 dps in group. Hopefully we can get all the quirks ironed out :)
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Sweet! I can run this for a little while today and get back to you!

- - - Updated - - -

I'm not entirely sure what happened, but I walked off for a while and came back to a dead group and this message spamming on the enchanter:

Rich (BB code):
[2015/03/17 13:11:22] [MQ2] MEZ Immune Detected -> NULL <- ID:NULL

[2015/03/17 13:11:22] /varset failed, variable 'MMTimer0' not found

[2015/03/17 13:11:22] kissassistplus.mac@3251 (DoMezStuff): /varset MMTimer${i} 1m

[2015/03/17 13:11:22] kissassistplus.mac@650 (Main): /call DoMezStuff
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

o_0

I think I know what is wrong there. I'll correct when I get home tonight.

- - - Updated - - -

I think this is fixed now.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Thanks! Will test tomorrow. :-)

By the way, I tested this with mage as pullerpettank and things were rough. Too much issues with the mage getting hit and training everyone. Next tried enchanter as pullerpettank and that didn't work much better. :-) Finally I popped a merc tank and it was much smoother, tho less DPS of course. Once, we were killing a mob, charm broke, and for some reason the chanter charmed the half dead mob rather than pet. Maybe the merc tank switched targets to get aggro so the chanter charmed what he wasn't on?

They were working so well I chanced a shower but wiped. So note quite ready to fully afk yet.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

I've been witnessing the wrong recharm as well with my updates from yesterday. I'll try to track down the problem this week.

Were your petpullertank problems general or related to the charming? I was hoping the small change I made to it would've helped :/
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Mostly due to the pet beating on the mage or pulling too many mobs right when charm broke. I didn't comment out the "got hit" so the mage always runs waaay off into other mobs.

But think of this... If charm breaks then the mobs generally run at the enchanter even if the enchanter recharms she may have the pet tanking right on top of her. Of course I dont want her running off either. :-)
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

updated, should do a better job at recharming last mob. The enchanter should also use aggro abilities when recharming if necessary.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

I tried this out today and for the most part it worked well. I had a couple issues with my mage and enchanter.

The enchanter I didn't set up the charming stuff. I just wanted her to use her normal pet. It would summon the pet, buff it, then dismiss it and repeat.

For my mage, sometimes after casting a rain there was about an 8 second delay before continuing on to the next spell.

Here's my mage's DPS section if it helps any:

Rich (BB code):
[DPS]
DPSOn=1
DPSSkip=0
DPSInterval=0
DPS1=Malosenete Rk. II|100|Once
DPS2=Remorseless Servant|99
DPS3=Eradicate Magic|98|Once
DPS3=Twincast Rk. III|97
DPS4=Coronal Rain Rk. II|96
DPS5=Rain of Scythes Rk. II|95
DPS6=Searing Sands Rk. II|94
DPS7=Fickle Conflagration|93
DPS8=Spear of Molten Shieldstone|92
DPS9=Force of Elements|91
DPS10=Castaway Robe of the Conjuror|90
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL

Looking forward to seeing how this macro develops, thanks.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Oh, I thought I fixed the pet dismiss problem. I'll check again tonight, sorry.

If you can, try changing dpsinterval back to 2. I'll review the code as well, but what I did shouldn't cause a delay there.

Is it a delay after either rain, or one of them in particular? Do you have any holys/downs running on the mage?

Thank you for the feedback.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

Yea, I had a look and nothing jumped out at me. The delay happens after either rain spell but not every time it's cast. I can try the dpsinterval thing later today. I get a bit better DPS with it set to 0 in general.
 
Re: KissAssist+ Enc Group Charm; Heals+; DPS+ (8.1.4)

I've updated for the pet dismiss issue.

- - - Updated - - -

If you are using charm. I recommend turning aggro on and adding this if you have the AA:

Beguiler's Directed Banishment|99|>

It will make your enchanter punt on charm break, adds a lot to group safety.
 
Updated for 8.1.5
More charm fixes.

DPS
Added DPSON=3
- This is a DPS priority rotation. After casting any spell, it will start the dps over from the beginning (sorted by highest health spell).

Added shared DPS timers when using advanced settings. This allows you to prevent this spell, or other spells using the same timer from casting until the timer is up.
There are three timers currently: t1, t2, t3
To use, specify the shared timer as the 8th argument. Optionally (and recommended), a 9th argument is added to let you specify the timer duration.
Note that even if you aren't using the 7th argument, you need to put a filler value in there, I use 'x'
Example:
STUN1|97|Adv|10|100|20|x|T1|4
STUN2|96|Adv|10|100|20|x|T1|3
STUN3|98|Adv|10|100|20|x|T1|8

By combining DPS mode 3 and the timers. My paladin will chain stun, at the specified intervals. While the timer is going, he will cast his other DPS spells. When the timer expires, he will cast the longest duration available stun.

Works great on a beastlord whose nukes are optimally cast in priority order: https://forums.station.sony.com/eq/index.php?threads/beastlord-dps-rotation.205148/


WEAVE
New SECTION added, functionally similar to the DPS section, except it does NOT work on spells.
The weave section when on and configured will attempt to cast AA/ITEM/DISC/COMBAT ABILITY after any DPS spell is cast, while your spells are on COOLDOWN. It will attempt to cast several of them in the time available.

Your character ini file update to include the new weave section after running the mac.

Note that the timers in this section persist between fights.

Some examples uses.
Mage: Force of Elements & Malo. Put those in there and it will weave them in between spell casts.
DRUID: Storm Strike, Blessing of Ro
BST: Bite of the Asp, Feral Swipes, Pummel, Gorilla Smash, etc....

Group your DISCS in here with timers to prevent non-stacking abilities from firing at the same time: ie: Bestial Alignment & Group Bestial Alignment.

isBURN
If you are using the BURNALLNAMED feature that already exists, it will now ignore the advanced ARG 4, for health end.
This way your character will keep casting spells you normally only cast when a monster is high on health.

If you set your DPS spells and WEAVE abilities to have a higher Health END then the Health START, your character will only use those spells/abilities when fighting named.

This allows you to have certain dots/debuffs to only fire on named.
This lets you fire off your discs in between spell casts on named as well.
Ex weave ability:
WEAVE1=Beastial Alignment|99|Adv|100|100|1|ME|t3|36
 
I'm at work now and out of town this weekend. But I think enchanter runes work in the HEALS+ section (not sure, I might have to turn on group health check for enchanters).

Try turning healson.
Heals1=Rune Spell you are using|99|SingleMA

If it doesn't work, it is something I can add easily, just won't be able to for a few days.
 
You can use a nuke rune too. That might help.

Redraj, where are you testing this? I will give it another shot later today!
 
made a new Ini for my wizard with KAplus but don see the Weave Section

Rich (BB code):
[General]
kissassistplusVer=8.1.5
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
GroupEscapeOn=0
[SpellSet]
LoadSpellSet=1
SpellSetName=KAplus
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Ethereal Fuse|Mob
GoMSpell2=Ethereal Skyblaze|Mob
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=3
DPSSkip=1
DPSInterval=1
DPS1=Lower Element|99|Once
DPS2=Twincast Rk. III|99
DPS3=Cloudburst Stormstrike|99
DPS4=Force of Will|99
DPS5=Ethereal Fuse|97
DPS6=Force of Flame|96
DPS7=Claw of the Oceanlord|95
DPS8=Force of Ice|95
DPS9=Ethereal Skyblaze|95
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=Synapsefreeze|50|>|Mob
Aggro2=Concussive Storm|75|>|Mob
Aggro3=Hole in Space|99|>|Mob
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
It might be because I'm using the same version info/name as regular kissassist. I'll change that soon.

Try moving your ini file out of your macro folder and running this kiss again so it generates a blank one.

It should generate like this:

Rich (BB code):
[General]
KissAssistVer=8.1.5
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
GroupEscapeOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[WEAVE]
WEAVEOn=0
WEAVE1=NULL
WEAVE2=NULL
WEAVE3=NULL
WEAVE4=NULL
WEAVE5=NULL
WEAVE6=NULL
WEAVE7=NULL
WEAVE8=NULL
WEAVE9=NULL
WEAVE10=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Quick question... Does your weave section have a ONCE tag? I want use it for mage malo so it won't cast every time it is up.
 
yup. But it should only cast once if it lands anyways. Once is really only needed for instant spells and dual spells (in dps and regular kiss as well)
 
Weave scetion for a wizard should be like this below?
Rich (BB code):
[WEAVE]
WEAVEOn=1
WEAVE1=Lower Element|99|Adv|100|100|1|Once|x|5
WEAVE2=Force of Will|99|Adv|100|100|1|Mob|t1|12
WEAVE3=Force of Flame|99|Adv|100|100|1|Mob|t2|20
WEAVE4=Force of Ice|99|Adv|100|100|1|Mob|t3|20
WEAVE5=NULL
WEAVE6=NULL
WEAVE7=NULL
WEAVE8=NULL
WEAVE9=NULL
WEAVE10=NULL

How would a DPS type mana spell/power look
DPS1=Bocalic Gambit|Mana|50 ?
 
Just have a couple questions. Outside of using ench charm, can I run this mac on say just my wizards and regular kiss on other toons? Also, do you need to use all arguments in say the weave section or can I get away with aa|health % like regular kiss and add advanced options as I understand/need them? The only reason I ask is because I have kiss running pretty well at the moment and would like to be able to continue running while I figure out all the advanced options.
 
I think the only reason the only reason need it with the enchanter is to help them switch from the charmed target. I think ire would work while you test.
 
I'm testing this with a Ench, Mage, Wiz, Cleric, and a tank and wiz merc. So far it's running smooth. :) I'm trying to figure out:

1. The best way to break mez?
2. Getting weave to work the right way
3. Chain pulling - have not tested this as much

- - - Updated - - -

Quick update...

Breaking mez by setting the mage to pet tank assisting either puller or merc tank.

When charm broke on a pull, the enchanter ran back to camp, but then stood around for a while. The team beat the pet down to 40% before the enchanter recharmed it. May need a health indicator? It may not matter much, but I like to give my pet a weapon if possible and killing it isn't ideal.

Nice touch with BDB btw!! :) I wonder if maybe that should be a toggled option? You may not want to bdb into a group of mobs... or do you check for that?

- - - Updated - - -

Here are my DPS and weave sections... still working on them!

105 Mage
Not sure the mana thing will work but we'll see...
Rich (BB code):
[WEAVE]
WEAVEOn=1
WEAVE1=Malosinete|100|Once
WEAVE2=Force of Elements|98|Adv|0|100|0
WEAVE3=Banestrike|96|Adv|0|100|0
WEAVE4=NULL
WEAVE5=NULL
WEAVE6=NULL
WEAVE7=NULL
WEAVE8=NULL
WEAVE9=NULL
WEAVE10=NULL
[DPS]
DPSOn=3
DPSSkip=5
DPSInterval=20
DPS1=Coronal Rain|97|Adv|30|100|35
DPS2=Remorseless Servant|99|Adv|50|100|35
DPS3=Bolt of Molten Shieldstone Rk. II|92|Adv|20|100|15
DPS4=Spear of Molten Shieldstone|85|Adv|10|100|15
DPS5=Shock of Darksteel Rk. II|87|Adv|10|100|15
DPS6=Gather Magnitude Rk. II|20|Adv|0|40|50
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL

100 Wizard
Rich (BB code):
[WEAVE]
WEAVEOn=1
WEAVE1=Lower Element|98|Adv|0|100|0
WEAVE2=Force of Will|98|Adv|0|100|0
WEAVE3=Force of Flame|98|Adv|0|100|0
WEAVE4=Force of Ice|98|Adv|0|100|0
WEAVE5=NULL
WEAVE6=NULL
WEAVE7=NULL
WEAVE8=NULL
WEAVE9=NULL
WEAVE10=NULL
[DPS]
DPSOn=3
DPSSkip=10
DPSInterval=0
DPS1=Improved Twincast|100
DPS2=Concussive Salvo|97|Once
DPS3=Ethereal Hoarfrost|60
DPS4=Gosik's Fire|95
DPS5=Ethereal Incandescence|85
DPS6=Claw of the Flamewing|65
DPS7=Flashsear|70
DPS8=NULL
DPS9=NULL
DPS10=Atol's Shackles|35
 
Last edited:
Fork / Mod KissAssist+ Enc Group Charm; Heals+; DPS+;WEAVE (8.1.5)

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