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you can run with either depending on your needs. I use mq2melee since i still have holy/downshit needs, for example, but you can run kiss without itHey folks!
Just recently came back to EQ after a break since EoK and I noticed that KA has an option to turn off MQ2Melee now. Question is, what is the recommended way of using KA? Do most run it with MQ2Melee on or off?
Thanks!
@ctaylor22 can you expound upon that a little... I’m not sure I’m following, since I don’t know all of the mq2melee tricksIf you run Mq2Melee with kiss, just make sure you set up the Stick in MQ2Melee, because kiss totally ignores sticking during combat and lets MQ2Melee control it.
[MQ2Melee]
stickrange=75
stickmode=1
stickcmd=${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,15 behind loose,${Math.Calc[${Target.MaxRangeTo}*0.8]}]} hold moveback pin loose
/stick
The stick command sticks you to your target, so that if your target moves you will move along with it. There are many different parameters that cause this command to behave in different ways. You can combine any number of these parameters together inline to enable multiple options for the stick.
/stick
stick with no parameters will stick you to your current target, using max melee range
/stick on | off
turns stick on and off with default values
on is a nearly-useless parameter and only included to support older macros or stickcmd=on in MQ2Melee to prevent MQ2Melee from doing anything undesired
if you use /stick on in your macro, expect to be laughed at whole-heartedly
/stick id [#]
sticks to the given spawn id
uses id of your current target if no spawn id is given
this allows you to continue sticking when your target changes, e.g. casting a heal on someone
/stick # | #%
Stick at the specified distance or percentage
/stick -#
Reduce current stick distance modifier by #
/stick moveback
stick will back up to the <dist> value if the target gets closer, e.g. many targets in the rear pushing target too close to the tank
/stick loose
stick using turn increments instead of instant heading adjustment
/stick truehead
stick using actual keypress heading adjustments
does not work if wineq option is enabled
/stick healer
Healer sticking does not perform face adjustments to look at the target while in stick range
This is good for keeping a healer close & sticking to another group member without having it turn to face the other character constantly as it moves
Does not work with any strafe-style sticks (pin front !front behind behindonce snaproll)
/stick uw | underwater
face angle will look up/down at the stick target
/stick hold
stick to the current target even if your target changes
/stick behind
stick to the rear of the target unless you are on HoTT. will spin in circles if you do not have HoTT and gain aggro (to prevent: USE DelayStrafe OPTION !!!)
/stick behindonce
stick behind the target when first moving into position, only using <dist> enforcement after
/stick !front
stick to target anywhere but the frontal arc, same considerations as behind apply (use DelayStrafe!)
/stick pin
stick to the side of the target, same consideration as behind apply (use DelayStrafe!)
/stick front
stick to the front arc of the target
if you have HoTT and lose aggro you will not spin
this will not work by default without HoTT
/stick (ANY STICK VALUES) always
when current target is lost, will wait and then resume sticking using supplied values upon next NPC targeted
does not work with stick hold or stick id
/stick snaproll [ left | right | face | rear ]
runs in a straight line behind your target then turns to face
left/right/front of target if optional parameter direction supplied
rear is default
