Sum1
Warriors are inferior (read: crybaby) tanks
- Joined
- Jul 30, 2006
- RedCents
- 6,302¢
Hello all,
I'm making the jump from a class macro to KISSASSIST when AFK'ing because of the stronger AFK protections afforded to my toons in KA. As such, I'm now dabbling in creating an .ini (mostly plagiarized from here), generating a mesh, and setting up the 105 SK to pull to my group of lower level toons. Essentially, I'm PL'ing a bunch of buff bots.
Here are the issues I'm running into:
1. Using MQ2Nav, I'm setting up my group in a corner of the zone wall and another wall. There are mobs on the other side of the wall, as well as a plethora of mobs directly in front of me. Right now, KA will clear the mobs that are close (I see the spam in my MQ window about it), but then it will target a mob within the pull radius but on the other side of the wall and take off running. It will run into a couple other mobs on the way, stop, turn around, and come back to the group with those adds (which is good), but once they're dead it'll simply re-target the mob outside LOS (behind the wall) and take off running again. This would be less of an issue if there weren't other mobs well within LOS in front of me that it could be pulling, but it's targeting and /nav target (or whatever it is in the macro) behind-the-wall mobs.
Is there a way for me to account for this? I'd prefer to avoid using AdvPath for the time being, if possible. I've used it with Dev's macros and wasn't a huge fan. MQ2Nav seems like a more elegant solution.
2. Can someone briefly tell me how I can create a polygon on my MQ2Mesh to have the toon doing the pulling avoid an obstacle that it's not detecting when I generate the mesh? My toon gets stuck on one particular bush on its way to pull in a certain area. With that said, if I can fix Problem 1 above, then this will become less of an issue.
3. This is related to question #1 -- if MQ2Nav isn't loaded or I don't generate a mesh for the zone, will KA automatically default to pulling things within LOS and within my pre-defined radius? There aren't a ton of obstacles, so this might fix my issue of MQ2Nav trying to pull from behind the wall I'm setup next to.
Thank you. For reference, here's my .ini:
I'm making the jump from a class macro to KISSASSIST when AFK'ing because of the stronger AFK protections afforded to my toons in KA. As such, I'm now dabbling in creating an .ini (mostly plagiarized from here), generating a mesh, and setting up the 105 SK to pull to my group of lower level toons. Essentially, I'm PL'ing a bunch of buff bots.
Here are the issues I'm running into:
1. Using MQ2Nav, I'm setting up my group in a corner of the zone wall and another wall. There are mobs on the other side of the wall, as well as a plethora of mobs directly in front of me. Right now, KA will clear the mobs that are close (I see the spam in my MQ window about it), but then it will target a mob within the pull radius but on the other side of the wall and take off running. It will run into a couple other mobs on the way, stop, turn around, and come back to the group with those adds (which is good), but once they're dead it'll simply re-target the mob outside LOS (behind the wall) and take off running again. This would be less of an issue if there weren't other mobs well within LOS in front of me that it could be pulling, but it's targeting and /nav target (or whatever it is in the macro) behind-the-wall mobs.
Is there a way for me to account for this? I'd prefer to avoid using AdvPath for the time being, if possible. I've used it with Dev's macros and wasn't a huge fan. MQ2Nav seems like a more elegant solution.
2. Can someone briefly tell me how I can create a polygon on my MQ2Mesh to have the toon doing the pulling avoid an obstacle that it's not detecting when I generate the mesh? My toon gets stuck on one particular bush on its way to pull in a certain area. With that said, if I can fix Problem 1 above, then this will become less of an issue.
3. This is related to question #1 -- if MQ2Nav isn't loaded or I don't generate a mesh for the zone, will KA automatically default to pulling things within LOS and within my pre-defined radius? There aren't a ton of obstacles, so this might fix my issue of MQ2Nav trying to pull from behind the wall I'm setup next to.
Thank you. For reference, here's my .ini:
Rich (BB code):
[General]
KissAssistVer=8.5.5
Role=Assist
CampRadius=20
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=15
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=0
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=12
HoTTOn=1
CampfireOn=0
CharInfo=Shadow Knight|105
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Livio's Covenant
Buffs2=Vizat's Horror
Buffs3=Shroud of the Doomscale
Buffs4=NULL
Buffs5=Drape of the Wrathforged
Buffs6=Voice of thule|Me
Buffs7=Vizat's Skin
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=100
StickHow=front
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[AE]
AEOn=1
AERadius=50
AE1=Projection of Doom|2|Mob
AE2=Explosion of Spite|2
AE3=Shield Flash|3
AE4=Chattering Bones|3
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=1
DPSInterval=0
DPS1=Terror of Narus|99
DPS2=Impose for power|99
DPS3=Plague of Klonda|92
DPS4=Spear of Vizat|95
DPS5=Vicious Bite of Chaos|99
DPS6=Mindless Hatred|100
DPS7=Dichotomic Fang|99
DPS8=Soul Flay|90
DPS9=Thought Leech|99
DPS10=Touch of Holmein|98
DPS11=Lacerating Blade|94
DPS12=Bond of Bonemaw|97
DPS13=Stream of Hatred|98
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=Terror of Narus
Aggro2=Explosion of Spite
Aggro3=Explosion of Hatred
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Dire Declaration|70|Tap
Heals2=Leech Touch|30|Tap
Heals3=Touch of Lutzen|80|Tap
Heals4=Innoruuk's Dark Blessing|60|Tap
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pet]
PetOn=1
PetSpell=Minion of Vizat
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Gift of Lutzen
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetToysGave=
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Unholy Guardian Discipline
Burn2=Fundament: Third Spire of the Reavers
Burn3=Projection of Doom
Burn4=Visage of Death
Burn5=Scarlet Blade
Burn6=Unflinching Acrimony
Burn7=Doomscale Mantle
Burn8=Reaver's Bargain
Burn9=Reinforced Malaise
Burn10=Veil of Darkness
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Terror of Narus Rk. II
MaxRadius=400
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=300
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=92
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