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News - June 7 2022 (Test) & June 15th (Live) Patch notes (1 Viewer)

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Torment of Velious is now free-to-play on Test and Live servers.



June 7, 2022
_____________________


*** Highlights ***

- Torment of Velious is now free-to-play on Test and Live servers.
- Enjoy new seasonal Overseer quests and agents. See Overseer section below for more information.


*** Items ***

- Familiars available from the Ogre Heritage Crate will now show a casting bar when being used as a pet illusion.
- The Animated Pawn Familiar is now a more reasonable size when used as a pet illusion.
- The Infected Rat Familiar will now have the correct appearance when used as a pet illusion.
- The Tradable: Teleport Item Key Ring Slot (5) will now only convert if the player owns the Teleport Item Key Ring Slot feature.


*** Quests & Events ***

- Tome of New Beginnings (Tacvi Raid) - The remains of Prathun, Rashere, Vahlara, and Valtron will now appear in consistent locations.


*** Spells ***

- Corrected an issue where charmed pets were limited to 10 buffs.
- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.
- Divine Intermediation and similar spells now report the name of the spell instead of 'Unknown Spell' when triggered.


*** Overseer ***

- New Agents and Quests for Scorched Skies
- - Several new agents specific to the Scorched Skies event are coming to Overseer in July.
- - A new line of event quests are also coming in July, featuring new job and trait combinations exclusive to the new event agents. These can be earned as rewards for completing the quests.
- New Overseer Event Agent Packs will be available during seasonal events.
- - The Scorched Skies Pack, available on the marketplace in July.
- - The Nights of the Dead Pack, available on the marketplace in October.
- - The Frostfell Pack, available on the marketplace in December.
- - These packs each grant 12 agents belonging to their respective events.


*** Progression Servers ***

- Added missing unlock events for the Vaniki server.
- The Berserker epic NPCs will allow players level 36 and up to participate on Level Locked Progression servers.

*** Miscellaneous ***

- Torment of Velious is now free-to-play on Test and Live servers.
- Removed the minimum level requirement to use /autoskill.
- Bug reports (/bug) will now prompt you for information, copy the relevant information to your clipboard, and open up the Bug Reports section of the forums to create a new post.
- Fixed an issue that would prevent a player's Dragon's Hoard from being included in server transfers.


*** UI ***

- Added 'Leave All' buttons to the Advanced Loot window for both Personal and Shared Loot.
- Updated the Inventory window to show 7-digit HP, mana, and endurance values.
- Updated the Combat Skills Selection Window to save and persist adjusted column sizes and layout settings.


- Changed -

EQUI_AdvancedLootWnd.xml
EQUI_BugReportWnd.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_Inventory.xml


*** Previously Updated ***

- Corrected an issue where beneficial dispel and certain detrimental dispel effects (such as Splash of Repentance) did not remove any buffs/debuffs.
- Apprentice mercenaries may now be purchased and used by all free-to-play accounts.
- The agent of change in Feerrott, South Ro, and Paineel will send you to the 'original version' progression instances until Omens of War unlocks.
- Corrected an issue where the Level Locked Progression ruleset did not apply a 10 level offset when entering Plane of Fear, Plane of Growth, Temple of Veeshan, and Plane of Mischief.
- Corrected an issue where the bonus loot modifier did not apply to NPC equipment. This affects NPCs such as Lord Bergurgle, Lord Gimblox, and Lord Yelinak.
- Corrected an issue on Level Locked Progression servers where certain stun spells would only work on NPCs up to level 10.


- The EverQuest Team
 
Torment of Velious is now free-to-play on Test and Live servers.
yay been waiting on this one. glad my motherboard picked this past weekend to crap out on me though :(

- Updated the Inventory window to show 7-digit HP, mana, and endurance values.
uhh are we closer to this than I realized or is this very forward-thinking of them? I thought raiders were around 600k now. Edit: I know they're padded and mostly unreliable, but magelo rankings have the highest hp warrior at just under 568k hp
 
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yay been waiting on this one. glad my motherboard picked this past weekend to crap out on me though :(


uhh are we closer to this than I realized or is this very forward-thinking of them? I thought raiders were around 600k now. Edit: I know they're padded and mostly unreliable, but magelo rankings have the highest hp warrior at just under 568k hp
with all stuff running in a raid, war can break 7 figure HPs.. was a reported bug on EQ forums back in.. feb? mar?
 
- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.

As far as monks, rogues and warriors go, I noticed nothing so far.
It was 9.8% of the zerker dps on last Zland kill as a raid. If it always double fired, you could expect a 4.5-4.9% reduction (on a straight raid burn), for zerkers.
 
Ok all. I'm sure everyone is excited to get in and start ToV stuff (for those that have accts/alts that are F2P). It's patch day! DB has been pretty good about not turning 6 hours into 9 (lately anyway). Just remember, the guru's here at Redguides STILL have to do their thang after the patch is done. They are fast about it and are usually done, up and running after a couple hours. Two things you can do....... 1.) Be patient. The rewards of using this stuff are worth the wait. Let them work their magic so we can enjoy it. 2.) Go do real life stuff! Get your laundry that's been festering in the corner of your room since last patch done LOL! Take the wife to dinner. Play with the kids. Balance your check book...(wait, what is that?) or anything that would have been productive before you found this alternate life called everquest.

See you all after the patch!!!!!!!!!!!!!!!!

And thank you/shout out to Redguides, Sic, and everyone else who makes this glorious "next-level" stuff possible!
 
Ok all. I'm sure everyone is excited to get in and start ToV stuff (for those that have accts/alts that are F2P). It's patch day! DB has been pretty good about not turning 6 hours into 9 (lately anyway). Just remember, the guru's here at Redguides STILL have to do their thang after the patch is done. They are fast about it and are usually done, up and running after a couple hours. Two things you can do....... 1.) Be patient. The rewards of using this stuff are worth the wait. Let them work their magic so we can enjoy it. 2.) Go do real life stuff! Get your laundry that's been festering in the corner of your room since last patch done LOL! Take the wife to dinner. Play with the kids. Balance your check book...(wait, what is that?) or anything that would have been productive before you found this alternate life called everquest.

See you all after the patch!!!!!!!!!!!!!!!!

And thank you/shout out to Redguides, Sic, and everyone else who makes this glorious "next-level" stuff possible!
<SERVERWIDE MASSAGE> ... wait what? ... lol

Our devs rock!

Awesome Sam Didier GIF by Jerology
Snl Reaction GIF
Happy Chris Farley GIF
 
Anyone else got a chance to test out the new changes side by side? Seems like my mage group just dominate my melee group now in regular grinds. Melee got mostly CoV and ToV raid weapons while mages are F2P.
 
- Berserker, Monk, Rogue, Warrior - Fixed a bug that caused Composite/Dichotomic/Dissident combat abilities to trigger twice upon activation.

As far as monks, rogues and warriors go, I noticed nothing so far.
for those classes, the composite ability is a beneficial buff, so who cares if it activates twice, it can only actually land once. Zerks have a damage component, so double activation was a large boon to them. Now, their best ability is cut in half what it used to be.
 
News - June 7 2022 (Test) & June 15th (Live) Patch notes

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