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Problem - KA won't use Tail Rake

Joined
Nov 11, 2012
RedCents
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Not sure exactly why but my KissAssist refuses to use Tail Rake. Tried it with mash, checked the spelling, tried numerous forms of syntax and even tried Dragon Punch just to see if it was some weird thing tied to the ability type or something but to no avail.

Any ideas?
 
Not sure exactly why but my KissAssist refuses to use Tail Rake. Tried it with mash, checked the spelling, tried numerous forms of syntax and even tried Dragon Punch just to see if it was some weird thing tied to the ability type or something but to no avail.

Any ideas?
this is something that likely needs to be fixed in mq2 core - its not kiss's fault (tho i guess they could code around it).

tl;dr - tail rake is just a rename for dragon punch they are BOTH skill 21 which is why normally it causes trouble when it tries to use it

in the cwtn plugins we had to make a special case to wokr around this specific issue - it is definitely an oddity
 
this is something that likely needs to be fixed in mq2 core - its not kiss's fault (tho i guess they could code around it).

tl;dr - tail rake is just a rename for dragon punch they are BOTH skill 21 which is why normally it causes trouble when it tries to use it

in the cwtn plugins we had to make a special case to wokr around this specific issue - it is definitely an oddity
Right on, that's alright I can always race change around it or something. Figured there was something funky going on
 
Right on, that's alright I can always race change around it or something. Figured there was something funky going on
lol race change is pretty extreme. sorry to hear your troubles.

You could end up just using tthe command: function for kiss to make it fire

lemme log in my monk real quick and i'll whip something up for you
 
@Ionis so you have a couple of solutions.

if you are high enough lvl for "auto activate" you can hold right click on your ability and set it to autoactivate (this is an eq thing)
1608356082537.png

otherwise - You would want to do something like
(and yes, it is stupid af that you have to check if tailrake is ready and then doability "dragon punch")
you can test this on a dummy/arena and see it works doing the /doability "Dragon Punch" will activate your tail rake
INI:
dps1=command:/doability "Dragon Punch"|99|cond1
cond1=${Me.AbilityReady[Tail Rake]}
 
Thanks for asking the question Ionis and the great answer Sic, rolled a monk myself recently and the whole dragon punch, tail rake situation had me confused. Better understanding of it now, the more you know.
 
I have been boxing quite a few Iksar monks on a TLP. I currently have all of the abilities in mq2melee turned off but flying kick & Dragon punch.

It seems like my monk is only using flying kick and tail rake... is he not? I will be top dps a lot of the times in raids over other monks so I imagine I am using the top 2 abilities.

I'm definitely using a "strike" ability but it doesn't specify exactly which. After looking at a parse on AoW it shows my max hit for a strike at 134 damage compared to a human monks "strike" ability max damage at 101. I did have Ashenhand discipline up at some point though which enhances eagle strike. Could I just be using Eagle Strike or could it be Tail Rake?
 
@Ionis so you have a couple of solutions.

if you are high enough lvl for "auto activate" you can hold right click on your ability and set it to autoactivate (this is an eq thing)
View attachment 26751

otherwise - You would want to do something like
(and yes, it is stupid af that you have to check if tailrake is ready and then doability "dragon punch")
you can test this on a dummy/arena and see it works doing the /doability "Dragon Punch" will activate your tail rake
INI:
dps1=command:/doability "Dragon Punch"|99|cond1
cond1=${Me.AbilityReady[Tail Rake]}

Hey, I know this is a bit of a necro but I'm still trying to troubleshoot this myself. The referenced solution did not work for me... despite the command working in game, and the condition echoing true, he still wont tail rake.

Thankfully, I'm at the level where I can simply turn on auto activate. But yeah, does anyone have a working, tested solution?
 
Is there a solution for this by now?
did you see the work around i posted a while back?

you can either autoskill it so eq handles it
if you are high enough lvl for "auto activate" you can hold right click on your ability and set it to autoactivate (this is an eq thing)
1631126976182.png

or you need to do something like:
INI:
dps1=command:/doability "Dragon Punch"|99|cond1
cond1=${Me.AbilityReady[Tail Rake]}
 
Ok as Weebles wrote it didnt work for him i thought that was not the solution. I will give it a try and report it if it works.
 
Ok as Weebles wrote it didnt work for him i thought that was not the solution. I will give it a try and report it if it works.
yeah it looks like kiss kicks out the quotes and just the singular Dragon wouldn't work. hrm, wonder if this changed in kiss, i would normally test something like this before posting it.

as mentioned by Weebles - the condition works as well as manually using the command but smacking them in kiss is a no go

the command:/doability Dragon Punch|99|cond1 doesnt' work
1631128792029.png
command:/doability "Dragon Punch"|99|cond1 doesn't either
1631128838205.png

guess you could just use mq2melee or mq2react to do it for you
 
what you can do is assign your tail rake / dragon punch to your abilities page (Control-A is default)

putting it in slot 1
1631129161074.png

and then /doability 1 would fire tail rake / dragon punch (this is with next, as if i remember there is some doability difference between it and mq2)

1631129211489.png

still not idea, but maybe a solution
 
Problem - KA won't use Tail Rake

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