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Problem - KA dropping target every second (1 Viewer)

bmars06

Well-known member
Joined
Mar 8, 2019
RedCents
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Hey Guys,

Here is the problem:

I set my tank to tank, and my monk to puller in their ini's. The rest of the group is set to assist. I then do /bcaa //tar (tank name), then /bcaa //mac kissassist. I then end it on my monk (puller), and do /mac kissassist manual with /buffson. The group starts buffing up and getting ready, all seems good. But, when I go to manually play my monk, I select a target to pull and it drops that target within one second, making it impossible to pull. This was NOT happening before the last round of updates. Also, I noticed that this is happening on my cleric as well, but no other character seems to be doing it.

Troubleshooting:

I have come to realize that after loading up the mac as detailed above, when I do /meleeon 1 on my puller and my cleric, they will no longer drop target. But, this is still not desireable for a puller because /meleeon 1 makes my puller automatically target my tanks target and then stick to that mob and start attacking. Not good when you're trying to chain pull or if you are FD'ed (it makes you stand up). Some have suggested it is mq2melee related. As such, I tried doing /plugin mq2melee unload, and then reloaded KA and tried that, it did not change anything.

Here is my monk's melee section of the ini:

AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0

Not sure what is going on, but it's becoming quite frustrating. Any help would be greatly appreciated!
 
Interesting, tested this out on my monk too, and with himself as target it did, with someone else as main assist he did it, maybe we need a word from @Maskoi cause it might need a fix or he can explain how it works
 
Interesting, tested this out on my monk too, and with himself as target it did, with someone else as main assist he did it, maybe we need a word from @Maskoi cause it might need a fix or he can explain how it works

Thanks, Kaen, I appreciate your attention!
 
but it was never an issue before on tank or puller to select whatever targets they wanted until combat started, now we cant. even in manual mode, that shouldnt have any of that
 
On your monks ini

UseMQ2Melee=0
TargetSwitchingOn=1

@Maskoi and @kaen01 I just updated the ini like you suggested, and did /mac kissassist manual. My monk, set to puller, is still dropping target every 1/2 second. Here is my updated melee section of the ini:

AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1


Not sure what the heck is going on, but it's prohibiting manual pulling ><
 
Last edited:
Again, @Maskoi, doing /meleeon 1 after loading up KA manual does stop the target dropping, but that setting is undesireable for pulling. Not sure what got changed the last update...
 
The problem has to do with a change that was made to let NON-DPS/NON-Melee toons use the Aggro and BeforeAttack routines. Who asked for that change anyway?

The easy fix for you would be to change 1 line for now:
Find This code in the Main routine.
Code:
        /if (${DPSOn} || ${MeleeOn}) {
            /call CheckForCombat 0 MainLoop2
        } else {
            /call CheckForCombat 1 MainLoop3
            /call CombatReset 0 MainLoop4
        }

and change it to this:
Code:
        /if (${DPSOn} || ${MeleeOn}) {
            /call CheckForCombat 0 MainLoop2
        } else {
            /call CheckForCombat 1 MainLoop3
            /if (${Role.NotEqual[manual]}) /call CombatReset 0 MainLoop4
        }

You only need to change the 1 line. I haven't tested this yet, but I am assuming that the CombatReset routine is clearing the target.
 
The problem has to do with a change that was made to let NON-DPS/NON-Melee toons use the Aggro and BeforeAttack routines. Who asked for that change anyway?

The easy fix for you would be to change 1 line for now:
Find This code in the Main routine.
Code:
        /if (${DPSOn} || ${MeleeOn}) {
            /call CheckForCombat 0 MainLoop2
        } else {
            /call CheckForCombat 1 MainLoop3
            /call CombatReset 0 MainLoop4
        }

and change it to this:
Code:
        /if (${DPSOn} || ${MeleeOn}) {
            /call CheckForCombat 0 MainLoop2
        } else {
            /call CheckForCombat 1 MainLoop3
            /if (${Role.NotEqual[manual]}) /call CombatReset 0 MainLoop4
        }

You only need to change the 1 line. I haven't tested this yet, but I am assuming that the CombatReset routine is clearing the target.

What is this "Main" routine you talk about? Could not find that file....

Sorry... i'm a noob.
 
Problem - KA dropping target every second

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