• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - KA and MQ2NAV Pulling from water

lalaman

New member
Joined
Feb 22, 2018
RedCents
20¢
Hi Gents:
I am having a problem pulling mobs from small body of water (a pool or a pond). Puller/tank just stops near mob in the water ( saying cant located xyz mob and return to camp, and repeat)
anyone has/had a similar problem and possible solutions can shine some light on this?
much appreciated
 
Well, it has to do with the EQ Client not letting you attack a mob that is underwater while you are above the water and the reverse. If the body of water is shallow then there can be problems. If I am going to pull mobs from the water, I will set up my camp in the water and then pull mobs on land into the water. That way the mobs under the water are not an issue to pull.
 
Well, it has to do with the EQ Client not letting you attack a mob that is underwater while you are above the water and the reverse.
I've hated this for years and wish they'd change it. No reason players shouldn't be able to levitate over water and tag mobs below them. Playing in water has been a cluster fuck since kedge keep days and they really should have done something about it in the last 20 years.
 
I had a similar issue in Aalishai doing Palace of Embers quest, and Hunter for named there.

'Pull with Melee' worked for me
 
Question - KA and MQ2NAV Pulling from water

Users who are viewing this thread

Back
Top
Cart