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Utility - KA12 Bard Endurance Fix

Ladon

Birthplace: Grobb
Creator
Joined
Oct 17, 2012
RedCents
5,836¢
William12 mentioned this in the RG Discord but I figured it should be on the forums for posterity.

Bards that are endurance starved are not pausing engage when they use Rallying Solo. The fix for this is to find
/if (${Me.Song[Rallying Call].ID} && ${Select[${Role},tank,pullertank]}==0) /return

and change it to
/if (${Select[${Role},tank,pullertank]}==0 && (${Me.Song[Rallying Call].ID} || ${Me.Song[Rallying Solo].ID})) /return

Congratulations.
 
Good call, I haven't fielded my group today to test it but didn't want to forget about it.

INI:
        /if (${MezOn}) {
            /varset MezBroke 0
            /doevents MezBroke
            /if (!${MezBroke}) {
                /varset GoMByPass 1
                /call DoMezStuff Combat1
                /varset GoMByPass 0
            }
        }
        
        /if (${Select[${Role},tank,pullertank]}==0 && (${Me.Song[Rallying Call].ID} || ${Me.Song[Rallying Solo].ID})) /return

Yeah?
 
Good call, I haven't fielded my group today to test it but didn't want to forget about it.

INI:
        /if (${MezOn}) {
            /varset MezBroke 0
            /doevents MezBroke
            /if (!${MezBroke}) {
                /varset GoMByPass 1
                /call DoMezStuff Combat1
                /varset GoMByPass 0
            }
        }
       
        /if (${Select[${Role},tank,pullertank]}==0 && (${Me.Song[Rallying Call].ID} || ${Me.Song[Rallying Solo].ID})) /return

Yeah?

Did you have a chance to validate this? And does this block replace the original single line?
 
Utility - KA12 Bard Endurance Fix

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