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Question - KA vs CTWN plugin button

Wraith6911

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I am hoping that this does not sound ridiculous, but I have a set up on my tank toons for my groups that triggers my support crew into various actions.

Two of my primaries are my group invite & group start macs buttons. Simple enough buttons ( I am not a coder by any means - so my buttons are probably the most rudimentary things out there) but I use them every session.
The group invite button is just a simple 5 line - /invite <name of toon> that has been built to invite the preset members of my play groups. I know that there is a plugin for this - but I have a couple different pre-set groups based on what I am trying to do that night. Invite xp group - Invite PL group etc.

the second button is my Start Macs button for my supporting cast :
/bca //target <tank name>
/pause 1 (added just in case I have any latency - seemed smoother with this line in it)
/bca //kissassist

So here is my question - last night I pulled down MQ2Cleric. As all the reviews state, it was great right out of the box. The cleric in the group was immediately able to solo heal the group in testing with no issues. I launched CWTNbuffs all around and he took over from there. However, since the launch mechanics are different for the CWTN plugins as opposed to just use KA, is there a way that I can still have a single button to launch my team into action without having to tab to each box and launch them? With my current start button it will launch KA on the cleric rather than MQ2cleric which I want to avoid. Is there a good way around this that I am just not thinking about?

Thanks in advance!
 
Start Button For ALL Kiss/CTWN mixes

Code:
/noparse /bcaa //docommand /${Me.Class.ShortName} mode assist
/multiline ; /bct CharacterName1 //mac kissassist Assist ${Me.CleanName}; /bct CharacterName2 //mac kissassist Assist ${Me.CleanName}; /bct CharacterName3 //mac kissassist Assist ${Me.CleanName}

Here's a stop button too.

Code:
/noparse /bcaa //docommand /${Me.Class.ShortName} mode manual
/bcaa //end
 
I am hoping that this does not sound ridiculous, but I have a set up on my tank toons for my groups that triggers my support crew into various actions.

Two of my primaries are my group invite & group start macs buttons. Simple enough buttons ( I am not a coder by any means - so my buttons are probably the most rudimentary things out there) but I use them every session.
The group invite button is just a simple 5 line - /invite <name of toon> that has been built to invite the preset members of my play groups. I know that there is a plugin for this - but I have a couple different pre-set groups based on what I am trying to do that night. Invite xp group - Invite PL group etc.

the second button is my Start Macs button for my supporting cast :
/bcaa //target <tank name>
/pause 1 (added just in case I have any latency - seemed smoother with this line in it)
/bcaa //kissassist

So here is my question - last night I pulled down MQ2Cleric. As all the reviews state, it was great right out of the box. The cleric in the group was immediately able to solo heal the group in testing with no issues. I launched CWTNbuffs all around and he took over from there. However, since the launch mechanics are different for the CWTN plugins as opposed to just use KA, is there a way that I can still have a single button to launch my team into action without having to tab to each box and launch them? With my current start button it will launch KA on the cleric rather than MQ2cleric which I want to avoid. Is there a good way around this that I am just not thinking about?

Thanks in advance!
you would do something like /bcaa //if (!${Me.Class.ShortName.Equal[CLR]}) /mac kissassist which is saying everyone execute some code that says "if i am not a cleric, then do /mac kissassist"
 
There is a better answer than this, but what I do is

I saw the topic, started reading, started to reply and got notification that there were new responses....these guys are fast.
 
You guys are awesome. Thank you for the super fast replies.
 
Also for your invite stuff. Do yourself a favor and look into MQ2AutoGroup. It even sets roles so you can't forget and die on your first pull lol

 
My alias uses nested ifs, since we have some plugins with shortname, some just class name, some... Eskay....
But basically if Class.ShortName, plugin a, if Class.ShortName, plugin b, if Class.ShortName, plugin c, if ClassShortname,rgstart,ihcstart

Bst is short name, then we have class names for cleric, rogue, berZerker, then we have Eskay which is an enunciation of an abbreviated class shortname (does that even make sense?) makes it difficult to keep things simple when loading/unloading from a hotkey or broadcasted command

This is what I use /starttoon=/docommand /${If[${Me.Class.ShortName.Equal[BER]},plugin mq2berzerker load,${If[${Me.Class.ShortName.Equal[BST]},plugin mq2bst load,${If[${Me.Class.ShortName.Equal[SHD]},ihcstart,${If[${Me.Class.ShortName.Equal[BRD]},rgstart,ihcstart]}]}]}]}

I'd love to be able to to /${If[${Select[${Me.Class.ShortName},BER,BST,SHD]},plugin mq2${Class.ShortName},rgstart]}

Then I can just add or remove class shortnames as I have active paid for the plugins/as new are released, as it stands with shaman/enchanter on the horizon they appear to use class names, so I will be able to use a mix of the two current options to launch plugins/macros which is alright
 
Question - KA vs CTWN plugin button

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