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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

KissAssist Release KissAssist 6 Updated 1/1/2014 v6.8.8

Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Is Sha's wearing off? How long is the fight lasting? It has a duration of 3.5 min and it was fine whe i was testing it on my beaslord.

Try the |Once with DPSOn=1 instead of 2
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Just an idea for a future release, unless I'm missing something. It'd be real nice if there was a "slow" function that works similar to the "mez" function. Where the bot will ensure all mobs are slowed and debuffed before starting the DPS routine. That way my Enchanter could mez all mobs, debuff and slow them so that when the tank wakes them up it's ready.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

KISS = Keep it simple stupid. Nothing simple about that.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

is your bst assisting or tanking? try using his slow at 95%
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Hi again,

thanks for the suggestions, I'll try them out when I get home. For Maskoi, no Sha's isn't wearing off, the fights are lasting approx. 30 seconds or so (on xp mobs). The bst is assisting, have tried it with him targeting the MT when running the macro and also the MA/puller but didn't seem to make any difference. As I said, he does actually cast the slow it is just that he will cast DPS2 or DPS3 50% of the time before he casts DPS1 (the slow). I was really hoping I could have him never cast DPS2 or 3 before DPS1 as I always want the mob slowed 1st before anything else happens which sounds like DPSOn=2 was invented for but it doesn't seem to make any difference. I will try it with DPSOn=1 and the Once flag (I think I have already tried this but will test again) and let you know the results.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Under Melee what is your AssistAt set to?
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

make your puller the Bst and pull with your slow spell,I did that with my shammy.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

find this line around 1948
Rich (BB code):
 /if (!${CampOnDeathTimer}) {
and add && ${CampZone} != ${Zone.ID} so it looks like below. that should fix it.
Rich (BB code):
 /if (!${CampOnDeathTimer} && ${CampZone} != ${Zone.ID}) {
            /echo I am dead and not where I am suppose to be. Time to camp out.
            /docommand /camp
            /delay 40s
            /endmac
        }

ok is the camp on death working? i have it set to 1 but i never camps i lost a couple corsped over this and tons of plat due to merc up and costing me

Although I have done this and I still don't camp out on death but hopefully it will work for you
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Thanks Sinn but I have a monk so I'd really prefer to be pulling with that :) My assist is set as AssistAt=98.

Actually I think I've resolved the problems by the looks of it. I suddenly thought about performance last night, I recently came back from a long, long break away from EQ and loaded up the old plugins I used to use - one of them being MQ2FPS. Anyhow, long story short I removed the plugin completely last night after trying various values with no success and the BST now seems to be casting in order even with DPSOn=1 :) I guess I don't really need MQ2FPS these days as my hardware is absolutely lightyears ahead of where it used to be when I played, I now have a core for each character!

Thanks again for the help.
 
Re: Very Vanilla Compile 20131019

I am having an issue with my ranger when I go to pull with a bow and arrow. It seems that it does not see or errors cause of the arrow in the macro here is how I have the pull portion set up.
[Pull]
PullWith=Bow of Nature's Caress|Class 9 Steel Fearbone Arrow
MaxRadius=1500
MaxZRange=500
PullWait=0
PullMyHPs=25

If I omit the arrow in the line I get text saying it doesn't detect it and default pulls with melee.. which is not ideal. If I change it to a spell or aa it pulls fine, but I loose the range I get pulling with a bow. However if I leave it how it is it simply targets the mob runs up to it and just stands there, and if the mob roams the ranger follows it. I have updated kissassist and MQ to the latest available, it all worked before I did that. I also set up my Pal to pull with a bow and got the same results. Any help would be appreciated. Thanks
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

With a Wizard was having some issues with resists and MQ2Cast. GoM strikes were re-casting on resists, and long re-cast spells (Like Concussion line) were causing casting delays while waiting for MQ2Cast to time out. This may change as I level this wizard more, but it was causing annoying lags in DPS while waiting on MQ2cast, or running out of mana after a few back to back GoM resists. I also can't think of a reason (at least with my spellset) that I care about recasts, so I added a check to CastWhat where if your a wizard, you don't recast on spell failures.

Added a wizard section to Startup and CastWhat:
<line 162>
| ************************* Wizard ***************************************|
/declare IAmAWizard bool outer ${Me.Class.Name.Equal[Wizard]}

<line 1045>
/if (${Cast.Ready[${castWhat}]} && !${IAmABard} && !${IAmAWizard}) {

<line 1050>
/if (${Cast.Ready[${castWhat}]} && ${IAmAWizard}) {
/casting "${castWhat}" -maxtries|0
/varset CastResult ${Cast.Result}
/delay 10s !${Me.Casting.ID}
}
 
Re: KissAssist 6 Updated 10/09/2013 v6.8.3

Hi Maskoi

Just curious to ask if the pet toys and perma named pets issue has been resolved? I have been away from the game for a bit and have had the pet toys option turned off.

Thanks for all your work :)
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Oh wait yes I did figure it out. It wipes the name when you summon a pet so it blank and will give a perma name pet toys.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Could you add an option to the ini for it to automatically /hidecorpse all/looted?
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

It's kind of dangerous to leave a ton of corpses around, obvious sign of botting. You may want to set up a dedicated looter, with a loooooong destroy list. I have "/lootdestroy" and "/lootsell" hokeyed to make building that list easier.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

I'm using this in very secluded areas that hardly anyone levels in anymore
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

I'm using this in very secluded areas that hardly anyone levels in anymore

Quick fix: try adding "/hidecorpse looted" somewhere under a main function, like this:

kissassist.mac
Rich (BB code):
        /if (!${TwistOn} && ${MeleeTwistOn}) /varset DPSTwisting 0
        /if (${LootOn}) {
            /delay 10
            /call LootStuff
        }
        /hidecorpse looted
(line 941)
Totally untested, may not even work.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Maybe if that line were added to the LootStuff sub?
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Anyone having problems with Kissassist looting and /bc announces? A few times when I've switched over to my char running KA I've found stuff along the lines of

"bc can't loot XYZ" sitting in the chat box (sorry that isn't the exact format, I'll keep an eye out for it tonight). The really worrying thing is that once the character actually said obvious looting stuff in /say, luckily I was in an instance so it wasn't an issue but I'm too paranoid now to turn on KA looting! I'll try to get the exact format tonight.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Mine's not looting at all.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

As always loot.ini set mobstooclose=100 to 10
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Anyone having problems with Kissassist looting and /bc announces? A few times when I've switched over to my char running KA I've found stuff along the lines of

"bc can't loot XYZ" sitting in the chat box (sorry that isn't the exact format, I'll keep an eye out for it tonight). The really worrying thing is that once the character actually said obvious looting stuff in /say, luckily I was in an instance so it wasn't an issue but I'm too paranoid now to turn on KA looting! I'll try to get the exact format tonight.

in loot.ini make sure LootChannel=bc
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Hi Maskoi

I just checked my loot.ini and it is definitely set as you said. Here's a copy/paste:

[Settings]
LootMobs=TRUE
CorpseRadius=100
MobsTooClose=50
CorpseRotTime=440s
ReportLoot=TRUE
LootChannel=bc
Category=Tradeskill,Spellscroll
Tradeskill=Toon1Name,Toon2Name
Spellscroll=Toon1Name,Toon2Name
KeepScript=
QuestOnly=FALSE
Version=4.3
OpenAllBags=1
AddNewSales=1
LootForage=1
LootForageSpam=1

I'll try to get a screenshot of what is coming up in the text box. It basically looks like it is missing the / off the /bc command but I'll double check later. Loot announcing works fine with Modbot so I don't think it is my .ini file.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

That fixed it Mask. Didn't have that issue before I upgraded though. Dunno.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

I always end up editing the ninjadvloot.inc to remove the mobtooclose checks all together
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Loving Kissassist!

Is there any way to add a clicky item to pull with in Pull mode?

I am trying to use Wristguard of the Wanderer, but it doesn't use to pull at all.

[Pull]
PullWith=Wristguard of the Wanderer
MaxRadius=500
MaxZRange=500
PullWait=0
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Does Kiss modify how sensitive a char is to a /moveto loc? Basically if I do /moveto loc all my chars move there. Then I start KISS, everything runs great. End the macro and do /moveto loc and everyone moves there but the puller doesn't move to the exact spot just kinda close. About 30 feet short. I have tried moving him to the other side and doing /moveto loc and he ends up about 30 feet short again. It's like his sensitivity to locations is somehow affected by running kiss? Or could something else be causing this?

--- EDIT ---

Upon further investigation it starts once the puller uses mq2navigation. The first few pulls he doesn't move because the mobs are close, moveto works fine. After that he navs to them and back. If I do /moveto loc after that the sensitivity issue starts. In order to get him to move to the correct loc after that I have to camp out and back in. Also just using /nav does not cause this issue. Only when he navs from inside kiss.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Yes it does. Here is the command to reset the moveto distance
Rich (BB code):
/moveto mdist 10
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

thanks! Is there a way to stop it from doing that? Or would that cause more problems?
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

No there is not. its a bug its suppose to reset to 10. I will have to look at the coding and see why its not resetting.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Loot chat.jpg

I said I'd post a screenshot so here it is. I ran KA (latest everything I think) in an instance and this is what was in the window when I tabbed over. I'm sure I've probably configured something wrong but I don't know where.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Might there be a way, with KISS, that we can pop xp potions, if available?
Several of my accounts have multiples of xp pots from pings potion packs in LON, along with whatever pots I have purchased.
Can KISS use these when they wear off?
The ones I purchased are +50% for 4 hours, but the others are +50% for 30 minutes.

Would be useful, for myself anyway.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

err maybe I would have to read more about the potions when i a get home form work.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

I use a downshit for most of the potions including skinspikes.
No need to mod the macro, easy to change when you get different potion types, toggle from command line via "/melee downflag1=0" to turn off (make a macro key).


Rich (BB code):
Downflag0=1
Downshit0=/if (!${Me.Buff[Bottle of Adventure III].ID} && ${Cast.Ready[Bottle of Adventure III]} && ${Spell[Bottle of Adventure III].Stacks} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis},1,0]) /casting "Bottle of Adventure III" item

Downflag1=1
Downshit1=/if (!${Me.Buff[Potion of Adventure].ID} && ${Cast.Ready[Potion of Adventure]} && ${Spell[Potion of Adventure].Stacks} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis},1,0]) /casting "Potion of Adventure" item

Downflag2=1
Downshit2=/if (!${Me.Buff[Bottle of Speed].ID} && ${Cast.Ready[Bottle of Speed]} && ${Spell[Bottle of Speed].Stacks} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis},1,0]) /casting "Bottle of Speed" item

Downflag3=1
Downshit3=/if (!${Me.Buff[Bottle of Adventure I].ID} && ${Cast.Ready[Complimentary Bottle of Adventure]} && ${Spell[Bottle of Adventure I].Stacks} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis},1,0]) /casting "Complimentary Bottle of Adventure" item


Might there be a way, with KISS, that we can pop xp potions, if available?
Several of my accounts have multiples of xp pots from pings potion packs in LON, along with whatever pots I have purchased.
Can KISS use these when they wear off?
The ones I purchased are +50% for 4 hours, but the others are +50% for 30 minutes.

Would be useful, for myself anyway.
 
Last edited:
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Is there a way to control your boxed toons just with KISS or do I have to use that other macro? All I want is to be able to make a couple hotkeys for moving my group, like /tell Toon1 /camphere and /tell Toon1 /chase then the same in reverse to set the new camp spot.
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

I was hoping you weren't going to say that, I still don't have KISS working quite right and I didn't want to have to complicate it more =p
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Read through those links i posted and then post what you don't understand. Once mq2eqbc is set up right you are done and it loads automatically each time you start MQ2
 
Re: KissAssist 6 Updated 10/19/2013 v6.8.5

Here's the ini I have been using for my shammy, he's only 92 so I haven't put much effort into it yet. Basically he should keep unity of kolos and apathy on the melee, sk and zerk, malo and slow mobs, lion during the fight and dot. It was working other than double casting all buffs now it doesn't work at all and I have no idea why.

Rich (BB code):
[General]
KissAssistVer=6.8.6
Role=Assist
CampRadius=10
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=85
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=2
Buffs1=Unity of Kolos|Dual|Imperative Focusing|Melee
Buffs2=Apathy|Melee
Buffs3=Talisman of Celerity
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=Cannibalization|Mana|70|50
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=2
DPSSkip=20
DPSInterval=2
DPS1=Malosinete|100
DPS2=Tugur's Swarm|98
DPS3=Yubai's Affliction|90
DPS4=Talisman of the Lion|90
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=NULL
Heals10=NULL
XTarHeal=0
AutoRezOn=0
AutoRezWith=Your Rez Item/AA/Spell
[Cures]
CuresOn=1
Cures1=Remove Greater Curse
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=750
CampOnDeath=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
KissAssist Release KissAssist 6 Updated 1/1/2014 v6.8.8

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