Hello folks,
I stumbled upon something funny. I acquired a clicky robe with a nuke which I wanted to include in my DPS section with the |weave tag. When starting the KA macro, it attempted to cast over and over the clicky nuke despite the recast timer was not refreshed (30 seconds in that case). Whatever I tried to correct the issue (as including a condition for the item to be ready for example, removing the |weave tag and handling it like a normal nuke), nothing worked and the fight routine attempted to recast the nuke everytime it had an opening (regular nukes and other |weave clickies worked fine, but I lost dps because of the constant attempts of the macro to activate the item which has a 0.5 sec casting time). I gave the robe to another character, same problem.
After a while, I got the idea to attune the robe to myself and put it back in one of my bags right after having attuned it. The problem was solved immediately and KA handled the clicky nuke robe just fine, no problems since.
Of course, I have no idea if this can be generalized, might be an issue tied to the item or to emu code, but I thought it would be interesting to share my experience, if someone else encounters the same issue with an attunable clicky.
For me, attuning solved the problem.
I stumbled upon something funny. I acquired a clicky robe with a nuke which I wanted to include in my DPS section with the |weave tag. When starting the KA macro, it attempted to cast over and over the clicky nuke despite the recast timer was not refreshed (30 seconds in that case). Whatever I tried to correct the issue (as including a condition for the item to be ready for example, removing the |weave tag and handling it like a normal nuke), nothing worked and the fight routine attempted to recast the nuke everytime it had an opening (regular nukes and other |weave clickies worked fine, but I lost dps because of the constant attempts of the macro to activate the item which has a 0.5 sec casting time). I gave the robe to another character, same problem.
After a while, I got the idea to attune the robe to myself and put it back in one of my bags right after having attuned it. The problem was solved immediately and KA handled the clicky nuke robe just fine, no problems since.
Of course, I have no idea if this can be generalized, might be an issue tied to the item or to emu code, but I thought it would be interesting to share my experience, if someone else encounters the same issue with an attunable clicky.
For me, attuning solved the problem.

