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Question - KA Pullertank +Offtank/Mezzer Issue or Tank + Puller Issue (1 Viewer)

XiroFS

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Feb 23, 2014
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Hello Guys,

This is a question which I been messing around trying different combinations where I am still having issues with.

I am at a camp spot in VoA where I am camping on a named spawn point.
I have two options on my hands, with different issues. I was hoping if someone can help me either of both.

1. Pullertank Setup
Tanks goes out pulling, while he is out, spawn pops on head, now my offtank(bst pet), bard mezzer, doesn't offtank/mez until MA is back. What can I do to avoid bard not mezzing or pet not tanking?

2. I have a ranger which I can send to pulling, therefore will avoid the issue of pullertank setup, but KA finds target using travel distance to calculate which mob to pull
So this spot where there are little rooms after opening door, the closet mob A is actually out of LoS which causes my ranger to go into the big room which aggros the whole room while he gets in to get LoS to pull the mob A. Often then
not, my very under geared ranger just dies on the spot, other than upgrading his armor so he survive the pull I personally dont have any answer for this. Any one have any ideas?
 
Hello Guys,

This is a question which I been messing around trying different combinations where I am still having issues with.

I am at a camp spot in VoA where I am camping on a named spawn point.
I have two options on my hands, with different issues. I was hoping if someone can help me either of both.

1. Pullertank Setup
Tanks goes out pulling, while he is out, spawn pops on head, now my offtank(bst pet), bard mezzer, doesn't offtank/mez until MA is back. What can I do to avoid bard not mezzing or pet not tanking?

2. I have a ranger which I can send to pulling, therefore will avoid the issue of pullertank setup, but KA finds target using travel distance to calculate which mob to pull
So this spot where there are little rooms after opening door, the closet mob A is actually out of LoS which causes my ranger to go into the big room which aggros the whole room while he gets in to get LoS to pull the mob A. Often then
not, my very under geared ranger just dies on the spot, other than upgrading his armor so he survive the pull I personally dont have any answer for this. Any one have any ideas?

Guessing you're using MQ2Nav to do the movement for pulls?

There was another fix around here somewhere that calculated shortest movement distance rather than closest "as the crow flies." That fix (iirc) was incorporated into KISS by someone, but it could have been one of the stand-alone mods people have done, rather than fully incorporated into the standard file.

What version are you using?
 
Yes Im using MQ2Nav for pulls.

For version I assume you are asking about KISS. I am using the latest one 10.0.3.
 
Yes Im using MQ2Nav for pulls.

For version I assume you are asking about KISS. I am using the latest one 10.0.3.

I wonder if the nav path updates didn't port over to the latest version of kiss.
 
tried the /nav ui and help commands cannot see which version it is, but I ran the updater 3 days ago.
 
1. Pullertank Setup
Tanks goes out pulling, while he is out, spawn pops on head, now my offtank(bst pet), bard mezzer, doesn't offtank/mez until MA is back. What can I do to avoid bard not mezzing or pet not tanking?
Would be quite handy with a mez option where bard (or ench) mezzes mob (s) in camp that is not targetted by MA. Maybe there is a setting for this which I have missed :cool: You can set up modbot this way and it has saved me tons of times when emergency afk and camp repop :o
 
First, I would post your bard program here so we can see why he/she is not detecting adds in camp. One problem I see is most named are not mezzable....

Second problem:

Probably your best bet would be to manually go in with the bard into the little rooms, and ae mez, then pull the "closest mob" to camp and kill it. Then wait out the respawn time as long as you can then go in and mez the other room and divide them up 1 by 1. That way your respawn cycle keeps you bringing solo mobs back to camp with your puller.
 
KA has a mezz section. Works for my bard just fine.

it works awesome but what I was asking for if there is a setting to mezz a mob that is not an add. Like the example above, if the tank is not in camp but a mob spawns in it. I haven't gotten that to work, but as I am fairly new to KA I seem to need a bit help to set it up. I thought mezz section just checked if mobs were adds or if there are multiple mobs in camp but I might have gotten it wrong :)
 
My bard is mezzing ok on a standard pull like Stinapina said. But when he is out pulling, and mob spawns and aggros, everyone just stands around, I use autocleric, so at least cleric heals, but if tank doesn't get back fast enough, cle will die.

@surfdog
Thank you for your suggestion, but spawn order is not issue, since with time and if the pull radius is big enough, eventually pulls will have issues where all the spawns pop.

So like Stinapina said in earlier, a mez in camp option will be nice, or a tank with what character while waiting for MA/Puller to come back.
 
Having this problem, I think. I use my warrior to pull/tank/Ma. I see this mainly when I do low level camps to powerlevel a new toon and my DPS kills mobs in a second or 3, so I set my pull radius to like 2000+ and my puller goes way out.

I notice PullerTank locks on a mob, calls out what is getting pulled and then runs out to get it. If something else aggros or gets on xtarget BEFORE he aggros what he went out to pull, he will drop it and return to camp to kill whatever is on xtarget.

If PullerTank runs out, gets agro on what he called for the pull and THEN gets adds in camp or along the run back, he will stay locked on to the first mob...the one he called out for the pull. He will keep that mob targeted till it gets to camp. That mob can get hung up returning to camp or just runs slow and there are multiple mobs already in camp beating on PullerTank, healer/group.....nothing happens till the mob PullerTank initially got agro on (and keeps on target) makes it into camp radius. He stays locked on to the mob he went out to pull and agroed first and won't do a thing till that mob arrives in camp. Even if it kills him and the whole group.

Any chance the PullerTank just drops target when it gets back to camp, so that it reacquires whatever mob is already in camp doing damage instead of waiting however long it takes for the mob he pulled to make it there?

What I am doing now is set a melee as tank and just have him assist himself and not my MA, so it's like I have a secondary assist, although no toon assist my secondary assist except himself lol.
 
There's a few ways to handle this without macro modding but you have to decide how your team set up. If you are using a bard, use them as "pullertank" and your war/sk/pal/whatever to be "tank" when starting KISS. Bard targeting himself and the "tank" targeting themselves. Have all your other toons targeted off the "tank". Then you have no problems with spawns on your camp or wanderers and the puller can continue to pull. If the "pullertank" has a pull while the group is still fighting the "tanks" mob, he'll go ahead and tank his pull in the mean time. I had a post about this kind of thing once before but it solved the exact issue you're talking about here.
 
Thanks. I like using my warrior to pull since he is very survivable in a lot of situations. Regardless, I think there is an issue with how the pullers behave and I really am loving using KISS (now that I actually tried it) and Redguides because the peeps here that runs it all seem to actually also play and like the game as much as I do.

I changed my set-up to assist off one of my melee's and changed my warrior to "puller". Everyone sees my melee as the Ma, except my cleric since I have his heals set-up to heal better on the tank/Ma...which is my warrior. Still, the problem remains that the puller stays fixated on what he pulls regardless of what is happening in camp radius. He will switch to assist the Ma....once the mob he pulls makes it into camp radius.

I think all he needs to do is drop target/clean hate once he enters camp radius and then he'll actually address what is happening within the camp radius immediately. No idea how hard that is to do for Maskoi and crew, I fix stuff with hammers.
 
Question - KA Pullertank +Offtank/Mezzer Issue or Tank + Puller Issue

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