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Bug - KISS NOT PULLING 1 MOB FIX

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
Courtesy of ctaylor22

Here is what I did to fix it.

The lines in Red are your code, the blue what I changed.
This is in the Sub FindMob line 3099 ish
MASKOI: DELETE THE RED LINE ADD THE BLUE ONE
Rich (BB code):
        /for i 1 to ${PullCount}
            /doevents
        /if (${Navigation.MeshLoaded}) {
                /varset PullMob ${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
        /if (${DebugPull}) /echo DEBUGPULL FindMobToPull PullMob: Nav-${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable].CleanName} ID: ${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
            } else /if (${Select[${Role},hunter]}) {
               /varset PullMob ${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
           /if (${DebugPull}) /echo DEBUGPULL FindMobToPull PullMob: Hunter-${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable].CleanName} ID: ${NearestSpawn[${i}, npc radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
            } else {
               /varset PullMob ${NearestSpawn[${i}, npc los radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
           /if (${DebugPull}) /echo DEBUGPULL FindMobToPull  PullMob: Normal-${NearestSpawn[${i}, npc los radius ${MaxRadius} zradius ${MaxZRange} targetable].CleanName} ID: ${NearestSpawn[${i}, npc los radius ${MaxRadius} zradius ${MaxZRange} targetable noalert 1].ID}
            }
          /varset PullMobValid 0
            /if (${PullMob}) {
        |/varset PullMobValid 0
        | Check Kissassist_info.ini file for pull list
        /if (!${MobsToPull.Find[All]}) {
            /for j 1 to 25
                /if (${DebugPull} && ${MobsToPull.Arg[${j},,].Length}) /echo DEBUGPULL FindMobToPull ${i}.${j} PullList ${Spawn[${PullMob}].CleanName}/${MobsToPull.Arg[${j},,]} ${Spawn[${PullMob}].CleanName.Find[${MobsToPull.Arg[${j},,]}]}
            /if (${Spawn[${PullMob}].CleanName.Find[${MobsToPull.Arg[${j},,]}]}) /goto :MobOnList
            /next j
                    /goto :CheckNextMob
            :MobOnList
        }                
        | Check if spawn is on ini file ignore list 
        /if (${MobsToIgnore.Find[${Spawn[${PullMob}].CleanName}]}) {
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: Mob on ini ignore list
            /goto :CheckNextMob
        }
        | Check if spawn is on temp ignore list 
        /if (${PullTempIgnoreList.Find[${PullMob}]}) {
              /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: Mob on temp ignore list
              /goto :CheckNextMob
        }                
        | Check spawn for out of range - macro start point as epicenter
        /if (${Math.Distance[${Spawn[${PullMob}].Y},${Spawn[${PullMob}].X}:${CampYLoc},${CampXLoc}]}>${MaxRadius}) {
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: Out of Range
            /goto :CheckNextMob
        }
        | Check spawn for line of sight - no mq2nav
        /if (${Select[${Role},puller,pullertank]} && !${Spawn[${PullMob}].LineOfSight} && !${Navigation.MeshLoaded}) {
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: No line of sight
            /goto :CheckNextMob
        }
        | Check if any PC/toon is near the mob
        /if (${SpawnCount[loc ${Spawn[${PullMob}].Y} ${Spawn[${PullMob}].X} radius 15 pc]}>=1 && ${Pulling} && ${Math.Distance[${Spawn[${PullMob}].Y},${Spawn[${PullMob}].X}:${Me.Y},${Me.X}]}>=16) {
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: PCs near mob
            /goto :CheckNextMob                
        }
        | Check spawn for 100% health
        /if (${Spawn[${PullMob}].PctHPs}<=99) {
            /if (${DebugPull}) /echo DEBUGPULL FindMobToPull ${Spawn[${PullMob}].CleanName} invalid target Reason: Mob not 100% health
            /goto :CheckNextMob                
        }
        |/if (${i}<${PullCount}) /varset PullMobValid 1
                /varset PullMobValid 1
        }
        /if (${PullMobValid}) /goto :FoundMob
        :CheckNextMob
        /next i

The logic is still the same just moved things a bit.
 
Bug - KISS NOT PULLING 1 MOB FIX

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