Possible this was discussed or possibly noted but was unable to prune enough from the search.
So I have a basic setup for Cleric Buffs. I've set some up to target just the melee members of the group. I'm also using conditionals to be sure there isn't already a better spell that would prevent the buff from sticking.
Started with
I noticed that my cleric was still trying to cast the spell on my melee members despite them having a blocking buff already. Removing the target component of the buff stopped this from happening. Now, obviously, if I didn't want this cast on non-melee characters this wouldn't by the ideal solution.
So, not sure if this is a bug, or if there needs to be more documentation on ordering of buff targets and conditions for a more proper ordering of them.
Separately....is there a way to generalize conditions to note ALL spells? Seems more efficient than having to write the same condition multiple times for different spells.
So I have a basic setup for Cleric Buffs. I've set some up to target just the melee members of the group. I'm also using conditionals to be sure there isn't already a better spell that would prevent the buff from sticking.
Started with
Buffs2=Armor of Faith|Melee|Cond4 and the typical Cond4=!${Target.Buff[Armor of Faith].ID} && ${Spell[Armor of Faith].StacksTarget}.I noticed that my cleric was still trying to cast the spell on my melee members despite them having a blocking buff already. Removing the target component of the buff stopped this from happening. Now, obviously, if I didn't want this cast on non-melee characters this wouldn't by the ideal solution.
So, not sure if this is a bug, or if there needs to be more documentation on ordering of buff targets and conditions for a more proper ordering of them.
Separately....is there a way to generalize conditions to note ALL spells? Seems more efficient than having to write the same condition multiple times for different spells.

